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Il-2

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#414

Il-2

A pic of this great plane: IL2 sturmovik

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#1815

Re: Il-2

nice
#1897

Re: Il-2

considering its vital role, this would be a good ability for the mod... See soviet doctrines for my suggestions
Za Chest Gvardii!
#1900

Re: Il-2

thoose pics reminde me of the pics comming with plane models showing you diffrent types of cammo you can pain on them but they are good.
The GrimReaper is walking the Earth collecting Suols
#2417

Re: Il-2

would be nice to see this firing rockets and cannons in the mod...  8)
Za Chest Gvardii!
#2420

Re: Il-2

The IL-2 will be in as a doctrine ability.
#2546

Re: Il-2

Correct me if I'm wrong but the IL-2 is also nicknamed, the iron tub, correct?
#2568

Re: Il-2

no, but the russians called it the flying tank and the germans called it the black death
Za Chest Gvardii!
#2577

Re: Il-2

this probaby dont have enything to do with the IL-2 but in the Sven Hassel books (werry good ww2 novels- german perspective) they talk about a russian plane called "coffe grinder" eller "kaffekvarn" i imagine these might be bi-planes but i'm not sure if any one knows plece answer or send a message to me in privet.
The GrimReaper is walking the Earth collecting Suols
#2806

Re: Il-2

ok here are some ideas for il2 stats and the strike itself:

First weapon stats: the il2 has two rapid fire 37mm cannons which are thesame size as vcoh American at. The rate of fire should be closer to that of the m8 main gun, so about 3 or 4 times more shots in the target area than the hs strike (I will explain balance l8r)
The il2 also has 8 rockets which should be based on calliope barrage rockets except they cause more damage to tanks and are innaccurate, like arty rounds
In addition, the il2 drops grenades behind it, essentially impact butterfly bombs

As for the layout of the strike, it could be either a support option or a normal strike (like several p47s) as a support option, the strike is targetted on a friendly unit. When it sees an enemy in its los, four il2s appear from the player's half and attack that target. If the unit sees further targets, the strike will occur again and then for a final time (3x in all) once all of these have been used, the ability ends with a 2 minute cooldown before it can be used again (on a different unit if wanted). If the unit is destroyed, the strike immediately goes into cooldown. 5 points on tree and 300 muni, but doesn't end until all strikes complete.
Think of it as overwatch which moves slightly ahead of the unit.   

The reason for this idea is that the soviets used their planes to fly with their tanks and infantry as support. As for balance with the hs, itcannot be reallocated and happens less often therefore. It's perfect for an allied tank rush, but depends on keeping one unit alive. 
Za Chest Gvardii!
#2939

Re: Il-2

yay me like vengefullnoobs IL-2 :D
The GrimReaper is walking the Earth collecting Suols
#2940

Re: Il-2

Ty

It's balanced, historically accurate and hopefully good fun

Edit:
Is any of this actually beiing noted by the devs?

Will the team use this idea, just no devs have replied...

EDIT OF EDIT: please refer to il2 ability
Za Chest Gvardii!

Last edited January 29, 2009 at 4:45 PM by vengefulnoob

#3765

Re: Il-2

...is anyone gonna comment?

Sorry for double post
Za Chest Gvardii!
#3788

Re: Il-2

Well. I like your version noob. Theres my comment :P
#4000

Re: Il-2

Your suggestions are difficult to code. We will have the IL2, but handle it differently.
#4001

Re: Il-2

Anything u will keep?

Pls make sure that

A) model is not il2, but il2m3
B) the thing HAS TO HAVE ROCKETS
C) don't forget cannons either

No matter how the strike is operated, the fundamental strafe ought to be like above, for realism
Za Chest Gvardii!
#4480

Re: Il-2

Will the il2 have rockets?

Za Chest Gvardii!