The Show ;D
If you ever programmed AI for some simple games like tic-tac-toe, connect4 or complicated game like chess you will know what am talking about, but i will try to explain this as simple as possible.
In every game AI thinks or evaluates, in board games like connect4 difficulty is determined with step (how far will AI look).
In connect4 if step is 3 then AI will calculate 3 moves from current move "to the future". Or simpler one his move one yours move then again one his move and with results AI will calculate how much chances that moves gives him to win. With these simple games it is easy to make AI unbeatable.
Evaluation is method that usually calculates what is best move for AI or simpler what move gives AI more chances to win that is in case of board games. On board games there are no dependencies on resources or something, in CoH you have res etc..
Back to the Show ;D
In CoH evaluation is method that calculates what is best unit to produce to counter enemy units which also means more chances to win.
For example if you are facing Axis and you build sniper sooner or later you will see motocycle/shwimwagen on the field that is trying hunt your sniper. Or jeep if you are facing american AI.
Some examples how AI counters maybe it will help you to defeat AI:
- snipers with light vehicles(jeep/motorcyle/swimm)
- HMG with snipers
- rifleman (infantry) with snipers or hmg(calculates what is better)
- defensive buildings (bunkers etc) with mortars
- ATG with mortars or snipers
Step from easy to normal is huge cuz easy AI does not calculate anything he just makes random units.
AFAIK only Hard and Expert AI have res bonuses + Expert AI calculates with better precision, if normal AI would calculate with expert precision then it would be more hard AI then normal AI ;).
Simple: your units are overwhelmed easily cuz evaluation, AI makes units that easy counter your units.
AI knows all units you have and then calculates what is best unit to counter your units and produces one of top 5 best units in calculations exceptions is for expert he will always produce best unit.
Losing AT with puma is AI tactic to avoid as much as possible AT ;). Try to guard AT with something rifleman maybe with stickies. Also Wehrmacht AI is the smartest one in game, normal Wehr seems like Hard amer sometimes.
I usually play vs normal or hard and i play like a noob.
When i started to play CoH normal AI was so hard to me (i never play easy cuz i know easy in most games does not calculate), easiest way to kill normal AI for me was to deny him fuel so he does not have more fuel then me.
Like Otto said personalities are also changed with difficulty levels, hard is more aggressive, attacks more often with more units etc.
But easy is easy enough without calculating it does not need 0.75 res. Easy IIRC will not attack until 3-4 mins of game are passed -> i need to check this.
If in coh i would use your "moves" and your res in calculations then AI would be a way to smart and unbeatable.
This does not affect unbeatable expert AI with res bonuses, expert is hard to beat cuz res bonuses and better calculations.
I hope I explained simple as possible ;).
QuoteI suppose that other good (but occasional) players of the mod may feel the same way.
Cuz players don't think in a good way. Some strategies that you find over the internet will never work vs AI, cuz AI knows what units you have ;), those strategies are mostly for PvP games.