#120790
Bergepanther ARV reward unit for Panzer Elite
First af all, thank you for all the work you've done bring us this wonderful mod. Thank you.
I've searched forum looking post related to my idea, but didn't find topic similiar to mine.
And to the point: Bergepanther ARV reward unit for Panzer Elite.
I've summarized bergepanther related messages here and I decided to make some of my own suggestion, bringing the most suited facts together.
First: Which faction should had bergetiger? Panzer Elite. Many members have said here, and I fully agree, that ARV is PE-thing, since they use lot of paper and cardboard to protect their light mechanized troops(HTs, ACs and so on). Bergetiger is unique among the game and bergepanther should not spread vehicle recovery abilities to other factions. So, it should be a reward unit to bergetiger.
Secondly: what should it do, what should it do differently? Basicly it could have just the same abilities as bergeT does now, just different stats since it's based on panther, not tiger. Of course, towing the vehicle or wreck to safer area would be awesome, but developers might find making it pain in the butt.
I also like idea of bergepanther giving ride to one squad(5 men, so it could carry any PE squad) which could man bergepanthers MGs, provide little firesupport while berge is doing it's business and maybe augement(just a little!) it's repair capabilities. Note to weaponary: Some early models were armed with 20mm autocannon, models built later had 2 MG 34, or 42s. Both options are worth considering. Even it would have "huge offensive weaponary", it should only gain def-vet.
3rd thing to mention: As we know, bergetiger is unique, most likely field modded vehicle(see link below). There is still no reason to remove it from the game. I love the model, I love bergetiger itself. BUT. Since bergepanther, true ARV, could be introduced, bergetiger should lose it's wreck recovering abilities. While maintaining repair skills, since there are pioneers riding it, it could also lay some kind of remotely detonated explosive. This is what it really might have done with it's crane: planted several hunderd kilogramms of explosive in place.
Explosive planting ability could be just munition based point&plant, where berge drives to the point clicked, plants bomb with it's crane and done. Little cooldown before it could be detonated(also prevents allies from exploding it with arty, bergeT along the bomb). Second new ability could be wreckconsuming: Wehrmacht pioneer's salvage. This is also something it could have done with it's crane, tearing wrecks apart.
Now you could choose from two heavy repairing vehicles: one could accumulate munition by salvaging and then plant bombs and one could do bergetigers original task.
One more thing: I apologize my very, very bad english.
Thank you for reading.
Link I mentioned: http://fingolfen.tripod.com/tiger/zimmberge.html
I've searched forum looking post related to my idea, but didn't find topic similiar to mine.
And to the point: Bergepanther ARV reward unit for Panzer Elite.
I've summarized bergepanther related messages here and I decided to make some of my own suggestion, bringing the most suited facts together.
First: Which faction should had bergetiger? Panzer Elite. Many members have said here, and I fully agree, that ARV is PE-thing, since they use lot of paper and cardboard to protect their light mechanized troops(HTs, ACs and so on). Bergetiger is unique among the game and bergepanther should not spread vehicle recovery abilities to other factions. So, it should be a reward unit to bergetiger.
Secondly: what should it do, what should it do differently? Basicly it could have just the same abilities as bergeT does now, just different stats since it's based on panther, not tiger. Of course, towing the vehicle or wreck to safer area would be awesome, but developers might find making it pain in the butt.
I also like idea of bergepanther giving ride to one squad(5 men, so it could carry any PE squad) which could man bergepanthers MGs, provide little firesupport while berge is doing it's business and maybe augement(just a little!) it's repair capabilities. Note to weaponary: Some early models were armed with 20mm autocannon, models built later had 2 MG 34, or 42s. Both options are worth considering. Even it would have "huge offensive weaponary", it should only gain def-vet.
3rd thing to mention: As we know, bergetiger is unique, most likely field modded vehicle(see link below). There is still no reason to remove it from the game. I love the model, I love bergetiger itself. BUT. Since bergepanther, true ARV, could be introduced, bergetiger should lose it's wreck recovering abilities. While maintaining repair skills, since there are pioneers riding it, it could also lay some kind of remotely detonated explosive. This is what it really might have done with it's crane: planted several hunderd kilogramms of explosive in place.
Explosive planting ability could be just munition based point&plant, where berge drives to the point clicked, plants bomb with it's crane and done. Little cooldown before it could be detonated(also prevents allies from exploding it with arty, bergeT along the bomb). Second new ability could be wreckconsuming: Wehrmacht pioneer's salvage. This is also something it could have done with it's crane, tearing wrecks apart.
Now you could choose from two heavy repairing vehicles: one could accumulate munition by salvaging and then plant bombs and one could do bergetigers original task.
One more thing: I apologize my very, very bad english.
Thank you for reading.
Link I mentioned: http://fingolfen.tripod.com/tiger/zimmberge.html

