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[OPEN BETA] The Kremlin (6) [February 22, 2013]

Mapping

#113326

Re: [WIP] The Kreml (4)

Really good stuff, what are those AT guns? I can't wait to see more.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#113361

Re: [WIP] The Kreml (4)

Russian FlaK FTW



Although I have played this map before
(un)official forum troll
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In Soviet Russia, Forum troll You!
#120870

Re: [WIP] The Kreml (4)

Hello mister beagle tank, how goes this beautiful map? Just curious, no hurry, I was just making sure it didn't die.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#120882

Re: [WIP] The Kreml (4)

Don´t worry, the map isn´t dead.
I paused mapping for a few months, but new pictures of the Kreml will follow in the next days.
;)
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#120905

Re: [WIP] The Kreml (4)

Thank you, that is good news.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#121005

Re: [WIP] The Kreml (4)

Ok, here are the first pictures of the eastern park.  ;)

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#121006

Re: [WIP] The Kreml (4)

Beautiful  :)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#121008

Re: [WIP] The Kreml (4)

Really nice. Will be a beautiful map.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#121133

Re: [WIP] The Kreml (4)

Seems like we found Stalins´ living room.
Thanks to Killar who gave me the idea for this.  ;D

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#121135

Re: [WIP] The Kreml (4)

awsome! great idea killar! maps cool points go up.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#121155

Re: [WIP] The Kreml (4)

Yah. Very creative way to use the trenchwalls :)! Keep up the good work!
I identify as a four-eyed bird man. /s
#121171

Re: [WIP] The Kreml (4)

Walki wrote:
Very creative way to use the trenchwalls :)


*Bunker walls ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#122244

Re: [WIP] The Kreml (4)

Ivan the Great Bell Tower.
Were are the bells?  >:(


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#122263

Re: [WIP] The Kreml (4)

nice work, oh, and the bells were removed by the bishop in order to make more tanks for the cause! (just a suggestion)
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#122266

Re: [WIP] The Kreml (4)

Or the bell was smelted into high-grade bullets for Vasily :P
I'm drunk now, I'm outranked you in philosophy.
#122472

Re: [WIP] The Kreml (4)

Church square has been finished.


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#122839

Re: [WIP] The Kreml (4)

Hi all,

At the moment I can´t work on the map, because of a very irritating problem.
Everytime when I add some new objects, splats etc. the map crashs after loading.
The crash is reproducible on other PC´s and it only happens on this map. 
Hope someone can help.  :(


QuoteWORLDBUILDER started at 2012-06-16 19:44
OS NT 6.1 (sp1.0) x64, 4095MB Physical Memory, 2566 Physical Available, 3985 Virtual Available
RUN-OPTIONS
WORKING-DIR C:\Games\Company of Heroes
USER ...

19:44:06.12  MATHBOX -- Version=6, Cpu=AMD Athlon 64:f=16,m=4, Mode=SSE
19:44:06.31  APP -- Resetting fp control word.
19:44:08.17  ToolFramework: Opening Document: 'C:\Users\...\Documents\My Games\Company of Heroes\ww2\Data\Scenarios\MP\4p_Kreml.sgb'
19:44:08.17  WorldBuilder opening document C:\Users\...\Documents\My Games\Company of Heroes\ww2\Data\Scenarios\MP\4p_Kreml.sgb
19:44:08.17  MOD -- Locating MOD for scenario 'C:\Users\...\Documents\My Games\Company of Heroes\ww2\Data\Scenarios\MP\4p_Kreml.sgb'
19:44:08.17  MOD -- No module files found.
19:44:08.17  MOD -- Trying to locate the MOD using the executable path 'C:\Games\Company of Heroes\'
19:44:08.19  MOD -- Mounting Eastern_Front, 1.0
19:44:08.19  FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
19:44:08.19  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\RelicOnline\Data\'
19:44:08.19  FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\'
19:44:08.19  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\Engine\Data\'
19:44:08.19  FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\'
19:44:08.20  FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\'
19:44:08.20  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\Data\'
19:44:08.20  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\Data\'
19:44:08.20  FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\'
19:44:08.20  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\DataArtHigh\'
19:44:08.20  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\'
19:44:08.20  FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\'
19:44:08.20  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\'
19:44:08.20  FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\German\Data\'
19:44:08.20  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\Locale\German\Data\'
19:44:08.22  FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Locale\German\Data\'
19:44:08.22  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\Engine\Locale\German\Data\'
19:44:08.23  FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundGerman\'
19:44:08.23  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\DataSoundGerman\'
19:44:08.23  FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\German\Data\'
19:44:08.23  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\Locale\German\Data\'
19:44:08.23  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\'
19:44:08.23  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\Movies\'
19:44:08.23  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Engine\Movies\'
19:44:08.23  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\WW2\Movies\'
[Cope FactionFix] - DLL loaded
[Corsix LuaExtCore] Initialising
[Corsix LuaExtCore] Found Lua's loadfile at 0x73F18D97
[Corsix LuaExtCore] Lua's loadfile patched
[Corsix LuaExtCore] Self-test completed
19:44:16.08  WW2Mod -- PropertyBagManager Loaded in 7.790000s
19:44:16.22  MOD -- Using MOD 'Eastern_Front'
19:44:16.25  DLLDriverLinker -- Adding driver 'spDx9.dll'.
19:44:16.26  DLLDriverLinker -- Adding driver 'spDx10.dll'.
19:44:16.26  DLLDriverLinker -- 2 DLL drivers found.
19:44:18.26  SPDx10 -- Adapter [ATI Radeon HD 5700 Series]: 1014MB dedicated video memory, 0MB dedicated system memory and 1791MB shared system memory.
19:44:18.26  DLLDriverLinker -- 2 DLL drivers found.
19:44:18.37  SPOOGE - Driver[DirectX9 rendering device] version[4,36]
19:44:18.38  SPDx9 -- Driver Name = aticfx32.dll  Desc = ATI Radeon HD 5700 Series
19:44:18.38  SPDx9 -- Driver Vendor = 0x1002  Device = 0x68B8  SubSys = 0x29911682  Rev = 0x0000
19:44:18.38  SPDx9 -- Driver Version  Product = 0x0008  Version = 0x0011  SubVersion = 0x00  Build = 11.24
19:44:18.38  SPDx9 -- Driver GUID = {D7B71EE2-2BF8-11CF-5671-9B09BEC2C535}
19:44:18.43  SPDx9 -- 2789MB available Texture Memory
19:44:18.43  ShaderDatabase: using shader profile [final]
19:44:22.28  FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
19:44:22.52  SOUND -- Initializing ...
19:44:22.54  INNIMapDCA Key not found: combat
19:44:22.54  INNIMapDCA Key not found: camerafow
19:44:22.57  INNIMapDCA Key not found: sp_speechducker::time
19:44:22.68  INNIMapDCA Key not found: gametype
19:44:22.77  INNIMapDCA Key not found: tacmap
19:44:23.12  SOUND -- Initialization completed!
19:44:23.14  PHYSICS: detected processor(s) capable of handling 2 threads.
19:44:24.86  CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
19:44:24.90  TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
19:44:24.90  TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
19:44:26.96  PHYSICS -- Created node factory 'HVOK'
19:44:26.96  PHYSICS -- Created node factory 'DMMY'
19:44:47.40  TEAM COLOUR --- Using default team colour scheme for [0].
19:44:47.40  TEAM COLOUR --- Using default team colour scheme for [1].
19:44:47.41  TEAM COLOUR --- Using default team colour scheme for [2].
19:44:47.41  TEAM COLOUR --- Using default team colour scheme for [3].
19:44:47.41  TEAM COLOUR --- Using default team colour scheme for [4].
19:44:47.41  TEAM COLOUR --- Using default team colour scheme for [5].
19:44:47.41  TEAM COLOUR --- Using default team colour scheme for [6].
19:44:47.41  TEAM COLOUR --- Using default team colour scheme for [7].
19:44:57.34  Regenerating ImpassMap data...
19:44:57.34      Impass Data was already valid, but regenerating...
19:44:58.03  SPDx9 -- 2735MB available Texture Memory


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#129890

Re: [WIP] The Kreml (4)

Hi all,

Good news! I solved the crash problem and the map is working again.
So here we have some new pictures.  :D

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#129899

Re: [WIP] The Kreml (4)

Looks amazing!

Im glad you solved the problem. Would be a huge loss if the map was gone.
#137711

Re: [WIP] The Kreml (4)

Bump for win. Beagle, have u called it quits on this or is it something another mapper can take over?
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#137728

Re: [WIP] The Kreml (4)

The project is not canceled. But I am attending university now and there is still another project fot the EF campaign.
But I promise that I will finish this map. Maybe I can present you some new pictures at the weekend.
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#138124

Re: [WIP] The Kreml (4)

Welcome to the Moskva River.
Enjoy the view on the promenade, but beware of the german artillery.
:-X

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#138125

Re: [WIP] The Kreml (4)

Looks fantastic! I hope the problem with the crashing is fixed.
This should be a secret mission for the german campaign, if you accomplish all your secondary mission targets in the previous missions. "Kill Stalin" or something
#138131

Re: [WIP] The Kreml (4)

Killar wrote:
Looks fantastic! I hope the problem with the crashing is fixed.
This should be a secret mission for the german campaign, if you accomplish all your secondary mission targets in the previous missions. "Kill Stalin" or something


Or maybe the Sniper Ace? ^-^
"Balancers are 10 a penny"
#139214

Re: [WIP] The Kreml (4)

New pictures of the Senat.

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#139216

Re: [WIP] The Kreml (4)

Good job!
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#140792

Re: [WIP] The Kreml (4)

Happy new year everyone! :D

I have good news for you.
I finished the map today.
The ressource layout will follow in the next weeks, so I can start the beta phase.

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#140797

Re: [WIP] The Kreml (4)

Great job! :D
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#141460

Re: [WIP] The Kreml (4)

And here we have the sector layout.
Special thanks to Killar.  :)

And yes, the map became a 3 vs 3.

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#141722

Re: [OPEN BETA] The Kremlin (6)

The beta is out!
Look at the first post.
;)
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#143000

Re: [OPEN BETA] The Kremlin (6) [February 22, 2013]

Update [February 22, 2013]

- removed one VP
- updated layer counts

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#143079

Re: [OPEN BETA] The Kremlin (6) [February 22, 2013]

Thank you beagle, had a very fun first play through.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#143094

Re: [OPEN BETA] The Kremlin (6) [February 22, 2013]

Thank you too.  ;)
Did you notice any crashes?
Some people mentioned that problem.
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#147020

Re: [OPEN BETA] The Kremlin (6) [February 22, 2013]

guys. We. HAVE. To. play. this! NOW!
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Abuse is abuse and has to go.
#147046

Re: [OPEN BETA] The Kremlin (6) [February 22, 2013]

I played for like 5-10 minutes and the game crashed. And it really sucks because it's a great map.
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#147052

Re: [OPEN BETA] The Kremlin (6) [February 22, 2013]

A known issue that neither beagle (creator of this map) nor me have been able to fix yet, sorry!
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#148057

Re: [OPEN BETA] The Kremlin (6) [February 22, 2013]

Hmm, I removed some of the big objects and it still keeps crashing.
If there is anyone who has an idea, please help. The problem is really getting on my nerves.
:(
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#148059

Re: [OPEN BETA] The Kremlin (6) [February 22, 2013]

beagletank wrote:
Hmm, I removed some of the big objects and it still keeps crashing.
If there is anyone who has an idea, please help. The problem is really getting on my nerves.
:(


I may have found the problem, but I don't think you're going to like it. Because the walls on the map itself are not support walls, they usually take up more memory to configure, as they can be completely destroyed and are at all times subject to physics changes. Even with the blocker in place, if a mortar hits the top of the wall, it could cause the memory and physics to completely overload. That being said, the render count for all areas of the wall is substantially higher than the rest of the map, and is far beyond an acceptable 400 in some places (the South Western wall reaches highs of 800, which is enough to lag my system just from looking at it).

I hope that if you remove all of the brick wall splines and test the map, it should run fine. If this is the case, the walls will have to be replaced by Support walls.
#148069

Re: [OPEN BETA] The Kremlin (6) [February 22, 2013]

Ok, I removed the walls and now the game needs around 10 more minutes to stop.
Instead of a crash, it was a freeze now.  :-X
Anyone interested to test it on his own PC?
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