#131963
[Finished] Vyazma (6)
You'll have to forgive my persistence, but I figured that I would enjoy the Worldbuilder while I still have the time! So I present to you a very very early concept for Vyazma (6). I've wanted to design a map with this layout for a long time, but I could never find a place that suited it. As soon as I saw the geography for Vyazma, I couldn't resist!

However as this is still very early in the development, I would love to hear some input on how you folks would like it to look. What weather, level of destruction or defences would you like in a map so heavily dominated by bridgeheads?
Although I understand skepticism towards many bridge maps (as they usually only afford one style of gameplay), this layout prevents the destruction of a bridge causing a ceasefire. Instead, it moves the combat further around the map.
Here is the west side of the map, showing links to the southern base and island, and the northern links to the main island.

And this is the Eastern island, again, showing the link to the southern island and the mainland.

Let me know what you think!

However as this is still very early in the development, I would love to hear some input on how you folks would like it to look. What weather, level of destruction or defences would you like in a map so heavily dominated by bridgeheads?
Although I understand skepticism towards many bridge maps (as they usually only afford one style of gameplay), this layout prevents the destruction of a bridge causing a ceasefire. Instead, it moves the combat further around the map.
Here is the west side of the map, showing links to the southern base and island, and the northern links to the main island.

And this is the Eastern island, again, showing the link to the southern island and the mainland.

Let me know what you think!
Last edited September 12, 2012 at 6:15 PM by MonolithicBacon













