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[1.60] PE Scorched Earth vs. Soviet Infantry

Balance Discussion

#117354

[1.60] PE Scorched Earth vs. Soviet Infantry

I have noticed quite a tip in the balance aspect of the Panzer Elite's Scorched Earth doctrine abilities vs. Soviet infantry. The booby traps will downright eliminate Conscript, Ingenery, and Strelky squads rather than taking their health way down or killing a few men. I know this is the point of the booby trap, but this is a bit of a different situation. The booby traps will almost always completely 1-shot any squad I just mentioned, and it could be a serious problem if unchecked.

Any thoughts, guys?
"No Gods or Kings, only Men."
- Andrew Ryan

Last edited April 28, 2012 at 8:43 PM by The Joker

#117356

Re: PE Scorched Earth vs. Soviet Infantry

Do you mean they will instantly kill 1-2 men or they outright kill the entire squad ???
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#117358

Re: PE Scorched Earth vs. Soviet Infantry

Cat wrote:
Do you mean they will instantly kill 1-2 men or they outright kill the entire squad ???


From what I've seen, they will downright eliminate entire squads of Conscripts, Ingenery, and Strelky. Its a bit OP.
"No Gods or Kings, only Men."
- Andrew Ryan
#117359

Re: PE Scorched Earth vs. Soviet Infantry

I think thats a mistake (not what you've seen but what happening). They should not be taking out whole squads, just like 1-3 people. I think this is more of a balance concern  :P
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#117360

Re: PE Scorched Earth vs. Soviet Infantry

Cat wrote:
I think thats a mistake (not what you've seen but what happening). They should not be taking out whole squads, just like 1-3 people. I think this is more of a balance concern  :P


That's why its posted here, mate  :P
"No Gods or Kings, only Men."
- Andrew Ryan
#117362

Re: [1.60] PE Scorched Earth vs. Soviet Infantry

OH I didn't realize this was in the balance section XD. I thought it was in general discussion. My bad :P
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#117369

Re: [1.60] PE Scorched Earth vs. Soviet Infantry

I have seen similar things, they have a chance to wipe out squads, but if you could post a replay it will help others.
They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!
#117371

Re: [1.60] PE Scorched Earth vs. Soviet Infantry

MBJrP36 wrote:
...but if you could post a replay it will help others.


Replay or it didn't happen.
"Balancers are 10 a penny"
#117374

Re: [1.60] PE Scorched Earth vs. Soviet Infantry

If you stay there long enough to see the fire crackers explode right in front of your troops, then your squad will be heavily punished, and that applies for any allied faction's squads AFAIK.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#117375

Re: [1.60] PE Scorched Earth vs. Soviet Infantry

http://adrianlstorage.net63.net/downloads/pevsoviet.rec

It didn't happen as often, though the booby traps still one-shotted a couple squads of Ingenery. I do agree with blackbishop, it could be just the comp not moving troops. Not entirely sure if its a balance issue specifically to do with EF, but at least its worthy of discussion and ruled out to not be a balance issue.
"No Gods or Kings, only Men."
- Andrew Ryan
#117379

Re: [1.60] PE Scorched Earth vs. Soviet Infantry

Booby traps can kill anything if they don't move. Strelky have exactly the same (more after upgrade) health as a rifle squad. It's just an AI issue or a noob issue if they don't move.
If you get into an argument with me, you're wrong.
#117381

Re: [1.60] PE Scorched Earth vs. Soviet Infantry

Problem needs to be the added to AI bugs to be resolved, notify jojo; lock thread
They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!

Last edited April 29, 2012 at 3:00 AM by MBJrP36

#117384

Re: [1.60] PE Scorched Earth vs. Soviet Infantry

No Replay but  it happens. AI squads do not withdraw before health < .65?.  AI squads retreat when health = .45. As long as a squad is in the incendiary area of effect it will take additional damage. Does anybody know what the initial damage is from a boobytrap? If it is applied on a man by man basis it could one shot a squad. The Ket and the CT abilities are two different strength boobytraps AFAIK.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#117385

Re: [1.60] PE Scorched Earth vs. Soviet Infantry

Each explosion kills one guy. Ketty traps only have 1 explosion followed by fire while the PG trap has like 3-4 explosions with fire in each one. IDK exact dmg :(
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"Panzer-Guppy ready for battle!"
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"Grenadiers! Fall In!!"
#117386

Re: [1.60] PE Scorched Earth vs. Soviet Infantry

MBJrP36 wrote:
Problem needs to be the added to AI bugs to be resolved, notify jojo; lock thread


When we speak of AI here, we do not refer to Computer players, rather, the pathing the troops take and how long it takes for them to actually respond to their orders.

Besides, it's not even a problem...

After viewing the above replay I agree with Dennis. It's a L2P issue to dodge the Booby Traps or they took a bad path or they just simply didn't respond to your order correctly due to other issues (Lag, Performance, Bad Internet, etc...)

This said, I think this thread can be closed because the conclusion has already been reached that this is not a Soviet issue.
"Balancers are 10 a penny"