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Caucasus (6)

Mapping

#104910

Caucasus (6)

Hello mates , i'm making a map based on the south of USSR , obviously , the Caucasus (fixed images* , ) :

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Last edited January 24, 2012 at 12:47 AM by jaime

#104914

Re: Caucasus (6)

Help with what? Pls be specifical
#104915

Re: Caucasus (6)

All I'm getting is hotmail login. You can't email the images to yourself and link the email :P

Make an account here and upload the images...

http://www.majhost.com/

Click 'Add a Folder', fill in the boxes, click 'Create', then upload to your hearts content.

Make sure you click on the image twice, otherwise you get the http://www.majhost.com/cgi-bin/gallery.cgi?i=251982 type link, you cannot use with [img] [/img] tags

Instead of the the http://www.majhost.com/gallery/Elburro/Murgh/blowup.gif type link, you can use with [img] [/img] tags

So... [img]http://www.majhost.com/gallery/Elburro/Murgh/blowup.gif[/img]

Looks like

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#104929

Re: Caucasus (6)

Thanks  :) .Fixed .

Last edited January 19, 2012 at 2:47 PM by jaime

#104930

Re: Caucasus (6)

First of all post some bigger pictures... and at the moment I can already see the standart atmosphere setting with the default tile texture... You should really work on the design of it.
I identify as a four-eyed bird man. /s
#104932

Re: Caucasus (6)

Yeah , thanks for the tips , just comment what you think , and i'll apply the good ideas.
#104960

Re: Caucasus (6)

Be Careful with those high mountains. Maps with extreme heights can lag and may not even work. Try smoothing the angles out to make a more hill-like environment.
"Balancers are 10 a penny"
#104966

Re: Caucasus (6)

Cranialwizard wrote:
Be Careful with those high mountains. Maps with extreme heights can lag and may not even work. Try smoothing the angles out to make a more hill-like environment.


+1.

In general your "mountains" have to be smoother, lower (otherwise map becomes unplayable due to strange camera movement) and you should consider adding some rocks/nice textures to it so they look more like hills and not like some pimple in the environment.
Also, I recommend you not to use the grass_meadow grass type, try grass_yellow. If you don't know how to get that, read this: http://easternfront.org/forums/index.php?topic=705.0
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#104975

Re: Caucasus (6)

It looks very WiP but I'm sure that the pictures are from the first work you have done.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#105036

Re: Caucasus (6)

Eh, shouldn't the VP be on a hill instead of being in between two?
(un)official forum troll
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In Soviet Russia, Forum troll You!
#105392

Re: Caucasus (6)

It's ok if i add mountains outside of the playable area?
#105394

Re: Caucasus (6)

Its your map. Do w/e you want  ;). We'll just watch and comment :D
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#105627

Re: Caucasus (6)

what do you think about this mountains ? (BTW updated , above) ,shall i add more objects , smoother them ?...just suggest :) .
#105661

Re: Caucasus (6)

I think you should add some more trees, bushes. Also you should probably smooth tge mountains a little more.
I identify as a four-eyed bird man. /s
#105688

Re: Caucasus (6)

Ok , but tell me (this is for everybody) : the mountains (or hills) shall be scalable or simply stay as strategical defensive point?. Just say what you think .
#105745

Re: Caucasus (6)

If you make them defensive points, make sure you shotblock them.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.