#114343
v1.6 Strats for Urban Combat Doctrine.
Prefatory Remarks
Note: When I gripe about something I am politely lobbying.
Propaganda Doctrine is Top Dog for the Sovs in v1.6. The CP structure is good, the call-ins excellent. And all that artillery! ::) I think the CP cost of NI or Partizans will ultimately have to change; but that is another discussion. The OBR is not right yet but that will get fixed sooner or later. The RHS of the doctrine is the "Road Less Taken" anyway.
Breakthrough Doctrine is likewise very sound. People have yet to learn how to use Mechanics. The call-ins are excellent. The CP structure is good. It is clearly the best balanced Doctrine all round, - What else would you expect from a Doctrine that extols Combined Arms. There is a small problem with the SU152/IS3 call-in: 5 CP is OK for IS3 but too much for the SU152 now that it has a barrage cost. Presuming the barrage is ~equivalent to the precision artillery strike, the muni cost is a bargain. It is a perfect match for the infantry faction philosophy of the Sovs. My only gripe is I would like to see the Population of Guards and Tank Rider Guards lower than 8/Squad.
Urban Combat Doctrine is sound but seldom used. Its greatest strength: it can be used with both active and passive, (Soft), play styles. The Call-ins are fine. The Conscript upgrade is a real sleeper! BTW: I've seen vetted conscripts running around with dropped weapons! ??? I would like to know how many weapons the Partizans can pick up? Flare is a little buggy and maybe a little expensive muni wise. I don't like the CP Structure. :( LHS is good. "For The Motherland" at 3CP is a good value for what you get. Conscripts are not NI though. The RHS structure is not good. I can make a good case for Partizans @ 3CP but Partizans are not NI. Partizans are a great call-in. Partizans are not NI. Partizans and NI should have the same CP cost.
I advocate an early Fuel Point Outpost for every Soviet Strat. Soviet Teching and unit deployment will work optimally at 35 FP/min gain - Consider this the Skirmish Phase. There is a secondary optimization point when the gain rate hits 40 FP/min - consider this escalate to battle phase. There are benefits to be accrued at 50FP/min and 60FP/min but this is beyond the Tech Development period. The other Factions operate similarly but optimum Gain rates are different.
Strats for use with Urban Combat Doctrine
It seems pointless to consider Sniper Starts with Urban Combat given infiltration ability and Sniper Ace.
Urban seems well suited to Conscript Starts, and Fast Vehicle Starts. I don't think it is a Good match for Stormovie Starts! ??? Think about it. Here are Otto's starts. Be warned I deal with peculiar handicaps and my build numbers are different than almost all competitive players. My goal for map control is to keep the enemies map control at 30% or less. ;)
Conscript Start: 2Ing/T1/2-3 Cons(ultimately 5-Upgraded Cons)/CS/T2/ShortRangeCS/Ing/3TH/T4/mortar upgrade
Molotovs as early as convenient. 2 - 107mm M as soon as Enemy action permits. 1 Strelky when nebels appear. 2 Partizans infiltrate ASAP
Fast Vehicle Start: 2Ing/T1/CS/2-3 Cons(ultimatley 5 - upgraded Cons)/T4/Lt Tky/2-3 T70s Goal: 10mins. elapsed time. T2 with the goal of Establishing an advanced fire base in an area with built-up defenses. 2 Partizans infiltrate ASAP
Otto's Notes:
Note: When I gripe about something I am politely lobbying.
Propaganda Doctrine is Top Dog for the Sovs in v1.6. The CP structure is good, the call-ins excellent. And all that artillery! ::) I think the CP cost of NI or Partizans will ultimately have to change; but that is another discussion. The OBR is not right yet but that will get fixed sooner or later. The RHS of the doctrine is the "Road Less Taken" anyway.
Breakthrough Doctrine is likewise very sound. People have yet to learn how to use Mechanics. The call-ins are excellent. The CP structure is good. It is clearly the best balanced Doctrine all round, - What else would you expect from a Doctrine that extols Combined Arms. There is a small problem with the SU152/IS3 call-in: 5 CP is OK for IS3 but too much for the SU152 now that it has a barrage cost. Presuming the barrage is ~equivalent to the precision artillery strike, the muni cost is a bargain. It is a perfect match for the infantry faction philosophy of the Sovs. My only gripe is I would like to see the Population of Guards and Tank Rider Guards lower than 8/Squad.
Urban Combat Doctrine is sound but seldom used. Its greatest strength: it can be used with both active and passive, (Soft), play styles. The Call-ins are fine. The Conscript upgrade is a real sleeper! BTW: I've seen vetted conscripts running around with dropped weapons! ??? I would like to know how many weapons the Partizans can pick up? Flare is a little buggy and maybe a little expensive muni wise. I don't like the CP Structure. :( LHS is good. "For The Motherland" at 3CP is a good value for what you get. Conscripts are not NI though. The RHS structure is not good. I can make a good case for Partizans @ 3CP but Partizans are not NI. Partizans are a great call-in. Partizans are not NI. Partizans and NI should have the same CP cost.
I advocate an early Fuel Point Outpost for every Soviet Strat. Soviet Teching and unit deployment will work optimally at 35 FP/min gain - Consider this the Skirmish Phase. There is a secondary optimization point when the gain rate hits 40 FP/min - consider this escalate to battle phase. There are benefits to be accrued at 50FP/min and 60FP/min but this is beyond the Tech Development period. The other Factions operate similarly but optimum Gain rates are different.
Strats for use with Urban Combat Doctrine
It seems pointless to consider Sniper Starts with Urban Combat given infiltration ability and Sniper Ace.
Urban seems well suited to Conscript Starts, and Fast Vehicle Starts. I don't think it is a Good match for Stormovie Starts! ??? Think about it. Here are Otto's starts. Be warned I deal with peculiar handicaps and my build numbers are different than almost all competitive players. My goal for map control is to keep the enemies map control at 30% or less. ;)
Conscript Start: 2Ing/T1/2-3 Cons(ultimately 5-Upgraded Cons)/CS/T2/ShortRangeCS/Ing/3TH/T4/mortar upgrade
Molotovs as early as convenient. 2 - 107mm M as soon as Enemy action permits. 1 Strelky when nebels appear. 2 Partizans infiltrate ASAP
Fast Vehicle Start: 2Ing/T1/CS/2-3 Cons(ultimatley 5 - upgraded Cons)/T4/Lt Tky/2-3 T70s Goal: 10mins. elapsed time. T2 with the goal of Establishing an advanced fire base in an area with built-up defenses. 2 Partizans infiltrate ASAP
Otto's Notes:
- Forward cappers frequently will only decap in forward areas. Low FP and MPs are prioritized over juicier targets especially in foward and contested areas. FPs are 1st priority.
- Ing and Sturmovie actively fortify and channelize movement. Coordination of these activities with the Hvy Mortar platoon will be supervised by the NKVD Commissar.
孫 The
子 Art
兵 of
[b] 法 War
EF_v1.7.10
子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell
兵 of
Sun Tzu says: In warfare one compels and is not compelled by others
[b] 法 War

