cephalos wrote:
I guess competitive pvp is needed in any rts game, the question is why there's need for 'ranks' or statistics - they spoil entire gameplay. In CoH we have similiar problem, and often many people who play pvp are playing only to get next 'rank' what basically gives nothing.
Well, from my own perspective, this is how it runs. I don't play for ranks, but I do use my automatch rank so that I don't automatically get labeled as a total noob and then kicked. I don't give a fuck how many stripes I have on the screen, that's not the point, but I do use rank and win/loss ratio as an indicator of how well I'm doing and whether I need to get my shit together and step it up. Which brings me to my next point.
cephalos wrote:
They play hard, use tricks, watch replays and read guides to be better and better, and only fun they get is when they win. I enjoy every second of my game, and I don't care about teching, fuel conservation and stuff. Yes, I lose often, but at least I enjoy the game. Do they?
Maybe you just enjoy playing the game, regardless of how bad you are at it, and that's perfectly fine. But for some players like myself, we get the fun from the competitiveness of the game. Really, its just human nature. Some of us are more competitive by nature than others. Its just like in real life, how some people play sports with their family and friends for fun, and some people play in sports teams to win. Both get some sort of enjoyment from a sport like, say, hockey (because it rocks), but the fun is just derived differently. Personally, I do play to win, I'm not denying it, but I don't get my fun only when I win; I get it from the competition. So if it was a close game without exploits, then I'll have had my fun already.
Last edited February 3, 2012 at 8:47 AM by Yauz