#115749
Re: Fuck Yeah!!! Modern Combat mod!!!
Zerstörer wrote:
...will pull off a nice changed combat system
Blitzkrieg.
"Balancers are 10 a penny"
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Zerstörer wrote:
...will pull off a nice changed combat system
TheDzierzanPL wrote:
What "Blitzkrieg" Cranial?
Anyway TGW mod has similar damage system to vanilla, but it's a litte changed.

Trooper425 wrote:
Hmmm, fun to play eh? I was under the impression that it was still in-development, and wasn't out yet. *insert mildly sarcastic face here*

TheDzierzanPL wrote:
Don't say me that you're so a bad player :o! Seriously, for me it took maybe one day to learn all units and possible tactics/strategies. If you want, i could help you. I could just teach you some primary tactics.

TheDzierzanPL wrote:
For me the playstyle is the same as vanilla, since these two fractions act similar to vanilla races (kind of mix).
Examples for MC:
Milita works only good at close range (with upgrade also at medium range).
Riflemen work at every range.
Walki wrote:TheDzierzanPL wrote:
For me the playstyle is the same as vanilla, since these two fractions act similar to vanilla races (kind of mix).
Examples for MC:
Milita works only good at close range (with upgrade also at medium range).
Riflemen work at every range.
Would be quiet cool, if you could return to Balance forum instead of playing MC all the time.

TheDzierzanPL wrote:
Milita works only good at close range (with upgrade also at medium range).
Riflemen work at every range.




Last edited April 27, 2012 at 1:26 PM by TheDzierzanPL






Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?




I_am_a_Spoon wrote:
But I don't think you'll need to uninstall it, have you tried re-downloading the patch?

