EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Archived topic · 16 posts

[Finished] Feodosia (2)

Mapping

#136058

[Finished] Feodosia (2)

Nice and quick, but as promised I present the early stages of Feodosia!

Forum post image

Now, before you all say that it's bland and hideous, that's because I haven't changed the atmosphere settings and I'm using the default grass (seeing as it suits the location the most).

Anyway, more pictures are coming!

Let me know if you have any thoughts.

Last edited October 25, 2012 at 3:55 PM by MonolithicBacon

#136066

Re: [WIP] Feodosia (2)

That is some strange placment for VP. Looks very close together. What is the map size? (You like mirrored maps, do you? xD)
#136078

Re: [WIP] Feodosia (2)

The map size is exactly the same as Angoville, and the VP's are separated by impassible cliffs that follow the roadside briefly. It'll need to be tested though to see if they need to be moved further apart.

And it's not entirely mirrored! The roadways are to ensure there is an exact amount of negative terrain, while all other cover is unevenly but fairly distributed. I have to make it fair to play though, after all!
#136085

Re: [WIP] Feodosia (2)

Reminds me of the Road 1v1 map in Men of War a bit. Nice work :)
#136088

Re: [WIP] Feodosia (2)

MonolithicBacon wrote:
The map size is exactly the same as Angoville, and the VP's are separated by impassible cliffs that follow the roadside briefly. It'll need to be tested though to see if they need to be moved further apart.

And it's not entirely mirrored! The roadways are to ensure there is an exact amount of negative terrain, while all other cover is unevenly but fairly distributed. I have to make it fair to play though, after all!


Oh ok, so the VP´s will never be connected on range, because of a permanent shot blocker. Well the map is not entire finished, but i got the impression from the roads. Move on, looks very nice!
#136098

Re: [WIP] Feodosia (2)

BurroDiablo wrote:
Reminds me of the Road 1v1 map in Men of War a bit. Nice work :)


Yes, I thought about that too in the beginning.
I identify as a four-eyed bird man. /s
#136145

Re: [Finished] Feodosia (2)

Looks like Langres watching this prospect.  :)
Forum post image
#136200

Re: [Finished] Feodosia (2)

And here are a few screenshots of the finished product.

Forum post image

Forum post image

Forum post image

Yes, it looks bland, but that's what you get for using grass_default. It doesn't look too bad in game!

Anyways, let me know what you think. Until then, onto the next project!
#136208

Re: [Finished] Feodosia (2)

Lot of fresh wine for soldiers.  ;D
Forum post image
#136210

Re: [Finished] Feodosia (2)

Good job. Seems like a hot summer though, a little more green grass splats here and there would certainly bring it to perfection!

This is a screenshot from a mediterranean mapping tutorial attempt I started more than a year ago - with a little more green, it could look like this:
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Last edited October 27, 2012 at 2:43 PM by MaxiKing6

#136216

Re: [Finished] Feodosia (2)

Desert_Fox wrote:
Lot of fresh wine for soldiers.  ;D


Grape juice
(un)official forum troll
Forum post image
In Soviet Russia, Forum troll You!
#136710

Re: [Finished] Feodosia (2)

Looking good :)
#141323

Re: [Finished] Feodosia (2)

cool=)my birthplace))))))
#141329

Re: [Finished] Feodosia (2)

Welcome back then! ;D
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#141337

Re: [Finished] Feodosia (2)

Here's hoping I gave it the justice it deserves!
#141370

Re: [Finished] Feodosia (2)

=)))