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Soviet is Overpowered

Red Army Suggestions

#126972

Re: Soviet is Overpowered

When I said 30% I meant in an average game. Allies have an early advantage. Axis have a late advatage. Maybe its different with comp games but this is generally how it works.

Otto wrote:
Fish if the cost of a callin is increased from 500 to 1000 the 5 minutes it takes to get the additional resource is before the fact. capiche? That is the "balance tool" part of the equation.


Im not really understand the point you are trying to make here. Lets say you have exactly 500 mp. You've just unlocked a Is-3/KT. You can still call in that IS-3/KT. However once u call it in your mp income decreases. So lets say it was 270 b4. Now its 170. So really what point are u trying to make here? You can still get an OP unit for 500mp. You technically dont lose mp. You just recieve less than you would have if you didnt call in anything in the first place. So you will have less mp yeah but you still have that unit. Im not sure YOU get how a call in works.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#126982

Re: Soviet is Overpowered

The point I'm trying to make is that if you have a squad is too strong you can delay it s arrival in time. Not as a player per se but as a balancer. By changing the up front cost of a call-in unit you can delay its arrival in time in game. In the case of the IS3. The balancing team determines the IS3 is OP. Nerf it. OK you can change the stats. but you could increase the cost to callin the unit to say 1000 mp which we are suggesting would delay its arrival by 5 minutes During this time you have built an 88 or two and now the IS3 is not so OP. Another way to adjust a percieved IMBA is to adjust the CP points for the unit. If it is determined that the NI is imba, not OP but imba you could change its CP cost from 2 to three. This is a more significant nerf than it first appearsbecause 1-2 CP cost 60 exp each. 3 or more CP cost 80CP each. by changing the cp cost from 2-3 you have delayed its earliest arrival in the game from  4 dimensionless time units to 7 dimensionless time units.
(equate 1 dimensionless time unit to 20 exp). In other words say a dimensionless time unit equates to 1 min. At 2cp it takes 4 minutes into the game before NI are available. If the devs choose rather than nerf stats they could delay the entrance of NI in game two ways. first put a 1CP CT_ability before NI at 2CP. this would delay the arrival of unit in game by 50%(180 exp, 6 dim. time units. Or they could simply increase it to 3 cp out right. This would mean it would take 200exp or 7 dim. time units before the NI is available in game. IE 75% delay to arrival.  The technique I have just described is a "leveraged balancing tool"

Yet a third way to balance a squad involves time delay again. In this case consider STORMOVIE upgrade.  Ings are a Tier 0 squad, THey require the armory and Body Armor upg to upgrade to Stormovie. at which point they become a Tier 1 squad. This equates them to conscripts, Com Squad  or THs. Strelky are actually Tier2 because they require Two Tier1 Spawner HQs to build. If we think Stormovie are OP we could add a prerequistate that T1 or T2  be built Making the a Tier 2 squad like strelky. if they are still op at that point make the prerequisite  T1 and T2 or just t3, at which point they become a tier3 Squad like Guards.

To tie this back to the thread at hand. When the Fuhrer says OP remove it. That is not necssarily the proper thing to do even if his statement is correct. The offending squads could be balanced  by changing When the offending squad comes into game not removing it.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#126985

Re: Soviet is Overpowered

My god, Otto write your posts shorter please. They're long and confusing.
I'm drunk now, I'm outranked you in philosophy.
#126993

Re: Soviet is Overpowered

OK Dann.I'll try.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#127017

Re: Soviet is Overpowered

Ok so you want to make the call in 1000mp and you believe that this increase will take an add. 5 min.

Well first off 1000 for a single call in is weird. One time call ins are always 500mp. Thats just how COH works. I guess it can change but still looks werid

Second you wouldnt know when the IS-3 is coming so you wouldnt say to yourself "OMG I THINK AN IS-3 IS COMING! LET ME JUST SPAM PAKS AND 88s AND HOPE FOR THE BEST". You can GUESS when its coming but generally (maybe this is just me) your too busy to think about if its coming. You know it'll come EVENTUALLY.

Third it wouldnt be an add. 5 min. More like 2 min. You are saying that in order to get the extra 500mp you need an add 5 min. This is not true. Prior to getting the call in your mp income is still the same. So back to our example lets say you just unlocked an IS-3 and you had 500mp and your mp income was 270. You will make 270 a min. Therefore in 2 min you make 540. So in just 2 add. min you could get the OP unit. And its STILL OP, you just had to wait two min. AND you dont get a mp drain by your plan so right after you buy your OP unit you can just get more stuff quicker. You just need to pay the upkeep price but everyone has to deal with that.

Otto when we said you lose 500 mp in 5 min we were referring to the fact that whenever you call in a one timer, your mp income will literally drop 100 mp for 5 min. So in 5 min you essentially lose 500mp. However you still get mp after your call in. Just not as much as b4.

As for the CP cost it really doesnt take much to get another CP and by simply tacking on one extra CP you STILL get an OP unit; you just had to wait a bit. The fact remains its still OP and you can still spam it once u unlock it.

Furher says its OP. Okay lets change the stats rather than the cost. The cost is basically a quick fix so ppl dont have to spend the time changing stats but it doesnt work efficiently.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Last edited July 29, 2012 at 12:57 PM by Sir Sharks Alot

#127894

Re: Soviet is Overpowered

The wrote:
Can you please change/remove the following soviet units or buildings?
IS-2 will be replaced with KV-85 not as a reward unit
IS-3 will be replaced with IS-2 not as a reward unit
Remove the Artillery Fire Base
Make the T-34/85 replace the T-34/76
T-70 and T-90 will be replace with an Armored Car with a upgradable main gun and not as a reward unit
Remove the SU-76
Outpost will be replace with Observation Post
Remove the Extra Damage in ZIS-2's Dig In ability
Remove the Precision Artillery Ability in Sharpshooter but not in Sniper Ace
KV-2 will be replaced with SU-122 not as a reward unit
Remove the Ballistics Veteran Upgrade
Remove the Gunnery Veteran Upgrade but Dig In can be used without the upgrade
Remove the Assault Gear Upgrade
Remove the DP-28 LMG in Shock Guard Upgrade

thank you.

Ok, looks like we didn't notice these imbalances during over 9000 games 1v1, 2v2 and 3v3. Will be fixed ASAP. Thx  ::)
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