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Fuck Yeah!!! Modern Combat mod!!!

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#115749

Re: Fuck Yeah!!! Modern Combat mod!!!

Zerstörer wrote:
...will pull off a nice changed combat system


Blitzkrieg.
"Balancers are 10 a penny"
#115750

Re: Fuck Yeah!!! Modern Combat mod!!!

What "Blitzkrieg" Cranial?

Anyway TGW mod has similar damage system to vanilla, but it's a litte changed.
#115751

Re: Fuck Yeah!!! Modern Combat mod!!!

TheDzierzanPL wrote:
What "Blitzkrieg" Cranial?

Anyway TGW mod has similar damage system to vanilla, but it's a litte changed.


As in Blitzkrieg mod has a different damage system.
"Balancers are 10 a penny"
#115758

Re: Fuck Yeah!!! Modern Combat mod!!!

TGW is really fun to play. Most important is a decent defence and the various field guns, especially their artillery abilities.
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#115762

Re: Fuck Yeah!!! Modern Combat mod!!!

TGW?
The wise general learns from the deaths of others.
#115763

Re: Fuck Yeah!!! Modern Combat mod!!!

TGW = The Great War
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#115767

Re: Fuck Yeah!!! Modern Combat mod!!!

Its a WWI mod ;).
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#115806

Re: Fuck Yeah!!! Modern Combat mod!!!

Hmmm, fun to play eh? I was under the impression that it was still in-development, and wasn't out yet. *insert mildly sarcastic face here*
The wise general learns from the deaths of others.
#115814

Re: Fuck Yeah!!! Modern Combat mod!!!

Trooper425 wrote:
Hmmm, fun to play eh? I was under the impression that it was still in-development, and wasn't out yet. *insert mildly sarcastic face here*


No, it has not been released yet, me and maxi have a beta version (i don't play it anymore). TGW devs said that they will try to release it in this year.

Anyway, please no more off-topic posts.
#115822

Re: Fuck Yeah!!! Modern Combat mod!!!

Will MC ever release some type of tutorial guide or something to help players ???. Cause honestly Im not sure how to use my units.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#115837

Re: Fuck Yeah!!! Modern Combat mod!!!

I don't know, i could ask them.

Don't say me that you're so a bad player  :o! Seriously, for me it took maybe one day to learn all units and possible tactics/strategies. If you want, i could help you. I could just teach you some primary tactics.
#115839

Re: Fuck Yeah!!! Modern Combat mod!!!

TheDzierzanPL wrote:
Don't say me that you're so a bad player  :o! Seriously, for me it took maybe one day to learn all units and possible tactics/strategies. If you want, i could help you. I could just teach you some primary tactics.


Well I've only played against the comp so far. But I just want to know small details. For example rifles work better close range vs Volks. Or 1v1 a Tiger will win vs a Pershing. Things like that. And also the play style is much different :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#115841

Re: Fuck Yeah!!! Modern Combat mod!!!

For me the playstyle is the same as vanilla, since these two fractions act similar to vanilla races (kind of mix).

Examples for MC:
Milita works only good at close range (with upgrade also at medium range).
Riflemen work at every range.

#115876

Re: Fuck Yeah!!! Modern Combat mod!!!

TheDzierzanPL wrote:
For me the playstyle is the same as vanilla, since these two fractions act similar to vanilla races (kind of mix).

Examples for MC:
Milita works only good at close range (with upgrade also at medium range).
Riflemen work at every range.


Would be quiet cool, if you could return to Balance forum instead of playing MC all the time.
I identify as a four-eyed bird man. /s
#115888

Re: Fuck Yeah!!! Modern Combat mod!!!

Walki wrote:
TheDzierzanPL wrote:
For me the playstyle is the same as vanilla, since these two fractions act similar to vanilla races (kind of mix).

Examples for MC:
Milita works only good at close range (with upgrade also at medium range).
Riflemen work at every range.


Would be quiet cool, if you could return to Balance forum instead of playing MC all the time.


People should be free to play what they want, when they want and how much time they want.

I'm sure that Dzierzan will not neglect EF.  ;)
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#115889

Re: Fuck Yeah!!! Modern Combat mod!!!

TheDzierzanPL wrote:
Milita works only good at close range (with upgrade also at medium range).
Riflemen work at every range.


Is this OP (considering rilfes will do good any range) ???? You seem to know more about MC
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#115910

Re: Fuck Yeah!!! Modern Combat mod!!!

@Desert_Fox

Of course i will not ;).  But true, i was a little "offline".

@Cat Fishy

In somehow they should, since they are primary (nondoctrinal) infantry unit. Remember they are not vanillla riflemen.
#115912

Re: Fuck Yeah!!! Modern Combat mod!!!

I forget the name of the 2nd type of non doctrinal infantry China gets but I assume they work like Grenadiers? (4 man squad, more powerful).  think they are regulars or something ???
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#115913

Re: Fuck Yeah!!! Modern Combat mod!!!

5 man squad and yes, they work like grenadiers.
#116193

Re: Fuck Yeah!!! Modern Combat mod!!!

They are roughly equal to the American Rifle squad. Of course by the time they hit the field the rifles gain 1 vet level by killing Militia.
(un)official forum troll
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#116868

Re: Fuck Yeah!!! Modern Combat mod!!!

I am trully sorry about all the trolls on your forum. There are a few good ideas and so many bad ones.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#116919

Re: Fuck Yeah!!! Modern Combat mod!!!

What do you mean ???? The MC forum is kinda crappy ????
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#117100

Re: Fuck Yeah!!! Modern Combat mod!!!

No, he means that in forum you can find a lot of suggestions, but most of them are crappy. Most of people are talking about balance, but they don't post replays, you know, the theory itself is not the best, you need to prove that you are right or something kind of.

And about trolls, there are maybe two. Devs said that we should ignore them, because for stupidity they cannot ban.

Last edited April 27, 2012 at 1:26 PM by TheDzierzanPL

#117202

Re: Fuck Yeah!!! Modern Combat mod!!!

Basically...



Riflemen - Good at all ranges.
SAWs provide a massive boost to DPS against everything, at all ranges. M203s are good against blobbed and garrisoned infantry. AT4s are good vs. light vehicles, or for finishing off heavier ones. They can also be equipped with frag grenades (same as vCoH), smoke grenades (self-explanatory), thermal goggles (increase to sight and detection radii), and laser designators (can be used to mark targets).

Militia - Can beat Riflemen at short range, bad at long range.
Type 81s gives them decent long range damage, at the expense of short range damage. They can be equipped with doctrinal ordnance (incendiary mines, anti-tank mines or booby traps) or Molotov cocktails, and can camouflage with the Asymmetrical Warfare doctrine.

Regulars - Beat Riflemen at long range, mediocre at short range.
The Type 88 upgrade gives them a further boost at long range, and allows them to counter-snipe and pick off other important targets. They also come with frag grenades by default.



It's also worth mentioning that although PLA Engineers are basically vCoH US Engineers in terms of combat performance, US Combat Engineers in the mod are four-man squads that are surprisingly effective at long range, and can hold their own against units like Militia if used properly.
#117208

Re: Fuck Yeah!!! Modern Combat mod!!!

^Thank you for this :). BTW is a Bradley like a Sherman? They seem pretty powerful :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#117211

Re: Fuck Yeah!!! Modern Combat mod!!!

They're pretty similar, yeah.  ;)
#117240

Re: Fuck Yeah!!! Modern Combat mod!!!

The Bradley is more like a PE pz4 with a pay per use AT attack.
(un)official forum troll
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#117244

Re: Fuck Yeah!!! Modern Combat mod!!!

Or Wehr Ostwind with better armor and pay per use AT :P
I am sorry for my bad
#117363

Re: Fuck Yeah!!! Modern Combat mod!!!

Yeah, thats about right.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#117584

Re: Fuck Yeah!!! Modern Combat mod!!!

Wish the standard Abrams came a bit earlier though.
(un)official forum troll
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#117587

Re: Fuck Yeah!!! Modern Combat mod!!!

No, it shouldn't. It would be like Tiger comes also early. US doesn't any medium tanks. Of course there are people complaining about that US needs the tank or make Abrams buildable, but they are US fanboys or people who don't know how to play CoH.
#117588

Re: Fuck Yeah!!! Modern Combat mod!!!

Finally some Allied fanboys instead of German ones. Seriously though, the American sniper gets Whacked too easily.
(un)official forum troll
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#117589

Re: Fuck Yeah!!! Modern Combat mod!!!

The american sniper is... strange. I seldom build him. Probably he will be changed.
#117591

Re: Fuck Yeah!!! Modern Combat mod!!!

I do hope so. Love the Hum Vee.
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#117592

Re: Fuck Yeah!!! Modern Combat mod!!!

anyone competing in the tourney?
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#117634

Re: Fuck Yeah!!! Modern Combat mod!!!

Me :D, i found a time for it.
#117635

Re: Fuck Yeah!!! Modern Combat mod!!!

IMO there is a rather serious issue with the early game anti-building capabilities (nades are not reliable as anti-building) as well as the US Sniper. It gives a rather decisive advantage to China in the opening/middle game periods. Lategame, US seems slightly more powerful because their doc powers are better.
If you get into an argument with me, you're wrong.
#117637

Re: Fuck Yeah!!! Modern Combat mod!!!

You forgot the Regulars marksman rifle upgrade.
(un)official forum troll
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#117741

Re: Fuck Yeah!!! Modern Combat mod!!!

Regulars are Chinese though? I'm talking specifically about the fact US has to rely on nades to clear buildings because their engies have shotties instead of flamers. This is quite critical.
If you get into an argument with me, you're wrong.
#117761

Re: Fuck Yeah!!! Modern Combat mod!!!

I like USA sniper. Harder to use but cheaper. It's a cool difference.
#133186

Re: Fuck Yeah!!! Modern Combat mod!!!

Can you guys help me? I had to manually install patch 1.010 (for those of you who don't know 1.010 is out :P) because the patch updater wouldn't work and whenever I start MC I get a bunch of numbers like "$720100 No Range" or "$804500 No Range". WHy does this keep happening?  Did I install the patch wrong???
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#133187

Re: Fuck Yeah!!! Modern Combat mod!!!

It means that the language files haven't been installed properly.

Were you up-to-date with v1.009 before you installed the patch?
#133188

Re: Fuck Yeah!!! Modern Combat mod!!!

I believe I was. It worked fine during 1.009
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#133189

Re: Fuck Yeah!!! Modern Combat mod!!!

Ok, first try reinstalling 1.010.

If that doesn't work, redownload the patch and then reinstall. :)
#133194

Re: Fuck Yeah!!! Modern Combat mod!!!

Ok so I tried reinstalling and it didn't work :(

How do I uninstall? I dont see an option anywhere
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#133195

Re: Fuck Yeah!!! Modern Combat mod!!!

You just delete the ModernCombat folder and modules in your CoH folder.

But I don't think you'll need to uninstall it, have you tried re-downloading the patch?
#133200

Re: Fuck Yeah!!! Modern Combat mod!!!

I_am_a_Spoon wrote:
But I don't think you'll need to uninstall it, have you tried re-downloading the patch?


Yes. I moved the stuff in the Patch 1.010 folder into my COH folder and moved and replaced a bunch of stuff. But I still get those weird "$725000 No Range" things :(
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#133201

Re: Fuck Yeah!!! Modern Combat mod!!!

Ok, sorry about this but I just want to confirm that you actually redownloaded the patch, you didn't just reinstall it? I can't really tell from your post.

If you did then I'm not sure what else you can do, make a post on our forums and explain your situation, I'm sure DB will be able to help you out. :)
#133203

Re: Fuck Yeah!!! Modern Combat mod!!!

Maybe I'll just try reinstalling it. ANd yes, that was the patch I used.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#133204

Re: Fuck Yeah!!! Modern Combat mod!!!

What I'm trying to say is that you should download it a second time. I still can't tell if you did that or not.

The download was probably incomplete or corrupted the first time, meaning that you could reinstall it over and over and over again using the files you currently have and it still wouldn't ever fix the problem.