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Vetted Squads manning Crew weapons

Strategy and Tactics

#116287

Vetted Squads manning Crew weapons

I saw it recently mentioned that IronCross squads manning a HMG were most potent when Support vet three was purchased. I have noted that captured crew weapons retain the identity of the capturing squad. Do these crews use their stats to operate the weapon? If I man a ZIS2 with THs what kind of vet do I get?
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#116288

Re: Vetted Squads manning Crew weapons

Thread bump, do weapons recrewed by grenadiers function better than ones recrewed by volks? etc.
The wise general learns from the deaths of others.
#116289

Re: Vetted Squads manning Crew weapons

It doesn't work like that, the only thing they retain is the original weapon, the HP per entity and the unit type(critical/armour). Veterancy is not the same than the squad that crews it, that's already predefined ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#116292

Re: Vetted Squads manning Crew weapons

Trooper425 wrote:
Thread bump, do weapons recrewed by grenadiers function better than ones recrewed by volks? etc.


No
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#116313

Re: Vetted Squads manning Crew weapons

blackbishop wrote:
It doesn't work like that, the only thing they retain is the original weapon, the HP per entity and the unit type(critical/armour). Veterancy is not the same than the squad that crews it, that's already predefined ;) .
Weapons have a health associated with them. Is the crew health specific to the weapon type or just a generic value/crew member for any crewed weapon?

EDIT: So I want to recrew with Stormovie rather than ings or strelky. What is the basis for reinforce cost?
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War

Last edited April 19, 2012 at 1:09 PM by Otto Halfhand

#116320

Re: Vetted Squads manning Crew weapons

well i would say, if you can, reinforce with the strelky. unless they have changed without my notice, last time i checked sturmovie have a crazy reinforce cost.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#116323

Re: Vetted Squads manning Crew weapons

I standardly man crew weapons with strelky. More so to preserve the orignal squad. 1 m Ing Squads have the unsettling habit of dieing before they return to base. I will check the reinforce cost for Stormovie but I think it is much lower than v1.5. maybe too low. The reason I like to use Stormovie crews is their better armor class.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#116342

Re: Vetted Squads manning Crew weapons

true. although iirc they still have low health.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#116375

Re: Vetted Squads manning Crew weapons

Sturmovie is 18MP per man. IDK what crazy price you are referring to.

Basically when a crew remans a weapon, they retain their health and armor. Vet doesn't change that. Th crew manning the weapon doesn't change the weapon vet either. Basically, they're independent.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#116377

Re: Vetted Squads manning Crew weapons

my bad. it would seem last time i checked was patch 1.50, lol, i was still thinking they had muni reinforce cost XD
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#116378

Re: Vetted Squads manning Crew weapons

Cat wrote:
Basically when a crew remans a weapon, they retain their health and armor. Vet doesn't change that. Th crew manning the weapon doesn't change the weapon vet either. Basically, they're independent.
Do they still receive the CS vet bonus?
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#116379

Re: Vetted Squads manning Crew weapons

AFAIK yes. They still count as a SU unit.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#116381

Re: Vetted Squads manning Crew weapons

Good. I've been under the impression that vehicles and crewed weapons didn't benefit from the CS bonus.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#116382

Re: Vetted Squads manning Crew weapons

I think as long as its infantry, it benefits from CS vet.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#116384

Re: Vetted Squads manning Crew weapons

Vehicles do not benefit from CS Vet.
"Balancers are 10 a penny"
#116399

Re: Vetted Squads manning Crew weapons

When you say vehicles, you mean tanks and stuff like that right? Not AT guns mortars etc?
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In Soviet Russia, Forum troll You!
#116400

Re: Vetted Squads manning Crew weapons

Mortars are infantry. AT guns are vehicles
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#133727

Re: Vetted Squads manning Crew weapons

Wait, so if I have vet 2 support vet upgrade as the Wehrmacht and I use a Knights Cross to man MG does their armor get replaced with elite.  Also what happens to sturmmovie ingenery's armor when it. Reaches the vet that changes armor to airborne.
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#133734

Re: Vetted Squads manning Crew weapons

AFAIK all crewed weapons obtain the vet of the squad type that created them. non-Wehr start at scratch vet and Wehr gets class vet that has been researched.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#133737

Re: Vetted Squads manning Crew weapons

And the starting armor remained unchanged, just add more from Otto's post.
I'm drunk now, I'm outranked you in philosophy.
#133770

Re: Vetted Squads manning Crew weapons

No, each recrew squad has specific vet, so you can say they have their own vet. Of course, this vet is standard and all the weapon crews(either original or replacements) share it. The armour of the guys who capture the weapon is kept as said by @Dann88.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#133777

Re: Vetted Squads manning Crew weapons

That's pretty confusing but I understand at last... :P
I'm drunk now, I'm outranked you in philosophy.