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Soviet Artillery Spotter observe range

Red Army Suggestions

#102518

Soviet Artillery Spotter observe range

I was playing a fairly lulzy game with a bunch of friends on Orel (I think that's the name... The 4v4 with the big river in the middle which just ends up being a ridiculous-amount-of-tanks-and-arty-fest) and I thought it would be a good idea to get a sniper team to spot for my more ranged weaponry. Unfortunately, to my disappointment, the spotter didn't increase the viewing range beyond that of the rest of my units (AT guns, Outpost, conscripts, command squad, IS-2 etc) even when using the observe mode.

I'm now wondering what the values of the observe skill are? How much is it supposed to increase view range by, and does it even work at all? If it does, is it working as intended?
#102536

Re: Soviet Artillery Spotter observe range

Spotter should have the standard view range as default. Putting them in observer mode immobilises them and increases view by around 20 or something.
If you get into an argument with me, you're wrong.
#102747

Re: Soviet Artillery Spotter observe range

I really wish I knew how far that is in game :/ As it is now it doesn't strike me as particularly useful though, as it can't be an awful lot.
#102748

Re: Soviet Artillery Spotter observe range

Dot.Shadow wrote:
I really wish I knew how far that is in game :/ As it is now it doesn't strike me as particularly useful though, as it can't be an awful lot.


Using observer mode allows you to see ahead greatly beyond your normal LOS.
"Balancers are 10 a penny"
#102751

Re: Soviet Artillery Spotter observe range

Standard sight range is 35. 20 Beyond that is 55, the maximum range of the Firefly. You can use direct fire mode to test distances (most tanks have a range of 40, american TDs have 45, ATGs have 60, zooks/shrecks/all handheld has 35, etc). The 'minimum throw distance' of grenades is 5 afaik, if you wanted to test that as well or use it as a reference.
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#102862

Re: Soviet Artillery Spotter observe range

Can you throw satchels farther than grenades?
#102864

Re: Soviet Artillery Spotter observe range

I dont think so. I think Satchel Charges may actually have smaller ranges :P
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#102986

Re: Soviet Artillery Spotter observe range

Fishhunterx wrote:
I dont think so. I think Satchel Charges may actually have smaller ranges :P

+1
#103118

Re: Soviet Artillery Spotter observe range

I'm curious, is the spotter team getting any changes in the future? It doesn't strike me as particularly useful as it is right now. 100 munitions for an arty strike is a lot of munitions for the soviets, which are better spent on other things in the armoury.
#103119

Re: Soviet Artillery Spotter observe range

Since one of balancers said that Soviets are getting munitions cost for all abilities I guess this stupid munitions upkeep will be finally removed, so you will have a lot of munitions to bomb shit out of your enemies.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#103120

Re: Soviet Artillery Spotter observe range

100 isn't a lot for an arty strike. If you're up against an FHQ strat with many volks and maybe a med bunker you could go your standard T1-T2 and place an arty strike when the time is right. You don't need anything from the armoury for this, you can spend your next munitions and fuel on red banner strelky. Anyway, the point is it seems perfect to me.
Steam
CoH name: totalrecall
#103121

Re: Soviet Artillery Spotter observe range

cephalos wrote:
, so you will have a lot of munitions to bomb shit out of your enemies.


Lol? soviets are low on munitions all the time. Feels like playing wehr :`(
#103130

Re: Soviet Artillery Spotter observe range

Killar wrote:
cephalos wrote:
, so you will have a lot of munitions to bomb shit out of your enemies.


Lol? soviets are low on munitions all the time. Feels like playing wehr :`(


Glad to see someone with the balancer tag finally agreeing with me on something xD
#103277

Re: Soviet Artillery Spotter observe range

Maybe Spotter team should have the ability to cloak. Would make them more useful :P
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#103297

Re: Soviet Artillery Spotter observe range

neosdark wrote:
I'd prefer if the Spotter Team didn't exist at all, I miss my old 2 man sniper team with all the abilities intact :'( :'( :'( :'(


I dont think they are going back to that :P
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#103299

Re: Soviet Artillery Spotter observe range

IIRC was labeled as OP due to having superior survivability than any other sniper. That's why was changed.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#103326

Re: Soviet Artillery Spotter observe range

The sniper team wasn't very noob friendly, but anyone who knows how to play properly can easily take down a sniper team. Countersniping is just one way to take down a sniper, and in this case it's just represents people's inability to adapt to a new challenge. I truly wish the sniper team comes back, as it was something very unique for the soviets, which made for such a way more interesting experience.
#103329

Re: Soviet Artillery Spotter observe range

It only made them OP. That squad was better than the sniper ace.
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#103369

Re: Soviet Artillery Spotter observe range

without vet? maybe. with vet i disagree.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#103421

Re: Soviet Artillery Spotter observe range

Fishhunterx wrote:
neosdark wrote:
I'd prefer if the Spotter Team didn't exist at all, I miss my old 2 man sniper team with all the abilities intact :'( :'( :'( :'(


I dont think they are going back to that :P

I agree with Fishhunterx :P
#103435

Re: Soviet Artillery Spotter observe range

Dot.Shadow wrote:
The sniper team wasn't very noob friendly, but anyone who knows how to play properly can easily take down a sniper team. Countersniping is just one way to take down a sniper, and in this case it's just represents people's inability to adapt to a new challenge. I truly wish the sniper team comes back, as it was something very unique for the soviets, which made for such a way more interesting experience.


No.

It was cheap to spam, had an arty ability, could only be counter sniped properly with two snipers, because one sniper only kills one person, allows the team to get away or counter snipe the countersniper. It's a proper unit the way we separated it.
"Balancers are 10 a penny"
#103475

Re: Soviet Artillery Spotter observe range

I agree. It's one of my favourite parts of the faction.
Steam
CoH name: totalrecall
#103481

Re: Soviet Artillery Spotter observe range

stealthattack1 wrote:
without vet? maybe. with vet i disagree.


In a sense the old 2 man sniper team is stonger. It had artillery, spotter ability, 2 ppl, and you could reinforce it. The sinper ace has faster rate of fire and special vet abilites but can be counter sniped(regular health), no spotter ability (but special pin ability), and cost a whooping 850 mp (almost as much as an IS-3  :o)
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#103632

Re: Soviet Artillery Spotter observe range

Well perhaps adding the 2 man team back, but removing the artillery ability, would be fair then? Not to mention that you fixed the counter sniping issue with the fix that made snipers target the man with the sniper rifle in the team first.
#103640

Re: Soviet Artillery Spotter observe range

It isn't going to happen mate, sorry. The current split upgrade system works fine and is much more balanced than the old sniper teams. The old sniper teams were also skilless, requiring just an attack move command to wtfpwn everything.
If you get into an argument with me, you're wrong.
#103700

Re: Soviet Artillery Spotter observe range

That's really sad, it made the faction so much, much more interesting. I'm very anxious to see how the current spotter team performs after the next patch, so I'm not going to say anything more about it till then.
#103706

Re: Soviet Artillery Spotter observe range

Maybe we could give it an ability that works similar to Radio triangulation :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#103752

Re: Soviet Artillery Spotter observe range

Yes, the 2 man team is iconic and unique but a pain to balance. So we tried to at least keep some uniqueness with the split upgrade system.
If you get into an argument with me, you're wrong.
#107666

Re: Soviet Artillery Spotter observe range

GodlikeDennis wrote:
Yes, the 2 man team is iconic and unique but a pain to balance. So we tried to at least keep some uniqueness with the split upgrade system.

im confued why the sniper before upgrade cant shoot or kill very well, like hes just armed with a mossin?

why not start him like a reg sniper but if upgraded to spotter take away the sniper rifle and grant the second man so it becomes like a two man rifle team.
of course with all the goods the observer gets.
the future soviet union lies in Kane's hands!

Last edited February 5, 2012 at 6:27 AM by conscript900

#107675

Re: Soviet Artillery Spotter observe range

The spotter team is cheaper than the Sniper.
If you get into an argument with me, you're wrong.