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Sound modding

Tech Support

#130044

Sound modding

Hey guys. Is there anyone who understands the sound code of Relic's engine? We are trying to implement sounds for new units for the dow2 ELITE mod and we cant figure out what triggers what. I figured that those two engines are not so different and that they probably used similar approaches.
We extracted the sounds no problem but the sound names have nothing to do with the code, like AT ALL. I figured some of the modders might have an idea.

anyway, here are some of the code examples. these are for tactical marines.

SQUAD BLUEPRINT

speech: {
| has_speech_code: true;
| speech_code_2: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | };
| };
| speech_code_3: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "tac";
| | | code: "ify";
| | | code: "gma";
| | };
| };
| speaker_generic: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "sp2";
| | };
| };
| speaker_specific: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "sp2";
| | };
| };
| speaker_specific_chapter_overrides: {
| };
| speaker_generic_chapter_overrides: {
| };
};

ENTITY BLUEPRINT FOR SQUAD MEMBERS

speech: {
| has_speech_code: true;
| speech_code_2: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | };
| };
| speech_code_3: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "tac";
| | | code: "ify";
| | | code: "gma";
| | };
| };
| speech_code_cover: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | };
| };
| speaker: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "sp2";
| | };
| };
| speech_directory: "sound:STREAMED_SPEECH\MP\SP";
};

ENTITY BLUEPRINT FOR SERGEANT

speech: {
| has_speech_code: true;
| speech_code_2: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | };
| };
| speech_code_3: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "tac";
| | | code: "ify";
| | | code: "gma";
| | };
| };
| speech_code_cover: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | };
| };
| speaker: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "sp2";
| | };
| };
| speech_directory: "sound:STREAMED_SPEECH\MP\SP";
};

UPGRADE - FLAMER

speech: {
| has_speech_code: true;
| speech_code_2: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | };
| };
| speech_code_3: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "fla";
| | | code: "gwe";
| | | code: "wgr";
| | };
| };
};

UPGRADE - PLASMA GUN

speech: {
| has_speech_code: true;
| speech_code_2: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | };
| };
| speech_code_3: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "pgu";
| | | code: "gwe";
| | | code: "wgr";
| | };
| };
};

UPGRADE - MISSILE LAUNCHER

speech: {
| has_speech_code: true;
| speech_code_2: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | };
| };
| speech_code_3: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "mil";
| | | code: "gwe";
| | | code: "wgr";
| | };
| };
};

UPGRADE - SERGEANT

speech: {
| has_speech_code: true;
| speech_code_2: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | };
| };
| speech_code_3: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "sgt";
| | | code: "";
| | };
| };
};


If you think you can help us please let me know by posting here or by mailing me at milos.martinov (at) gmail. com

Thank you! :)
#130047

Re: Sound modding

Afaik we did implement sound changes by editing the hex code. Alex might know how to change them.
I identify as a four-eyed bird man. /s
#130105

Re: Sound modding

Thanks for the reply. I'm looking forward to some more information!
#130518

Re: Sound modding

I've made this tutorial for another user a while ago.

http://www.mediafire.com/view/?vexoovookol213d

However, as you want to work with Dawn of War it might be different, I've never modded DoW though.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...