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Artillery Fire Base

Red Army Suggestions

#106265

Artillery Fire Base

In my use of the artillery fire base I've found it to be a bit of a poor investment in comparison to other units; mainly lots and lots of tanks. Being able to only build one is part of it, along with its generally poor accuracy; I'd much rather go propaganda and get Katushyas than build a firebase. So I was thinking that to make the firebase a useful weapon and perhaps make the Urban Warfare doctrine more appealing something could be added for Urban Warfare that lets the player build 3 artillery firebases rather than just 1. It'd be called "Direct Fire Support" or something else suitably dramatic. It would give an Urban Warfare player a serious long range firepower upgrade which Urban Warfare sort of lacks; while the KV-2/SU-122 are nice they're close range guns. If Panzer Elite can get 3 Hummels, which outmatch any single artillery firebase quite easily, it only seems balanced that the Soviets would get heavy artillery as well. It also fits into Urban Warfare Doctrine since in numerous instances of urban combat the Soviets would use artillery pieces in a "on map" direct fire role.
#106267

Re: Artillery Fire Base

Soviets don't need a firebase at all if you ask me and we won't start on converting Urban Doc into a artillery doc... compared to the other factions the soviet firebase lacks in accuracy but it has a even greater range than a 25 pounder with super charge rounds and deals a lot of damage. Also the randomness of the artillerys shells is a big advantage. It covers a bigger radius than a generic artillery cannon.
I identify as a four-eyed bird man. /s
#106269

Re: Artillery Fire Base

While I agree that the firebase comes too late, it is too late to discuss it and if given a change implement it for this patch too XD... I think we can discuss about the firebase on the balance section for the next patch.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#106271

Re: Artillery Fire Base

Agreed with BB here, we will investigate the Firebase after the next patch of EF is released.
#106276

Re: Artillery Fire Base

Celéstial wrote:
Agreed with BB here, we will investigate the Firebase after the next patch of EF is released.


Sounds good, thanks!
#106278

Re: Artillery Fire Base

Walki wrote:
Soviets don't need a firebase at all if you ask me and we won't start on converting Urban Doc into a artillery doc... compared to the other factions the soviet firebase lacks in accuracy but it has a even greater range than a 25 pounder with super charge rounds and deals a lot of damage. Also the randomness of the artillerys shells is a big advantage. It covers a bigger radius than a generic artillery cannon.


I agree except with that they dont need any firebases. One Howitzer is ok and enough. Also the accuracy of Howitzer increases when you have sight. Soviets have enough arty. They have heavy mortars and Command-Squad arty. Doctrinal they have Katyusha and GoW.

Last edited January 27, 2012 at 11:07 PM by donthateme

#106283

Re: Artillery Fire Base

oh deleted it already, because you will see for yourself ;)

@topic

more than 1 arty base is far too much. Also it comes at the same time as Guards.

mortar, heavy mortar, arty emplacment, CS arty, doctrinal arty, .... thats enough imo.
#106287

Re: Artillery Fire Base

You have Donor rights you can read for yourself ;)
#106289

Re: Artillery Fire Base

Killar wrote:
You have Donor rights you can read for yourself ;)


I don't quite understand what you even have against this ability. I've written thesis papers on why it should stay for christ sake and we didn't even take a vote on it.
"Balancers are 10 a penny"
#106290

Re: Artillery Fire Base

This doesnt belong into community forums. Write on the 1.6 thread or send me a pm
#106295

Re: Artillery Fire Base

PLs lock this thread
#106297

Re: Artillery Fire Base

Cranialwizard wrote:
Killar wrote:
You have Donor rights you can read for yourself ;)


I don't quite understand what you even have against this ability. I've written thesis papers on why it should stay for christ sake and we didn't even take a vote on it.


Can I get said thesis paper? Sounds interesting to have an entire essay on way a Unit in a video game doesn't need a certain ability ;D :P
#106298

Re: Artillery Fire Base

yeah, locked
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