#116278
v1.6.1 Strats for the Breakthrough Command Tree.
I confess I was disappointed when the T34/85 Tankriders option was removed from the Breakthrough CT. Now I am at a loss on how to best make use of this fine doctrine. The mechanics are good at what they do but their supervisory ability is less helpful when you have to have high FP to take advantage of quick AFV production. You can use supervision for T2 THs or T1 infantry production but the "Red Tide" produces 3 Squads instantaneously for 200 muni. The charge ability is great, cheap too, considering it force marches your entire army at 1.25 speed. -Here the problem becomes the slow recharge rate. Tank riders is a bargain but it takes 5cp or 6CP to get, by which time the T34/76's usefulness is nearly passed in the game.
Therein lies the problem for me with the current state of Breakthrough. The other two Sov CTs offer instantaneous gratification. By the time Breakthrough comes into its own I don't really need it anymore. Offer me some Ideas to change my mind.
Therein lies the problem for me with the current state of Breakthrough. The other two Sov CTs offer instantaneous gratification. By the time Breakthrough comes into its own I don't really need it anymore. Offer me some Ideas to change my mind.
孫 The
子 Art
兵 of
[b] 法 War
EF_v1.7.10
子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell
兵 of
Sun Tzu says: In warfare one compels and is not compelled by others
[b] 法 War
