#108775
"Opposite vampire", "Bunker HQ" and "Sabotage squad"
Hello again.
I have some more or less simple suggestions for the Ostheer. I don't think any of them will break balance, but make ostheer more unique.
First: Opposite Vampire
A halftrack like the vampire, which doesn't lock down in enemy sector but in your own sector. When you lock it down in a sector it will transfer the resources to HQ, even if the territory is disconnected.
Price: Around 250 manpower. Its not a powerfull tool, and very situational. Has no weapons.
Second: Bunker HQ
This one is very simple - but hard to make. Its a mix of the British trucks and the standard HQ. You build a huge bunker (the skin from the mortar bunker can be used.. Will have mortar inside). This bunker will be the HQ, once build. Buildcap of 2! You can build it anywere in connected territory, but once disconnected the new sector will work like when you park the British HQ there. So you can actually build a HQ in a sector (it will NOT lock it down like the Brit truck), and you have your new HQ.
It will cost around 700 manpower and 100 munitions, since it is a very powerfull bunker. It can train "Sdkfz. 9 - famo" and eventually Landsers.
Third: Sabotage squad
Reward for the brandenburgers. Will infiltrate like FJs, and be armed with MP40s. They specialize in sabotage. They can lay demolitions, AI mines and other types of explosives. They ain't powerfull in combat, but they can be used to sabotage and lay traps. Powerfull but require a lot of micro!
Squad is 3 man, and cost 350 MP.
I have some more or less simple suggestions for the Ostheer. I don't think any of them will break balance, but make ostheer more unique.
First: Opposite Vampire
A halftrack like the vampire, which doesn't lock down in enemy sector but in your own sector. When you lock it down in a sector it will transfer the resources to HQ, even if the territory is disconnected.
Price: Around 250 manpower. Its not a powerfull tool, and very situational. Has no weapons.
Second: Bunker HQ
This one is very simple - but hard to make. Its a mix of the British trucks and the standard HQ. You build a huge bunker (the skin from the mortar bunker can be used.. Will have mortar inside). This bunker will be the HQ, once build. Buildcap of 2! You can build it anywere in connected territory, but once disconnected the new sector will work like when you park the British HQ there. So you can actually build a HQ in a sector (it will NOT lock it down like the Brit truck), and you have your new HQ.
It will cost around 700 manpower and 100 munitions, since it is a very powerfull bunker. It can train "Sdkfz. 9 - famo" and eventually Landsers.
Third: Sabotage squad
Reward for the brandenburgers. Will infiltrate like FJs, and be armed with MP40s. They specialize in sabotage. They can lay demolitions, AI mines and other types of explosives. They ain't powerfull in combat, but they can be used to sabotage and lay traps. Powerfull but require a lot of micro!
Squad is 3 man, and cost 350 MP.



