beagletank wrote:
Hmm, I removed some of the big objects and it still keeps crashing.
If there is anyone who has an idea, please help. The problem is really getting on my nerves.
:(
I may have found the problem, but I don't think you're going to like it. Because the walls on the map itself are not support walls, they usually take up more memory to configure, as they can be completely destroyed and are at all times subject to physics changes. Even with the blocker in place, if a mortar hits the top of the wall, it could cause the memory and physics to completely overload. That being said, the render count for all areas of the wall is substantially higher than the rest of the map, and is far beyond an acceptable 400 in some places (the South Western wall reaches highs of 800, which is enough to lag my system just from looking at it).
I hope that if you remove all of the brick wall splines and test the map, it should run fine. If this is the case, the walls will have to be replaced by Support walls.