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General Suggestions

Suggestions

#98249

General Suggestions

General Unit Suggestions


Newest

Ju-87G

Strong VS Vehicles
Weak VS AA

Description: German Junkers Ju 87 equipped with dual 37mm Cannons, they proved highly successful when piloted by Aces such as Hans-Ulrich Rudel.

Game Description: A single Ju 87 is called in rapidly firing his dual 37mm Cannons tearing infantry and tanks to shreds. The mechanics will be like the P-47 Thunderbolts.

Replaces: Panzer Elite Lufftwaffe Doctrine Hs 129

Soviet Bomblets

Strong VS Vehicles
Weak VS AA

Description: Soviet bombing run that drops small explosive devices highly effective against Vehicles. It strafes the target area much like the P-47 Thunderbolts of the American Airborne Doctrine,

Replaces: Soviet Union Breakthrough Doctrine Il-2 Sturmovik



Soviet Paratroopers

Strong VS Infantry, Light/Medium Vehicles
Weak VS Flamethrowers, Heavy Vehicles, Sniper, MG Team

Description: Soviet 5 man Paratrooper squad capable of parachuting into battle and causing some mayhem for the Axis War machine, equipped with x5 PPSH-41 and can be upgraded with either a DP-28 Machine gun or a PTRS-41 these are a force to be reckoned with.

Replaces: Naval Infantry



Blocking Detachment

Strong VS Infantry
Weak VS All

Description: The Blocking Detachment consists of about 5 or 6 men armed with 2 PPSh-41, TT-33 and a Maxim Machine gun, they will occasionally engage enemy infantry but their primary role is to shoot your own troops to inspire them to fight to the death this will increase their combat effectiveness against the enemy. They will have a territory ability making the territory light up red and making troops in that territory fight better much like the British Captain's green defensive territory ability.

Replaces: Command Squad / Mortar Squad

Older

Name: Additional Game Modes

Description: I understand that the Dev's are very busy working hard on the Ostheer and will be working hard on tweaking the Russian's after the Ostheer so I was just throwing a suggestion forward when they may have some time to add some additional game modes after the Ostheer has been released and the Dev's have a bit of free time on their hands of course.

Temp Names

Commander - Each faction gets a commander that they must keep alive the aim of the game is to keep the commander alive and to destroy the enemies commander in the process, the commander would be useless unless you make him pick up a MG42 and slaughter some infantry, or he could possibly have upgrades to allow him to perform better vs infantry.

Suggest by: Andreas

Escort - This game mode will focus on obtaining Opel Blitz trucks and returning them safely to Headquarters, the first truck will be located in the middle of the map, and can only be captured by certain units, after the first truck has been captured the next one will span in a random location giving both teams a good chance of obtaining it.

Hold the line - The objective of this game mode is to hold out against your opponent in the middle of the map using various techniques including AT gun's MG's and houses and sandbags to reduce loses and suppression of your troops.

Hero of the Soviet Union/Knights Cross Holder - The objective of this game mode is to get your Hero to the oppositions base to place the Soviet/Wher flag into the ground near the enemy base and defend it for a specific amount of time.



Name: Infantry Only Mode

Description: I don't know if its possible to do this but just throwing it out there, an option to Toggle an infantry only mode, this may be a good mode but it may have problems due to Panzer Elite Infantry and Command Tree's but as I said just throwing it out there.



Name: Airborne Combat

Description: I saw Yauz's image of a Stuka taking down a IL-2 and I would like to see more Airborne combat but obviously there will probably be limitation's, it will make weapons like the 88, Wirbelwind, Ostwind, Bofors etc more usefull and allow them to play an important part in Air defense. Again another suggestion I'm just throwing out there for the Dev's to take under consideration.



Name: Building Collapsing Various ways

Description: I also saw this somewhere I'm sure it was the Modern Combat Mod and I am keen on this idea, giving the building a chance off falling in different ways just makes the game that bit more visually appealing, also a little side note would it be possible to make taller building possibly crush infantry outside it, probably asking for to much but just a thought.



Name: Surrender

Description: Silly idea to give all infantry the Ability to Surrender (Activate), just a minor thing though most people won't use it to allow the infantry to surrender to the enemy be fun to watch a Panzer regiment surrounding a bunch of Conscripts and watching them go lay down their arms and wave the white flag :p as I said silly idea.

Alternative Description: This ability could be placed on the Soviet/Wher Propaganda replacing the Not one step backwards Propaganda for the Soviets or the Propaganda War for the Wher , this would make the enemy's squad surrender giving the Commander a good portion of Xp for the squad but also giving his opponent a certain amount of Xp for the squad they just lost to.



Name: Flak 30/38 Mobile

Strong VS Infantry, Light Armour, Aircrafts
Weak VS Sniper, Medium/Heavy Armour

Description: A mobile Flak 30 cannon that can be moved by infantry soldiers much like a AT gun, it can be set up like an MG having a limited range and manoeuvrability. It should be able to be set up like the Nashorn to balance it out as it would be lethal against infantry but could be inaccurate.

Status: Denied



10.5 cm Leichtgeschütz 40

Strong VS Light, Medium Armour
Weak VS Infantry, Sniper

Description: A small Recoilless Gun that could be air dropped into the battlefield, it could also be broken down into pieces for easy transportation. It was used by Army Group Centre during Operation Barbarossa and was also used by the Fallschirmjäger.

Status: Denied



Name: 8,8 cm Raketenwerfer 43

Strong VS Light - Heavy Armour
Weak VS Infantry, Sniper

Description: A miniature AT Gun that fires 88mm shaped charges at enemy tanks. It has the characteristics of a Mortar/Small Artillery piece that was easily manoeuvred and manned by a crew of two or three.

Status: Denied



Name: Hafthohlladung

Description: An Anti-Tank Grenade designed to stick to the tank usually planted underneath where the weaker armour was located. The mine was magnetic allowing it to stick to the targeted tank, German soldier usually lied in wait in a small foxhole before sticking the Hafthohlladung under the tank as it drove over the foxhole.

Status: Denied

Additional Information: Though this idea has been denied, I was thinking it could possibly be put in as an Ability, allowing Infantry to dig a Foxhole and place the Hafthohlladung underneath a tank causing some major damage, this ability would be limited to certain infantry and of course have to be tweaked and balanced out.

Name: BA Armoured Car Series

Strong VS Infantry, Light Armour/Medium Armour
Weak VS AT Guns, Heavy Vehicles, Anti Armour Weapons

Description: An armoured car used by the Red Army usually crewed by 3 or more men. It is usually equipped with a Machine Gun or an AT Gun.

Replaces: T70/T90

Status: Under Consideration



Name: BT Tank Series

Strong VS Infantry Light/Medium Vehicles
Weak VS AT Guns, Heavy Vehicles, Anti Armour Weapons

Description: A incredibly fast light tank, it was lightly armoured but could reach a maximum speed of approximately 45mph what was pretty fast for a tank in World War 2.

Replaces: T70/T90

Status: Under Consideration



Name: Propaganda Halftrack

Description: A half track with two loudspeaks mounted to inspire fear into the enemy troops and keep friendly troops morale up, inspiring them to fight for the Fatherland.

Abilities: (Activate) Force Retreat - 75 Munitions, 1 min cool down.
Vet(Passive) Increase friendly units fighting effectiveness.
Vet(Passive) Decreases enemy units fighting effectiveness.

Status: Denied



Name: S-Mine

Description: An Antipersonnel mine that bounced up roughly waist height before exploding sending shrapnel into soldier legs etc, as far as I know it was primary used on the Western Front I'm sure that some may have been used on the Eastern Front.


Status: Confirmed



Panzerkampfwagen 35/38(t)

Strong VS Light Armour, Infantry
Weak VS Medium, Heavy Armour, AT Gun's

Description: Light tanks created in Czechoslovakia saw considerable use by the Nazi's after they invaded and took over the country.


Status: Confirmed





Other Idea's

These are other idea's that are not mine but I have taken an intrest in.


Name: Char B1

Suggested by: One-eye

Description: An intresting idea suggested by One-eye, he suggested that the Char B1 be implemented into the game although it is a French tank a number of these tanks were captured by the Germans during the Fall of France and some of these tanks were used on the Eastern Front.

Link to thread: http://easternfront.org/forums/index.php?topic=6756.0

Status: Under Consideration



Name: Killing Vehicles/Armour

Suggested by: batompson

Description: Different ways in destroying vehicles such as simply knocking them out this would leave them at 0% health but still allow them to be recovered and repaired by the Berge Tiger like any other wreckage just looks more visually appealing.

Link to thread: http://easternfront.org/forums/index.php?topic=7040.0

Status: Denied/Under Consideration



Name: Railroad System

Suggested by: octodecoy

Description: Although it is in the Red Army Suggestions I think its a good idea for both the Red Army and the Wehrmacht to have Railroad Cars, I personally think it should be a neutral unit that the player must capture to use, of course it would be restricted to the rail road track.

Link to thread: http://easternfront.org/forums/index.php?topic=6762.0

Status: Denied/Under Consideration
They come for our blood but drown in their own!

Last edited May 26, 2012 at 1:32 PM by Mass Killer DL

#98251

Re: General Suggestions

Pz38(t) and S-Mines are already confirmed for the Ostheer. BT tanks and BA armoured cars may also added at a later date. The German rocket weapons and Char B1 may also be possible additions, but not initially. We have decided to keep mobile 88's out of the game, at least until somebody in the community makes a decent animated model. The rest of these suggestions either modify gameplay too much or are simply not possible.
#98261

Re: General Suggestions

Thank you for taking the time to read this thread.


Mobile 88's sound alright but I was actually talking about mobile Flak 30/38

http://www.wehrmacht-history.com/images/heer/anti-aircraft-artillery/2-cm-flak-30-3.jpg

They were also sometimes mounted on Halftracks.


I'm glad to see that most of the Suggestions have actually been considered and I look forward to hopefully seeing them in/after Ostheer.

Once again thank you for taking the time to read this post and keep up the good work :)
They come for our blood but drown in their own!
#98266

Re: General Suggestions

Mass wrote:
[...]Mobile 88's sound alright but I was actually talking about mobile Flak 30/38
http://www.wehrmacht-history.com/images/heer/anti-aircraft-artillery/2-cm-flak-30-3.jpg
They were also sometimes mounted on Halftracks.[...]


@ flak 38:
QuoteFlugabwehrkanone 38 - FlaK 38
Role: Heavy Anti-Infantry.
Weapons: 2cm Flak 38 + 2x Luger Pistole 08 (4 men in total).
Abilities: Fire Position.
Upgrades: None.
Modernisation: Unlocks Panzer II Luchs to replace the Flak 38 Team.
Summary: The FlaK 38 is a light anti-aircraft weapon carried by a 4 man squad, ready to support your troops as anti-infantry support. Fire position grants the weapon more precision while losing mobility... as seen on TV! (Except for the part when it dismembered some soldiers).

and
QuoteSdkfz. 251 ausf. B (aka Troop Halftrack)
Role: Transport + Anti-Infantry
Weapons: 2xMG34 (MGs come manned), after modernisation and upgrade: Flak38.
Abilities: Hold 10 troops (2 squads), First Aid, Reinforce.
Upgrade: None.
Modernisation: Can be upgraded to Sdk. 251/17 with Flak-38 for better AI. (45 Mun).
Summary: Armed with 2 MG34, is strong enough to combat infantry, offering more protection than almost all objects around the map(excluding buildings), let alone that is mobile. Capable of reinforce nearby squads makes it useful for supporting assaults. It has a time based ability called First Aid, that like the Sdkfz. 9, can be used after Mobile Heal Station upgrade from the HQ is purchased.


from here: http://easternfront.org/forums/index.php?topic=5771.0

so both are already in the ostheer concept  ;)
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#98268

Re: General Suggestions

Sorry, i've been away for a while... now I can't even tell apart Flak 38's and Flak 88's ;D
#98271

Re: General Suggestions

Flak 38s are really prominent in OH.
If you get into an argument with me, you're wrong.
#98275

Re: General Suggestions

Ah I remember reading about the Flak 38 but I thought it was a stationary base defense :p

I should really read the Ostheer updates again...
They come for our blood but drown in their own!
#98310

Re: General Suggestions

Mass wrote:
Ah I remember reading about the Flak 38 but I thought it was a stationary base defense :p

I should really read the Ostheer updates again...

there is a base defense structre using the flak as well
pic
Quote20mm Flak 38 Emplacement
Role: Base defense.
Abilities: None.
Summary: This static weapon will help you to defend your HQ effectively against infantry and light vehicles, providing you a safe zone... at least from early to mid game. Like similar units from other factions, these are your last line of defence; but while they excel at repelling infantry, you should keep an eye out for enemy support infantry such as mortars.


@burro
BurroDiablo wrote:
Sorry, i've been away for a while... now I can't even tell apart Flak 38's and Flak 88's ;D

maybe you confused it because of the many names it has: 8,8-cm-FlaK 18/36/37  ;D
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Last edited December 10, 2011 at 5:36 PM by Ghost

#98311

Re: General Suggestions

Mass wrote:
Ah I remember reading about the Flak 38 but I thought it was a stationary base defense :p

I should really read the Ostheer updates again...


Mounted Flak 38 act as base defences. A mobile variant is available from the Shutzen War Camp before Modernisation. After modernisation it's replaced with the Panzer Luchs and the Halftrack gains a Flak-38 upgrade (cheaper alternative to the Luchs, less armour obviously).
#98337

Re: General Suggestions

BurroDiablo wrote:
Mass wrote:
Ah I remember reading about the Flak 38 but I thought it was a stationary base defense :p

I should really read the Ostheer updates again...



Mounted Flak 38 act as base defences. A mobile variant is available from the Shutzen War Camp before Modernisation. After modernisation it's replaced with the Panzer Luchs and the Halftrack gains a Flak-38 upgrade (cheaper alternative to the Luchs, less armour obviously).

Does the Luch replace the FlaK 38 in the game or can the older ones be used? Anyway it is funny that one of the oldest tanks in the war will be available after modernization
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#98339

Re: General Suggestions

Tankbuster wrote:
BurroDiablo wrote:
Mass wrote:
Ah I remember reading about the Flak 38 but I thought it was a stationary base defense :p

I should really read the Ostheer updates again...



Mounted Flak 38 act as base defences. A mobile variant is available from the Shutzen War Camp before Modernisation. After modernisation it's replaced with the Panzer Luchs and the Halftrack gains a Flak-38 upgrade (cheaper alternative to the Luchs, less armour obviously).

Does the Luch replace the FlaK 38 in the game or can the older ones be used? Anyway it is funny that one of the oldest tanks in the war will be available after modernization


If you have flak38's on the field then they won't get replaced after modernisation... however you won't be able to build mobile flak38's anymore. In the end the Luchs is something like a flak38 on wheels :P.
I identify as a four-eyed bird man. /s
#98349

Re: General Suggestions

Since this is a general suggestion section I thought I'd be appropriate to ask for this:

Can the EF team (eventually) make a VP-no popcap option? They already have a annihalte-no popcap option. So why not a no popcap for both? I think not only would it make things (marginally) more fun, it would encourage more ppl to play VP games, since atm they are entrencehd in their annihalate no popcap games :P
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"Grenadiers! Fall In!!"
#98351

Re: General Suggestions

Fishhunterx wrote:
Can the EF team (eventually) make a VP-no popcap option? They already have a annihalte-no popcap option. So why not a no popcap for both? I think not only would it make things (marginally) more fun, it would encourage more ppl to play VP games, since atm they are entrencehd in their annihalate no popcap games :P


So people are able to compstomp with VPs? Simple answer: NO!
I identify as a four-eyed bird man. /s
#98352

Re: General Suggestions

Walki wrote:
Fishhunterx wrote:
Can the EF team (eventually) make a VP-no popcap option? They already have a annihalte-no popcap option. So why not a no popcap for both? I think not only would it make things (marginally) more fun, it would encourage more ppl to play VP games, since atm they are entrencehd in their annihalate no popcap games :P


So people are able to compstomp with VPs? Simple answer: NO!


Its not to encourage compstomping (although im sure more games would appear). Its to make VP games more appealing where you simply cant just hold a defensive line while you build up tanks which is the main idea around a annihalte no pop cap game. A VP game is more competitive. You must constantly try and hold certain areas of the map and be aggresive to ensure the enemy doesnt get near a VP again.

And if compstomping isnt encouraged than quite frankly annihalte no popcap shouldnt have been made to being with :-\. Its a formula for trouble.
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#98355

Re: General Suggestions

ok :(
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#98357

Re: General Suggestions

Fishhunterx wrote:
Walki wrote:
Fishhunterx wrote:
Can the EF team (eventually) make a VP-no popcap option? They already have a annihalte-no popcap option. So why not a no popcap for both? I think not only would it make things (marginally) more fun, it would encourage more ppl to play VP games, since atm they are entrencehd in their annihalate no popcap games :P


So people are able to compstomp with VPs? Simple answer: NO!


A VP game is more competitive. You must constantly try and hold certain areas of the map and be aggresive to ensure the enemy doesnt get near a VP again.



So why you need a no popcap then? A VP game is finished before you can even reach the generic pop cap... (if the teams are balanced).
I identify as a four-eyed bird man. /s
#98366

Re: General Suggestions

It just makes VP games more appealing. Some ppl like the fact annihalte games can have no popcap. If VP games have no popcap as well, they may like or want to try VP games out too since now they have more options and feel like they can get the same thing if they go either VP or annihalte. Its kind of like weening them off of annihalte games I guess  :-\
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#98367

Re: General Suggestions

Fishhunterx wrote:
It just makes VP games more appealing. Some ppl like the fact annihalte games can have no popcap. If VP games have no popcap as well, they may like or want to try VP games out too since now they have more options and feel like they can get the same thing if they go either VP or annihalte. Its kind of like weening them off of annihalte games I guess  :-\


So your argument is that not enough players are playing VP? It's getting ridicilous... I think every Dev will agree that we don't add VP No Popcap because it's simply senseless.
I identify as a four-eyed bird man. /s
#98382

Re: General Suggestions

I don't know, I don't see why we couldn't add it other than we don't want MP to be filled with noobs hosting no pop-cap, high resource, compstomp VP games... we could put it to an internal vote, see how the rest of the balancers and Devs feel.

Tankbuster wrote:
Anyway it is funny that one of the oldest tanks in the war will be available after modernization


Luchs wasn't an old Tank, it was produced 1943-1944... it's a mid to late war vehicle.
#98393

Re: General Suggestions

Sorry, I read PZII and remembered the ones that fought in Poland/France
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#103778

Re: General Suggestions

Update

Newest

Name: Infantry Only Mode

Description: I don't know if its possible to do this but just throwing it out there, an option to Toggle an infantry only mode, this may be a good mode but it may have problems due to Panzer Elite Infantry and Command Tree's but as I said just throwing it out there.

Name: Airborne Combat

Description: I saw Yauz's image of a Stuka taking down a IL-2 and I would like to see more Airborne combat but obviously there will probably be limitation's, it will make weapons like the 88, Wirbelwind, Ostwind, Bofors etc more usefull and allow them to play an important part in Air defense. Again another suggestion I'm just throwing out there for the Dev's to take under consideration.

Name: Building Collapsing Various ways

Description: I also saw this somewhere I'm sure it was the Modern Combat Mod and I am keen on this idea, giving the building a chance off falling in different ways just makes the game that bit more visually appealing, also a little side note would it be possible to make taller building possibly crush infantry outside it, probably asking for to much but just a thought.

Name: Surrender

Description: Silly idea to give all infantry the Ability to Surrender (Activate), just a minor thing though most people won't use it to allow the infantry to surrender to the enemy be fun to watch a Panzer regiment surrounding a bunch of Conscripts and watching them go lay down their arms and wave the white flag :p as I said silly idea.

They come for our blood but drown in their own!

Last edited January 14, 2012 at 4:42 PM by Mass Killer DL

#104122

Re: General Suggestions

We should have a small table in the top of the forum to pronounce, inform or remind like: "All balance suggestions should be ceased until the 1.6 patch is released, or the Ostheer gonna be realesed in xx days ;D" or something like that. Also a small chat table is good too, most of us both online in EF mod and forum at the same time. Small discussions, chit chat, game invitations can be made quickly and effectively. I made this suggestion quite sometime ago personally to blackbishop, I wrote again to this topic to know about other people's opinions, feel free to discuss.
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#104126

Re: General Suggestions

I like the idea of a small tab at the top that gives people updates or small info into the future lke "1.6" will be relaesd soon". That will stop a number of threads and post and concerns :P. Just like small news updates you know?
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#104141

Re: General Suggestions

A news ticker and a shoutbox would be very useful.
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CoH name: totalrecall
#104150

Re: General Suggestions

A simple little gadget that would make communication and gaming much easier, I like it.
They come for our blood but drown in their own!
#104155

Re: General Suggestions

Mass wrote:
A simple little gadget that would make communication and gaming much easier, I like it.


SnappingTurtle wrote:
A news ticker and a shoutbox would be very useful.


We have something that will match your suggestions...
I identify as a four-eyed bird man. /s
#111350

Re: General Suggestions

Update

Rather than make a brand new Topic I thought I would just add to my Original one, thus here are a few more suggestions you can take them as seriously as you like, the game modes were just from the top of my head.

Newest


Name: Additional Game Modes

Description: I understand that the Dev's are very busy working hard on the Ostheer and will be working hard on tweaking the Russian's after the Ostheer so I was just throwing a suggestion forward when they may have some time to add some additional game modes after the Ostheer has been released and the Dev's have a bit of free time on their hands of course.

Commander - Each faction gets a commander that they must keep alive the aim of the game is to keep the commander alive and to destroy the enemies commander in the process, the commander would be useless unless you make him pick up a MG42 and slaughter some infantry, or he could possibly have upgrades to allow him to perform better vs infantry.

Suggest by: Andreas

Escort - This game mode will focus on obtaining Opel Blitz trucks and returning them safely to Headquarters, the first truck will be located in the middle of the map, and can only be captured by certain units, after the first truck has been captured the next one will span in a random location giving both teams a good chance of obtaining it.

Hold the line - The objective of this game mode is to hold out against your opponent in the middle of the map using various techniques including AT gun's MG's and houses and sandbags to reduce loses and suppression of your troops.

Hero of the Soviet Union/Knights Cross Holder - The objective of this game mode is to get your Hero to the oppositions base to place the Soviet/Wher flag into the ground near the enemy base and defend it for a specific amount of time.


Name: Surrender

Alternative Description: This ability could be placed on the Soviet/Wher Propaganda replacing the Not one step backwards Propaganda for the Soviets or the Propaganda War for the Wher , this would make the enemy's squad surrender giving the Commander a good portion of Xp for the squad but also giving his opponent a certain amount of Xp for the squad they just lost to.
They come for our blood but drown in their own!
#111361

Re: General Suggestions

I like the idea Escort. Sounds fun :P. One team moves trucks to safety while the other tries to destroy it. To make things interesting you could add special doctrine trees to make things different. Or different units come with each doctrine.

I want a game mode where each side tries to get 1000 or 500 muni. Of course you will have to spend muni in order to be effective and forces you to use muni wisely. Or fuel. Whatever works  ;)
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#111572

Re: General Suggestions

Well its just adding a different goal for the player to Achieve rather than just Annihilate and Hold the Victory Points, it would spice up the gameplay and give players the option of different modes. These are something rough to go by, though I'd imagine some of these game modes may be hard to implement.

Ambush - Each team must Ambush the opposite teams convoy whilst also attempting to protect their own once x amount of convoy's have been raided the player will win the game, the convoy's will spawn at the players base and take various routes to try and get off the map.

Ambush can be performed by any infantry and involves camouflage and bushes. The players may destroy the convoy's if they wish but get more resources if they capture them from enemy hands therefore fuelling their war effort.

Fortress - In this mode each player gets a unique building that they must protect in their base it will and can get certain upgrades allowing better defence. This building will be much tougher than ordinary buildings and allow a good garrison of troops.
They come for our blood but drown in their own!
#111688

Re: General Suggestions

Mass wrote:

Ambush - Each team must Ambush the opposite teams convoy whilst also attempting to protect their own once x amount of convoy's have been raided the player will win the game, the convoy's will spawn at the players base and take various routes to try and get off the map.

Ambush can be performed by any infantry and involves camouflage and bushes. The players may destroy the convoy's if they wish but get more resources if they capture them from enemy hands therefore fuelling their war effort.



It will be better if the convoy spawns from offmap and travel to the base. You manage to save the trucks, you get resources. And to win you need to cross a certain resource limit. Whaddya think?
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#111697

Re: General Suggestions

There won't be any additional game modes like the Red Tide/Blitzkrieg or Operation Save Christmas in the near future. Sorry, guys.
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#111866

Re: General Suggestions

oh well, guess we can't have everything.
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#112293

Re: General Suggestions

I dont know where to post this, Im new to this forum.

But I was playing the other day and the new reward unit for Wehrmacht: Luftwaffe Officer, I got and idea that could be kinda nice.
He can call in Air strikes etc. But what if he could have a ability that is unlocked at Battle Phase or something, to call in a limited squad of Luftwaffe soldiers, like Americas Air Borne? Drops a green smoke and then a squad drops down.

It would be a really nice thing to ad, it gives the reward unit abit more of a use I think, dont know if it will be to op or if it doesn't work out. But what do you guys think?
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#112297

Re: General Suggestions

i imagine it would be cool, but i dont htink any devs have the time untill after othseer.
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#112304

Re: General Suggestions

Well that's understandable, I hope that it will be taken into consideration at least.
Have they given any date for Othseer?
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#112305

Re: General Suggestions

When Its done
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In Soviet Russia, Forum troll You!
#112306

Re: General Suggestions

Most probably it is not going to be implemented, we left Supervise because we couldn't thought of a new ability that could replace it. I still hope we can find something in the future, but it won't be adding a squad of german paratroopers.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#112308

Re: General Suggestions

That a shame, though that it is Luftwaffe after all and not even Panzer Elits doctrine include German Paratroopers although they had them during the war.
Don't know if any where dropped on the Eastern Front, don't think so.
But it would just have been a cool thing.

One does not simply play a Company of Heroes game without accidentally clicking on a Skye notification..
#112309

Re: General Suggestions

Well, Ostheer will have paradropped squads ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#112310

Re: General Suggestions

Oh really? Now I'm looking forward for Ostheer even more! :)
One does not simply play a Company of Heroes game without accidentally clicking on a Skye notification..
#112319

Re: General Suggestions

as am i. more every day.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#112321

Re: General Suggestions

And with all the pictures being uploaded, for example the soldiers with gas mask, it's gonna be so great!
Let's only hope that it's released soon!
One does not simply play a Company of Heroes game without accidentally clicking on a Skye notification..
#112322

Re: General Suggestions

You can be sure we are working hard to make Ostheer comes out ASAP... although that doesn't mean it will come that soon XD.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#112323

Re: General Suggestions

i completely understand. ;) but now is the time to stop spamming.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#112397

Re: General Suggestions

A few ideas ostheer and soviets

Sturmtiger reward unit for brumbar. Slightly more expensive and slower. (or grille which would be cheaper as it is mroe thinly armored but have even firepower.)

Reward unit for the artillery firebase of the soviets. The 200mm howitzer.

http://en.wikipedia.org/wiki/File:Belarus-Minsk-Museum_of_GPW_Exhibition-2.jpg

More expensive,slower turning, slower firing BUT higher range and much higher damage and vehicle damage.

#112403

Re: General Suggestions

more range?


Why would you want to give it more range? It has a longer range than the Brit Supercharged Arty emplacement already.
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In Soviet Russia, Forum troll You!
#112410

Re: General Suggestions

Both of them are highly unlikely to be implemented.  ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#112418

Re: General Suggestions

Any reward unit is highly unlikely to be included in the far future.
#112423

Re: General Suggestions

Its a shame about the game modes but ah well as Tankbuster said we can't have everything.

Don't remember reading about Ostheer having Fallschirmjäger, something else to look forward to :).

A question will the Brumbar fire like the STUH 42 or have an ability much like the Churchill AVRE?

And the 200mm Howitzer was not only used as Arty they used it when besieging Berlin making mince meat out of building and tanks and basically anything that got in their way, one of those shells would take down your HQ :p, And plus since its manned by Infantry it could be a nice soft target for Wher Snipers not only have you lost a mobile piece of Arty that punches holes in buildings but you've given it to the enemy. It would more than likely be to OP even with Balancer's to tweak it.

Unlikely you say? Well I hope you change your mind on a few of the units mentioned at least :).
They come for our blood but drown in their own!
#112425

Re: General Suggestions

Brumbär fires like a StuH at the moment and I think it will stay like that.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa