Build 2 107mm mortars they are the perfect artillery arm for almost any game. CS, sharpshooter and Sniper ace have precision artillery strikes, (I think there is a glitch with sharpshooter PAS though), Fire bases vet fast but 107s vet faster. 3 Katy's with consecutive "shoot and scoot" move orders are Muy Grosso damage wise but vet slowly. For a while there was an exploit where you could build any number of fire bases; immaculate carnage, great fun; but totally unbalanced and quickly boring.
Don't let the NI fool you. Propaganda is an artillerist dream come true. The other doctrines have the KV2 and SU152, They are no slouches either. I am uncomfortable (read as incompetent) with SU122s. This too will doubtless change.
My only kvetch with Soviet Artillery is the OBR. Perhaps I am not using it properly but it seems like it is overranged by the Axis mortar units. and susceptable to infantry charges as well. My knee jerk reaction is give me a movable OBR but I probably don't understand OBR range yet.
The Sovs don't really need more artillery options. As you start to play around with them I think you'll agree.
Question: if I start to build a firebase, stop and capture and abandoned firebase and then continue to build the original fire base will my build complete, stop at 100% built blued out (Artillery Reserve), or simply abort?
孫 TheEF_v1.7.10
子 ArtIllegitimi non Carborundum -"Vinegar" Joe Stilwell
兵 ofSun Tzu says: In warfare one compels and is not compelled by others
[b] 法 War