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Buildings for Soviet

Red Army Suggestions

#115565

Buildings for Soviet

Hi guys. I just found out from the moddb.com that you guys have made buildings for German eastern army, and and Soviet is the only one which does not have its own building design. However I have a few idea what Soviet building may look like, but since I don't really know how to use 3D Max, do I'll try to draw it and scan it and then upload them here later.

Also, I don't know if anyone else feel the same way, it just seems that Soviet faction is not that "unique" compare to other factions, it just like a combination of US and German. I was think maybe sometime we all group together and have a brainstorm and try to find some ideas.

And I have one more suggestion is about the Tank hunters, may I suggest that to increase the range of the AT-rifle a bit. The reasons behind it are:
1: In real life, Soviet AT-rifle can penetrate about 25mm steel at the range of 500m. That means its effect range is over twice of an AT RPG.
2: Soviet AT-rifle man requires to lie-down one the ground to fire, and every time when they do that, the tank will just back off a little, and the AT-rifle man will have to get up and run closer and lie-down again, and everytime that happens, the tank will just keep backing off. This is so annoying. :P
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#115569

Re: Buildings for Soviet

Soviets will have their own buildings, but after finishing Ostheer. Overall there will be remake of soviets tanks, because right now their models are not great (for example no model of damaged modules).

1."In real life..." This is a game, not a realistic shit.
2. Same with Panzershreck and other AT weapons. I think that they're fine.
#115570

Re: Buildings for Soviet

The buildings don't just require models and skins but animations as well.

Soviets aren't going to be redesigned.

A sentence starting with "In real life" is not a very valid argument. Similarly, THs aren't supposed to be chasing after tanks firing at their front armour from long range. Use them to ambush and hit tanks in the sides/rear. Use AT guns for the front.
If you get into an argument with me, you're wrong.
#115593

Re: Buildings for Soviet

At the moment we don't have plans for redesigning soviets, they don't need a redesign, however some stuff needs to change and we are aware of this ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#115596

Re: Buildings for Soviet

yes we have no redesign plans

but what we want is after ostheer replacing the soviet vehicles with new ones (but only new models of the same tanks) and soviet tiers

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#115597

Re: Buildings for Soviet

No plans for Soviet Building? OK, I'll ask my friends who knows how to do it. We'll make it and upload it for the community.
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#115598

Re: Buildings for Soviet

There are plans for soviet buildings as stated above. If you would like to contribute to the animation and modeling process, contact a dev privately.

The soviets will not undergo redesigning.

I think this can be locked
"Balancers are 10 a penny"
#115612

Re: Buildings for Soviet

Flanker1949 wrote:
No plans for Soviet Building? OK, I'll ask my friends who knows how to do it. We'll make it and upload it for the community.

I just lol'ed after reading this. I think we have always stated new stuff will come for soviets after we finishs Ostheer assets, besides evilSpike also cover that chance in his previous post, so I don't know how you concluded such thing ;).

We needed animators in the past in order to keep advancing towards Ostheer and finish the Soviet stuff and besides was widely known, no one "asked their friends" :P.

As Cranial has said, this topic has not anything else to discuss, both things have been answered, so I'll lock this.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...