#116473
Concept for MP Campaign Structure
I think a MP campaign structure can be used for Eastern Front. Cranial's Eastern Front tournament concept is in part the basis for this. Cranial must manually select the next week's battle map.
Soviet and Ostheer would face off individually or in teams. The Campaign structure Would start in the middle of the war/world map. Example Smolensk map as campaign Starting scenario. Dependent on the victory conditions met the next Scenario map would vary from Minsk (sov victory), Kiev (Ostheer victory) or Moscow (ostheer victory). If in the next scenario Ostheer defeats the Sovs the next scenario would be Smolensk map.
There are a couple of ways the selection of the next scenario map could be implemented.
Use of "Veteran Squads" of course should be included. (The issue of Zis2 and 107mm mortars might be a bit tricky but I think this could be worked out).
That's my concept.
Soviet and Ostheer would face off individually or in teams. The Campaign structure Would start in the middle of the war/world map. Example Smolensk map as campaign Starting scenario. Dependent on the victory conditions met the next Scenario map would vary from Minsk (sov victory), Kiev (Ostheer victory) or Moscow (ostheer victory). If in the next scenario Ostheer defeats the Sovs the next scenario would be Smolensk map.
There are a couple of ways the selection of the next scenario map could be implemented.
- Victory Point ratio could be determined and used as a weighting factor for the next map selection. Example: Ostheer Victory, <3:1 ratio load Kiev map. Ostheer VP ratio => 3:1 load Moscow map. THe weighting factor could allow harder or easier maps to be loaded as a balancing measure. (The weighting factor system is already coded in the way AI selects the next appropriate unit to produce in the Dynamic phase).
- Selection of the next scenario map could be based on the final physical VP captured in the previous scenario. For this purpose Enemy bases would be equated to a physical VP location. This would allow a more Geographically oriented selection of the next map.
- A combination of the two methods is also possible.
Use of "Veteran Squads" of course should be included. (The issue of Zis2 and 107mm mortars might be a bit tricky but I think this could be worked out).
That's my concept.
孫 The
子 Art
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[b] 法 War
EF_v1.7.10
子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell
兵 of
Sun Tzu says: In warfare one compels and is not compelled by others
[b] 法 War