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[EF] Minsk (2)

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#7516

[EF] Minsk (2)



[EF] Minsk (2)

Completely surprised by the German assault, the city of Minsk was one of the first major towns to be conquered in the German plan of attack. As 49 divisions of Army Group Center are about to come down on Minsk, the only hope for Soviet troops is to fight a series of holding actions in the outlying woodlands to delay the attacking Wehrmacht units. Every hour won allows the Red Army to evacuate more vital supplies and men.


Last Update: 1.10
Weather Options: Stormy Night / Dawn
Mapsize: Small
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Screenshots:
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May the force be with you.

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Last edited July 2, 2011 at 2:46 PM by Mystic-Car

#7520

Re: 2p - Road to Leningrad - By Lord Rommel

Ah, looks fantastic. But does that bridge work with units over and under?
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#7521

Re: 2p - Road to Leningrad - By Lord Rommel

I will test it before  ;)
May the force be with you.

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#7525

Re: 2p - Road to Leningrad - By Lord Rommel

Yes, looks very nice. But maybe a bit more on the other side of the river?
#7528

Re: 2p - Road to Leningrad - By Lord Rommel

At first: Map looks good, think a 2v2 would be much mor better Just put the other allied to the other side of the river and the axis near to the river (at the crossing).
Only my Suggestion. And is the 16 FUel Point only avaible trough the Bridge?
Would it be better if we could walk through it (bigger frontline) and put two or one way to the fuel like this ->
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Is Startingpoint I enough for the PE Buildings? And for the other? o.O


Mystic
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#7529

Re: 2p - Road to Leningrad - By Lord Rommel

Mystic: Ich glaube, dass die Map dafür viel zu klein ist ;) Ich habe sie nach den Größen der Map Sturzdorf angefertigt ( 256x288 ). Aber ich gucke, ob i eine 2vs2 Version noch daraus machen kann.

And for the rest of you guys i have some new screens!

EDIT: Okay. Both bridges doesnt work so i have to rework this mapparts.

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Lord Rommel
May the force be with you.

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Last edited August 2, 2009 at 12:57 PM by Lord Rommel

#7534

Re: 2p - Road to Leningrad - By Lord Rommel

Looks nice, best map of yourself ;)

Just some mapping tips for Rommel.

Ich find sie echt interessant, allerdings solltest du vll noch ein paar Büsche und kleine Bäumchen zwischen die Nadelbäume packen, dann wirkt es realistischer. Ich seh jetzt aufgrund der Distanz nicht soviel, aber unter nm_flora und nm_rural findest du noch ein paar schöne Splats um den Wald Wurzeln, Blätter und Dreck zu geben. Wenn du die schon nutzt brauchst das hier nicht lesen :D

#7535

Re: 2p - Road to Leningrad - By Lord Rommel

Ich habe sie bereits genutzt ;) Es liegt Wurzelwerk und all sowas als Splat unter dem Walde.
Allerdings habe ich bewusst auf zuviel Buschwerk verzichtet. Der Grund: Zuviel Deckung^^
Dafür ist der Wald eben von ein wenig Gras durchzogen. Allerdings muss ich sagen, dass ich an der Atmophäre noch gerne was drehen würde...allerdings hab i kA davon.
Jetzt kommen noch ein paar Blocker und sowas und dann ist die Map feddig!

Okay guys! Hope in a few minutes i will have a download-link for u ;)
May the force be with you.

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Last edited August 2, 2009 at 4:42 PM by Lord Rommel

#7540

Re: 2p - Road to Leningrad - By Lord Rommel

Deine Entscheidung, ich hab lieber mehr Deckung und sowas, bei mir gibt es auch gerne mal Straßensperren und Sandsäcke auf den Karten. Aber ich werd mich freuen die Karte zu testen ;)
#7547

Re: 2p - Road to Leningrad - By Lord Rommel

Ich glaube auch sie braucht ein paar mehr Deckung. Aber ich finde diese Map sehr gut.

Entschligung über meinem Deutsch! Ich bin Amerikaner. :P
#7548

Re: 2p - Road to Leningrad - By Lord Rommel

Ich denk du solltest die Sandstrasse mal ein bisschen dunkler machen ;). Sieht nähmlich komisch aus
I identify as a four-eyed bird man. /s
#7549

Re: 2p - Road to Leningrad - By Lord Rommel

walki1 wrote:
Ich denk du solltest die Sandstrasse mal ein bisschen dunkler machen ;). Sieht nähmlich komisch aus


Ja es ist ein bisschen zu hell. Besonders wann alle die andere Strassen sind dunkeler.
#7552

Re: 2p - Road to Leningrad - By Lord Rommel

You guys make me fu***ng crazy! I have no more fun -.-"
HERE! Test the map by yourself!

Ihr macht mich wahnsinnig hier! Ich habe unter diesen "Anmerkungen" keine
Lust weiter zu machen! Also! Ladet euch die Map und testet sie selber!

(  ;) )

-> DOWNLOAD: - 2p_Road to Leningrad -

-> 2nd DOWNLOAD: - 2p_Road to Leningrad ( alternativ ) -
( Ich gebe hier mal diesen Alternativ-Download an, da i durch den neuen Patch null Ahnung mehr vom Packen der Map habe...jetzt so die Maps alle wo anders gespeichert werden also wie vor dem Patch - es lebe das Germanistikstudium! xD )

-> 3rd DOWNLOADLINK: - 2p_Road to Leningrad ( packed by Worldbuilder ) -
May the force be with you.

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Last edited August 2, 2009 at 7:21 PM by Lord Rommel

#7553

Re: 2p - Road to Leningrad - By Lord Rommel

Öh packen sit einfach einfach über den Map Editor packen, gibt es ja oben im ersten Reiter ein Programm für. Save Package oder so.
Und das findest du dann unter miene dokumente\mygames\coh\data oder so
Hast du also fertig?
#7556

Re: 2p - Road to Leningrad - By Lord Rommel

*** **** **
Can you please talk english?
That every Member understand your Dialogs? Thanks


Mystic
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#7558

Re: 2p - Road to Leningrad - By Lord Rommel

Sorry Mystic.  :P

Anyway, I think http://www.willhostforfood.com/ is one of the better file hosts.
#7561

Re: 2p - Road to Leningrad - By Lord Rommel

Hm. I have found a territory-problem. A fuel-depot is wrong near
startingposition 1 so i will upload a fixed version tomorrow!
May the force be with you.

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#7564

Re: 2p - Road to Leningrad - By Lord Rommel

Looks sweet,

I was wondering, is that mortar bunker in the middle fully functional or just a normal bunker?
#7566

Re: 2p - Road to Leningrad - By Lord Rommel

Hahah, you actually changed the road. :P
#7569

Re: 2p - Road to Leningrad - By Lord Rommel

FriendlyFire wrote:
Looks sweet,

I was wondering, is that mortar bunker in the middle fully functional or just a normal bunker?


I tried to block the bunker. But if this doesnt work i will delet the bunker and replace it with an other objekt.

nbeerbower wrote:
Hahah, you actually changed the road. :P


Jupp. You said the color of the road isnt quiet "real" and so i replaced the old road with
a darker road.  ;)
May the force be with you.

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#7907

Re: 2p - Road to Leningrad - By Lord Rommel

There's 2 Light Field Guns hiding in the Rocks :P -

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Fix please

#7949

Re: 2p - Road to Leningrad - By Lord Rommel

Impossible without Stemptool... I think  :'(
#7951

Re: 2p - Road to Leningrad - By Lord Rommel

Btw, we switched the name of this map to Smolensk.
#7962

Re: 2p - Road to Leningrad - By Lord Rommel

Regis91 wrote:
Impossible without Stemptool... I think  :'(


Really? That sucks.
#7967

Re: 2p - Road to Leningrad - By Lord Rommel

If he changend something of the state of that guns, it is impossible to mark them with the cursor.
Than you have to stemp the whole map, but the stemptool is broken  ::)
#7976

Re: 2p - Road to Leningrad - By Lord Rommel

To get rid of "unselectable" entities on your map you can use this method:

1. Hover with mousecurser over the unit or emplacement that you want to delete.
2. Press ~ key (or one of the keys listed) to open the worldbuilder console *
3. Type "wb_orphan_nuke_entity" (without "") into the console

Note:

*
Different CoH versions have differnt keys to open the console.
It should be the key you use to open the ingame console but without the ctrl + shift

German version:  ö key
US version:        ~ key
UK version:        @ key
also in use for different localisation versions:
Tabulator key

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#7977

Re: 2p - Road to Leningrad - By Lord Rommel

Your are my hero :D
#8395

Re: 2p - Road to Leningrad - By Lord Rommel

Hartkeks wrote:
To get rid of "unselectable" entities on your map you can use this method:

1. Hover with mousecurser over the unit or emplacement that you want to delete.
2. Press ~ key (or one of the keys listed) to open the worldbuilder console *
3. Type "wb_orphan_nuke_entity" (without "") into the console

Note:

*
Different CoH versions have differnt keys to open the console.
It should be the key you use to open the ingame console but without the ctrl + shift

German version:  ö key
US version:        ~ key
UK version:        @ key
also in use for different localisation versions:
Tabulator key


Back from holidays!
So i can fix the map ;)

Hartkeks; can you send me this list in german plz ^^
i would help me because in the moment i had to make so much thinks ;) thx for that!

and i would be very happy, when beta-tester can give a short summery of their impression espacally mapbalance and map atmosphere. thx for that!

hope that their will be in a short time the final version of the map Smolensk.
May the force be with you.

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#8772

Re: 2p - Road to Leningrad - By Lord Rommel

Oh, apex wanted the name "Smolensk" allright.
Noticed some fixes under "Minsk" you can read it in the "To do List" which gonna open in a few minutes


Mystic
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#8791

Re: 2p - Smolensk ( Old: Road to Leningrad ) - By Lord Rommel

I really liked playing this map.

However, the roads are a bit too contrasted with the ground. Perhaps if you could choose a more natural looking track?
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#8797

Re: 2p - Smolensk ( Old: Road to Leningrad ) - By Lord Rommel

Think I lost the only game I played on this map. CPU likes to spam Panthers >:(
#8908

Re: 2p - Smolensk ( Old: Road to Leningrad ) - By Lord Rommel

WartyX wrote:
I really liked playing this map.

However, the roads are a bit too contrasted with the ground. Perhaps if you could choose a more natural looking track?


Thank you very much  :D

Okay guys! Here is the new version with some fixes ;)

Smolensk - 2 Players - 02.09.09 -
Okay. I havent changed the mapname but i think in the mod you will be able to change it  ;)
May the force be with you.

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#161860

Re: [EF] Minsk (2)

As this map isn't part of the official map pool right now but there was demand for it, here it is:
[EF] Minsk (4)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#161866

Re: [EF] Minsk (2)

hi
thx a lot Max 'DonXavi' von B
:D
A+
"S’il n’y avait pas la science, malheureux cloportes suintants d’ingratitude aveugle et d’ignorance crasse, s’il n’y avait pas la Science, combien d’entre nous pourraient profiter de leur cancer pendant plus de cinq ans ?"
Pierre Desproges
#161870

Re: [EF] Minsk (2)

Workshop material :P
#161875

Re: [EF] Minsk (2)

Wow... my first published CoH map ever.... It was such an ugly map  ;D
May the force be with you.

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#161889

Re: [EF] Minsk (2)

Gerrit wrote:
Wow... my first published CoH map ever.... It was such an ugly map  ;D


Yet people keep asking for it...
Strange kind of fetish  ;D
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#162115

Re: [EF] Minsk (2)

Dreamerbg wrote:
Museum material :P


Fixed :P