Link in my last post refers to old stuff.
I forgot to say that there is upkeep threshold for each faction.
So:
American: 6
Wehrmacht: 14
British: 12
Panzer Elite: 12
Soviet: 6
That means if you playing as american, you won't receive any upkeep penalty for first 6 population.
Another test:
1x starting eng (3 pop) -> no pop 6 so no upkeep.
Rifleman upkeep: 2.4 mp/min (man) whole squad 14.4 mp/min ~ 15 mp/min
Starting manpower: 270 mp/min
Deploying one eng so we have 6 pop.
After deploying 1st rifleman squad manpower income :
255 mp/min or 270 - 14.4 upkeep from rifleman (1 squad) = 255,6 mp/min ~ 255 mp/min (it would be exactly 255 if 14.14 ~ 15)
After deploying 2nd rifleman squad manpower income:
241 mp/min or 270 - 14.4x2 upkeep from rifleman (2 squads) = 241,2 mp ~ 241 mp/min
After deploying 3rd rifleman squad manpower income:
226 mp/minor 270 - 14.4x3 upkeep from rifleman (3 squads) = 226.8 mp/min ~ 226 mp/min
We have 2 engy(3 pop) and 3 rifleman(6 pop) = 3x2 + 6x3 = 6 + 18 = 24 pop
So we are losing 14.4 x 3 mp for upkeep =
43.2 mp/min and we have income 270 - 43.2 = 226.7 ~ 226 mp/min
Building supply yard manpower income:
237 mp/min now we are losing : 43.2 x 0.75 = 32.4 and income is 270 - 35 = 237.6 ~ 237 mp/min
1st supply yard upgrade manpower income:
246 mp/minnow we are losing 43.2 x 0.54375 = 23.49 and income is 270 - 23.49 = 246.51 ~ 246 mp/min
2nd supply yard upgrade manpower income:
255 mp/minnow we are losing 43.2 x 0.32625 = 14.094 = 255.906 ~ 255 mp/min
Another calculation:
3 x rifleman -> 14.4 mp/min but with all upgrades 4.698 mp/min upkeep per 1 rifleman squad.
Supply Yard benefits can be checked
http://companyofheroes.wikia.com/wiki/Supply_Yard.
Last edited April 5, 2012 at 6:00 PM by jojorabbit