THe Kursk map is suitable for defensive play. Besides all the marvelous defences built in to the map itself the Soviet start right flank can be denied to all vehicles incabable of crushing roadblocks/dragons teeth; which means it can also be denied to aggressively oriented infantry forces,(but not forever). Two engineers and a little combat support can effectively deal with this. The FP, VP , and MP in the opposite corner can be similarly blocked from both start positions but is susceptable to MG enfilade in process, allowing ACs/to come up before the area can be adequately sealed. The central fortifications with the VP and muni P? can be blocked temporarily/(possibly to vehicles as well) with a 3 engineer start and MGs/2MGpits but it is a risky gambit that a skillful player Should thwart.
See also the MG strat start on gamereplays for other suggestions.
If you are facing PE with any skill at all many of these ideas will be difficult to implement for Sovs, but PE/Scorched earth can implement all but the central strategy.
孫 TheEF_v1.7.10
子 ArtIllegitimi non Carborundum -"Vinegar" Joe Stilwell
兵 ofSun Tzu says: In warfare one compels and is not compelled by others
[b] 法 War
Last edited April 5, 2012 at 1:40 AM by Otto Halfhand