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Soviet Infantry armour types

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#115130

Soviet Infantry armour types

Sorry if this question has been answered before, but I´m wondering what the armour types and possibly health values of the different soviet infantry units are.
While I do know that guards, for example, use elite amour, I´d be interested to know the values for some other units, especially the naval infantry, strelky and command squad.
If these stats have been posted before, please just direct me to this thread. (I searched for them before but i didn´t find anything)

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#115514

Re: Soviet Infantry armour types

Now, that' s something I'd like to know as well. When I used navals today they didn't feel all that tough, but certainly not as squishy as, say, riflemen. My experiences with Strelky were quite similar, and I always like to know as much about my units as possible. So if there's anything like a list of unit stats or a program to look at them, it would be cool if someone posted it ^^
#115543

Re: Soviet Infantry armour types

i would suggest corsix.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#115545

Re: Soviet Infantry armour types

Sniper Ace - 150hp, sniper
Major Danko - 120hp, heroic
Guards - 90hp (+10 upgraded), elite
Sturmovie - 80hp, sturmovie
Tank Hunters - 80hp, infantry
Sharpshooter - 75hp, sniper
CS Bodyguards - 70hp, infantry (airborne after vet2)
NKVD commissar - 58hp, heroic
NKVD cons - 58hp, infantry
Strelky 55hp, infantry
Navals 55hp, elite
Partisans 54hp, airborne
Conscripts 42.285999298096hp, infantry
Mechanics - 40hp, infantry
Ingenery 32.5hp (+7.5 upgraded), infantry
If you get into an argument with me, you're wrong.

Last edited April 10, 2012 at 3:16 AM by GodlikeDennis

#115548

Re: Soviet Infantry armour types

Wait if Major Danko has heroic armor why does he die to one sniper round ???.

And snipers have their own armor ???? Whats the benefits
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#115571

Re: Soviet Infantry armour types

Sniper armour is a little resistant to bolt action or semi-auto weapons. It is very vulnerable to SMGs, bikes, Pumas etc. though. It also means that, while moving, enemy snipers have a 50% chance to miss you.

I'm not sure what the deal is with Danko or the NKVD Commissars. This is just what Corsix gave me.
If you get into an argument with me, you're wrong.
#115572

Re: Soviet Infantry armour types

Thanks for this stats GodlikeDennis! :)

But a few questions I have still.

Sturmovie had their own armour typ.  Is that a better armour than elite?
What are NKVD troops or are they Shtrafnyie Troops?
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#115575

Re: Soviet Infantry armour types

Sturmovie is based on soldier with a few differences. It is more vulnerable to MP40s and flames, and Snipers can't miss it (like elite).
If you get into an argument with me, you're wrong.
#115589

Re: Soviet Infantry armour types

GodlikeDennis wrote:
I'm not sure what the deal is with Danko or the NKVD Commissars. This is just what Corsix gave me.


F*cking Danko.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#115594

Re: Soviet Infantry armour types

Having Heroic armour doesn't mean you are resilant to sniper fire, in other hand having Heroic criticals does it.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#115622

Re: Soviet Infantry armour types

Just throwing this out there...What is with the crazy numbers for conscripts?
They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!
#115623

Re: Soviet Infantry armour types

I think the squad had some health number like, eh idk 139 hp per squad and it got divided by 7 :P. Honestly IDK
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#115633

Re: Soviet Infantry armour types

Yeah cons originally had 37hp I think so someone must've calculated how much health they should have after losing the extra man. I got a different number though when I calculated it.
If you get into an argument with me, you're wrong.
#115634

Re: Soviet Infantry armour types

Comes out to 296.someridiculousdecimalthatssosmallitsinsignificant HP per squad. So I don't even know what the deal is there.
"Balancers are 10 a penny"
#115635

Re: Soviet Infantry armour types

37 / 7 = 5.2857142857142857142857142857143

37 + 5.2857142857142857142857142857143 = 42.2857142857142857142857142857143

42.2857142857142857142857142857143 =/= 42.285999298096

Somebody stuffed up :P
If you get into an argument with me, you're wrong.
#115636

Re: Soviet Infantry armour types

By looking at this and taking into account that NI SVT40s are Garands...NI > Guards.

Also accounting reinforce costs, original costs, and the fact that NI get two flipping epic DP28s.
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#115637

Re: Soviet Infantry armour types

TheVolskinator wrote:
By looking at this and taking into account that NI SVT40s are Garands...NI > Guards.

Also accounting reinforce costs, original costs, and the fact that NI get two flipping epic DP28s.


Nope. Guards are still superior. You must misinterpret something. Guard SVTs > NI SVTs. DP28s are the same, but Guards can fire them on the move unlike Navals. Guards have a better arrangement of grenades and better health (And with that, better DPS Retention)
"Balancers are 10 a penny"
#115639

Re: Soviet Infantry armour types

Re: DP28s I think you really should consider the Shoot-on-the-Scoot version a different type of DP28. The Stats may be the same but moving 4m GD has 1.33 =4/3  more firing power than a moving 4m Gren/MG42. What kind of suppression do DP28s and MG42's have? Is there a reduction in suppression when Shooting on the Scoot?

Major Danko takes the big one before other Squad members with eerie frequency even when snipers are not involved. I realize he is a priority target. I have often deliberately targeted multiple squads on the Major and find other squad members dying. Given his health and armor is this a bug?

Numbers, numbers, numbers: During the 6 versions of the Sov faction there have been so many Buff/Nerfs it is not surprising there are few rational numbers. At sometime during the Ostheer Beta the health/man should be normalized to be in balance with Ostheer. When dealing with 8 ticks/sec - 480 ticks /min you can safely round to the nearest rational number. To make things even easier you can round 480 to 500. The maximum error will be 4%. Close enough for government work.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#115640

Re: Soviet Infantry armour types

I needed to ask this question, so here goes


If Guards capture any other LMG, like the MG42, can they fire them on the Move?
(un)official forum troll
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In Soviet Russia, Forum troll You!
#115662

Re: Soviet Infantry armour types

Tankbuster wrote:
I needed to ask this question, so here goes


If Guards capture any other LMG, like the MG42, can they fire them on the Move?


Very interesting question...My initial instinct is to reply YES to that question but I don't quite know without checking corsix...and I'm on my phone :(
"Balancers are 10 a penny"

Last edited April 11, 2012 at 2:23 PM by Cranialwizard

#115664

Re: Soviet Infantry armour types

I don't think they do
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#115665

Re: Soviet Infantry armour types

Cat wrote:
I don't think they do


I think running with the LMG is not weapon related which is why I might think yes.
"Balancers are 10 a penny"

Last edited April 11, 2012 at 2:22 PM by Cranialwizard

#115668

Re: Soviet Infantry armour types

Nah it's weapon related. Guards won't fire on the move with other weapons like the LMG42.

DPs have no suppression, unlike the LMG42.
If you get into an argument with me, you're wrong.
#115673

Re: Soviet Infantry armour types

GodlikeDennis wrote:
Nah it's weapon related. Guards won't fire on the move with other weapons like the LMG42.

DPs have no suppression, unlike the LMG42.


Ah, I thought it was entity related, sorry about that.

Dennis is correct.
"Balancers are 10 a penny"
#115681

Re: Soviet Infantry armour types

Can haz ze shooting while on the scooting DShK HMG for Guards pl0x?
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#115946

Re: Soviet Infantry armour types

^ XD funny!
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?