EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Archived topic · 13 posts

Dynamic LoS

Suggestions

#115400

Dynamic LoS

I've only seen one strategy game implement a dynamic line-of-sight system: World in Conflict. For people who don't know what I mean, dynamic LoS means that units see (and shoot) farther, but their view can be blocked by buildings, forests, etc. My question is: Is it possible to implement dynamic LoS in Company of Heroes?

As usual, move this to a better place if need be.
The wise general learns from the deaths of others.
#115415

Re: Dynamic LoS

I believe the folks working on the Coh Afrika Korps mod are attempting this. I expect it is too not-vCoh as regards EF, and might spoil greater acceptance in the MP market. Great idea though. I would like to see LOS modifications for weather conditions and time of day incorporated into your Idea. Maybe in CoH2?
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#115417

Re: Dynamic LoS

Company of Heroes already has a semi-dynamic LOS. Your troops won't fire at what they can't see. (Example: Hide behind the church, hide behind the hedge, hide behind the tall stone wall)
"Balancers are 10 a penny"
#115418

Re: Dynamic LoS

Yeah like if there is a flipped over truck your troops can hide behind it even if the enemy is on the other side of that truck. I had to learn this the hard way >_<
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#115419

Re: Dynamic LoS

Cranialwizard wrote:
Company of Heroes already has a semi-dynamic LOS. Your troops won't fire at what they can't see. (Example: Hide behind the church, hide behind the hedge, hide behind the tall stone wall)
Hide your kets behind a hedge and cap on the other side.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#115423

Re: Dynamic LoS

^^THIS^^ is what I'm kind of worried about. I don't like how, even if you can't shoot, you can still magically see through buildings and such. It provides a magic safety net in crowded areas. I hwant to see a cityfight that is real hell, because you can see a long way down the streets, but not around the corner. :P
The wise general learns from the deaths of others.
#115425

Re: Dynamic LoS

Men of War has dynamic LOS. Even it you are looking in certain direction you can't see infantry laying in the bush, ditches, craters or just behind the building. This added to one-shooting tanks with panzerfaust... just  ;D
Forum post image

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#115440

Re: Dynamic LoS

Trooper425 wrote:
^^THIS^^ is what I'm kind of worried about. I don't like how, even if you can't shoot, you can still magically see through buildings and such. It provides a magic safety net in crowded areas. I hwant to see a cityfight that is real hell, because you can see a long way down the streets, but not around the corner. :P
IF you want to increase the fog of war for your own enjoyment, don't use the tactical map and set your camera POV real low to the ground. You may still get a red image of your opponent but its closer to the experience you indicate you want.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#115450

Re: Dynamic LoS

Trooper425 wrote:
^^THIS^^ is what I'm kind of worried about. I don't like how, even if you can't shoot, you can still magically see through buildings and such. It provides a magic safety net in crowded areas. I hwant to see a cityfight that is real hell, because you can see a long way down the streets, but not around the corner. :P


The ketty is really the only unit that can do this. You could say its special
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#115455

Re: Dynamic LoS

Its Special +3  :)


Edit:
http://www.gamereplays.org/companyofheroes/portals.php?show=page&name=totw_wehr27
there is another article dealing specifically with kets on gamereplays.org -can't find it though
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War

Last edited April 9, 2012 at 2:07 PM by Otto Halfhand

#115477

Re: Dynamic LoS

I've also noticed that when firing over hills shots will sometimes go THRUGH the terrain. This is most easily seen with MGs because of their high volume of fire and the tracers they use. Kind of what I'm talking about, kind of.
The wise general learns from the deaths of others.
#115488

Re: Dynamic LoS

I noticed when AT guns fire on elevated terrain, they often hit the hill :(
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#115519

Re: Dynamic LoS

Sometimes tank and other cannon shots hit the hill, though I believe I've seen them go through on rare occasions as well.
The wise general learns from the deaths of others.