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[WIP] Jüterbog (4)

Mapping

#7524

[WIP] Jüterbog (4)

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The German Army, desperate to defend Berlin, stage a last ditch effort in Jüterbog to thwart the imminent Soviet capture of Berlin...

Download!

Now I just need some kind person willing to take high quality screenshots of my two maps so i can use them for loading screens. :D

Last edited September 17, 2009 at 8:03 PM by nbeerbower

#7527

Re: Jüterbog (4)

Would you pls upload some pictures of the fields and open areas? Would be interesting to see how you use splats, splines and objects ;)
#7531

Re: Jüterbog (4)

Sure. Sorry, I meant to add more screenshots but it was pretty late when I posted this.

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Last edited August 6, 2009 at 1:24 AM by nbeerbower

#7532

Re: Jüterbog (4)

Hey, no worries, i wanna see how other mappers are working, i like the concept of your map, but i think you have to work with splats under your trees and on the grass are no splats, but their should be alot, try to use them. You can watch the relic maps with your map editor, after unpacking them with corsics. They should be some nice animation, how to do that.
#7533

Re: Jüterbog (4)

I'll make an update. Thanks.  :)

EDIT: Both my maps use a lot more splats. Thanks Regis.

Last edited August 2, 2009 at 4:46 PM by nbeerbower

#7541

Re: Jüterbog (4)

Under the trees and on the cementry i can't see any splats ;)
#7544

Re: Jüterbog (4)

I haven't update the screenshots yet. :P

EDIT: Now they're there.

Last edited August 2, 2009 at 5:19 PM by nbeerbower

#7554

Re: Jüterbog (4)

Looks much better, but maybe you should try nm_flora grass_type_5 or how it is named. It's a great grasssplats for framing the streets.
Just an idea. ;) It's your map, do what you want :)
#7741

Re: Jüterbog (4)

OK, I updated it for the last time hopefully. I added a lot of splats (I realize that they're hard to see with the rain but trust me, they're there), fixed some things, and changed the atmosphere to be a bit more interesting. :D

I updated the screens in the other posts. Here's some more though:
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#7753

Re: Jüterbog (4)

Looks great, I love the mood you are going for.
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#7757

Re: Jüterbog (4)

Look at this screen. You have forgot the fencepost and there´s no gate into the graveyard:
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I identify as a four-eyed bird man. /s
#7764

Re: Jüterbog (4)

you don't need a gate when you have tanks tho :P
#7766

Re: Jüterbog (4)

But graveyards dont tend to be inaccessable fortresses...
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#7769

Re: Jüterbog (4)

lol, OK I'll fix that. :P (I didn't want the zombies getting out  :o)

EDIT:
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I liked the post, so even though I didn't need it I left it there. :P

I also updated the heightmap a little.

Last edited August 6, 2009 at 4:47 PM by nbeerbower

#8509

Re: Jüterbog (4)

Dude, this map is sweet!

You nailed the destruction in the Western town, it's perfect. The rain has a nice mood to it too. I think it has plenty of detail. The roads being the chokepoints is a great idea too.

Vienna's even better though.

Why is no one downloading it???
#8516

Re: Jüterbog (4)

this map looks great you should make more maps like this also try addin' some maps already done into this mood it looks great cant wait to play it :) ( companyofheroes.filefront.com should find some maps without copyrights :))
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#8868

Re: Jüterbog (4)

please make more maps like this one,is awesome,I can't wait to play it with the EF mod.