#113842
rush mode
Hey guys ;D
I've got a brilliant idea for a new game mode. Rush mode.
The Objective of the game is for the attacking team to destroy the defending team's objectives.
Objectives could be bunkers, flak towers, buildings, factories, secret weapons, heavy artillery and much more.
The attacking team will start with a high number of resources, but will not get more until their objectives are destroyed.
The defending team will start with a low number of recourses, but will instead have a completely normal resource income.
Both teams will have the same PopCap.
The defending team will win, when the attacking team runs out of recourses and have no units left.
The attacking team will win when all objectives is destroyed.
The defending team's base has a pair of objectives to protect, and when both objectives have been destroyed, the map is expanded, making room for a new base with a new set of objectives to protect, where the defenders have to fall back. This process is repeated until the last defending base is lost. A number of 6-10 objectives per map would be nice.
The idea is taken from the battlefield games with a game mode called Rush, just fitted into COH style of play.
I've got a brilliant idea for a new game mode. Rush mode.
The Objective of the game is for the attacking team to destroy the defending team's objectives.
Objectives could be bunkers, flak towers, buildings, factories, secret weapons, heavy artillery and much more.
The attacking team will start with a high number of resources, but will not get more until their objectives are destroyed.
The defending team will start with a low number of recourses, but will instead have a completely normal resource income.
Both teams will have the same PopCap.
The defending team will win, when the attacking team runs out of recourses and have no units left.
The attacking team will win when all objectives is destroyed.
The defending team's base has a pair of objectives to protect, and when both objectives have been destroyed, the map is expanded, making room for a new base with a new set of objectives to protect, where the defenders have to fall back. This process is repeated until the last defending base is lost. A number of 6-10 objectives per map would be nice.
The idea is taken from the battlefield games with a game mode called Rush, just fitted into COH style of play.
Quite honestly who in their right mind would replace a Calliope for a Jumbo?

