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Killing Vehicles/Armor

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#97115

Killing Vehicles/Armor

I've been playing COH/EF for some time now, but new to .org and forums.  So if this topic has come up forgive me.  Is it possible to be able to knock out tanks or vehicles in a different way?  I'm not a fan of them being knocked out in the same amount of hits depending on the weapon and then they either explode or go out of control and explode...could there be a way to have a well placed shot start an ammo fire or engine fire, or just take out the crew?  Then you can take it over like a fixed weapon.  I'd love to see more immobilized hits, not just exploding tanks.  Has this been brought up ever?
#97117

Re: Killing Vehicles/Armor

Welcome to EF.org.

Tank Hunter AT mines immobilise very often, even on full health tanks. Any further than that though, is too much about realism and would be bad for gameplay.

If you get into an argument with me, you're wrong.
#97146

Re: Killing Vehicles/Armor

agreed. ive seen a lot of tanks damaged so much that they are immobilized, but as far as re-crewing tanks, the PE salvage is as far as you get.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#97169

Re: Killing Vehicles/Armor

Yea welcome batompson

Any changes to the standard gameplay in this mod will not be possible. 
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#97194

Re: Killing Vehicles/Armor

Thanks guys....I feel bad even suggesting since the mod is so much fun..but the explanations make sense.
#97195

Re: Killing Vehicles/Armor

Its immposible to recrew tanks in EF or vCOH. They always explode when they run out of health. I guess it for balance

Welcome anywho ;)
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#97203

Re: Killing Vehicles/Armor

dont feel bad. it was a good question.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#97204

Re: Killing Vehicles/Armor

stealthattack1 wrote:
dont feel bad. it was a good question.


+1 The picture is only a joke BTW ;D
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#97205

Re: Killing Vehicles/Armor

Hi! I'm new too  ;D

But to your question, that seems difficult realistically to start (would airborne have tank training?)

The reverse however, people leaving the tanks, might be an idea. (in Stalingrad, Hitler ordered tank crews to stand in for infantry)
#97207

Re: Killing Vehicles/Armor

dragonmith wrote:
(in Stalingrad, Hitler ordered tank crews to stand in for infantry


Wow. Never knew that happened  :P
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#97210

Re: Killing Vehicles/Armor

http://en.wikipedia.org/wiki/Stalingrad_%28book%29

A good book, and where I got that from, sadly on the internet I cannot find a quote from said book...

I would recommend to all  ;D
#97254

Re: Killing Vehicles/Armor

why would you pay more money for a tank, and then dessert it, when you could pay less for an infantry squad? sorry, but it doesn't sound very realistic.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#97262

Re: Killing Vehicles/Armor

There was no fuel left to put in the tanks. And some were FUBAR. They were fighting for fuel in the Caucasus region IIRC near Eygpt but failed so no fuel left for Hitler :P
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#97263

Re: Killing Vehicles/Armor

i see the point realistically, but i was meaning in-game.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#97265

Re: Killing Vehicles/Armor

Say you desperately need infantry (like, really badly), or can't afford the upkeep and don't want to give him "free" doc points...

Maybe you simply have to retreat as many of your forces as possible, and the tank could be immobilized?

Maybe there are too many anti tank guns, and your sniper or MG is not close enough/retreating/dead/i rushed tanks and don't have any...

But you are right, it's not tactically smart (the Germans didn't win)
#97497

Re: Killing Vehicles/Armor

IDK about that but it would be fun if tanks with low health were knocked out -they would become world wrecks, like MGs but unrecrewable( is that even a word?)- it would seem aesthetically pleasing.
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#97508

Re: Killing Vehicles/Armor

Tankbuster wrote:
IDK about that but it would be fun if tanks with low health were knocked out -they would become world wrecks, like MGs but unrecrewable( is that even a word?)- it would seem aesthetically pleasing.


just like in Men of War. Awesome idea.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#97826

Re: Killing Vehicles/Armor

This may be not a EF thing but i lke the idea of takin the tank crew but after maybe there culd be a new type of unit lke tank driver which can take over tanks when the crew has been eliminated, that or

The bergetiger as everyone knws can brings ur takes back from the dead wat bout it can bring back enemy tanks back from the dead but on ur side i think this is a good idea but not sure if its a CoH or EF style
#97872

Re: Killing Vehicles/Armor

batompson wrote:
I've been playing COH/EF for some time now, but new to .org and forums.  So if this topic has come up forgive me.  Is it possible to be able to knock out tanks or vehicles in a different way?  I'm not a fan of them being knocked out in the same amount of hits depending on the weapon and then they either explode or go out of control and explode...could there be a way to have a well placed shot start an ammo fire or engine fire, or just take out the crew?  Then you can take it over like a fixed weapon.  I'd love to see more immobilized hits, not just exploding tanks.  Has this been brought up ever?


I do like the idea that the tank can be knocked out, I'm a sucker for eye candy I don't just like seeing wrecks I would also like to see "Knocked out tanks" I would also like to suggest that the crew abandon their tank much like the Jagdpanther although that was a bug I did like the idea of crew just bailing out, though of course this would have to be balanced by giving the Crew low damage or no weaponry as a tanky their is a low chance of them having small arms with them unless it was say a half track.

I would also like to see shells have a small chance of blowing up enemy tanks munitions inside making a nice boom and a bit of shrapnel flying about the place, so if it possible maybe give AT rounds a small chance of doing this like I said I'm a sucker for eye candy :p
They come for our blood but drown in their own!
#97892

Re: Killing Vehicles/Armor

I think it would be better for EF not to overstep its bounds.
Steam
CoH name: totalrecall
#97908

Re: Killing Vehicles/Armor

Yeah, that can wait. First lets get our hands on the Ostheer.
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#97918

Re: Killing Vehicles/Armor

The main problem with creating realistic tank combat in Company of Heroes, is that the engine doesn't support armor values like thickness and angle. That also results in guns not having real penetration power, but rather penetration modifiers against the different vehicle types ingame.

If you try to implent this as far as it's possible, things get all messy and extremely random. Definately not something EF is going to add.

Great question though!
#97920

Re: Killing Vehicles/Armor

I just think that knocked out tanks will look nice.
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#97929

Re: Killing Vehicles/Armor

Tankbuster wrote:
I just think that knocked out tanks will look nice.
i agree with this.

however, re-crewing tanks imo is not a good idea.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#97958

Re: Killing Vehicles/Armor

If you can provide us with modified wreck models that don't look like a completely burned out wreck then we could think about this. However, we currently have enough models to make and redo.
#97971

Re: Killing Vehicles/Armor

But destoryed wrecks serve a tactical purpose too. Axis wrecks can be salvagd and regular wreck can be used as green cover. Using other tanks to destroy the wreck denies the enemy that cover. And sometimes AT guns and Tanks hit the wreck, acting as a shield (though not common enough to be considered a sound tactic :P)
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#97994

Re: Killing Vehicles/Armor

I was just talking about making the vehicle uncontrollable when it reaches 1% health. No need for a new model.
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#98012

Re: Killing Vehicles/Armor

It could still serve as cover etc and be repaired by the Berge Tiger from 1% health just look visually more appealing, if it could be implemented use a short series of code giving the vehicle a x% chance of becoming knocked out without being turned into a complete wreckage.
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Last edited December 9, 2011 at 10:08 PM by Mass Killer DL

#98016

Re: Killing Vehicles/Armor

Mass wrote:
It could still serve as cover etc and be reapired by the Berge Tiger from 1% health just look visually more appealing, if it could be implemented use a short series of code giving the vehicle a x% chance of becoming knocked out without being turned into a complete wreckage.

Yeah!
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#98035

Re: Killing Vehicles/Armor

would it still be able to shoot?
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#98062

Re: Killing Vehicles/Armor

With it being Knocked out no, if you were to disable its tracks it would be in working order but wouldn't be able to move so essentially its not knocked out its still operational.

A knocked out tank is useless just a bit of of eye candy to make things look good :p
They come for our blood but drown in their own!
#98080

Re: Killing Vehicles/Armor

Doesn't it take up pop cap ???
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#98083

Re: Killing Vehicles/Armor

fish has a point.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#98114

Re: Killing Vehicles/Armor

How will it cost pop if you don't own it.
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#98135

Re: Killing Vehicles/Armor

It would essentially be a destroyed tank just with a different look
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#98137

Re: Killing Vehicles/Armor

well, if someone has the time, it sounds good, but i think all the devs are working on othseer. anyways, you can add it to the "get around to it" list.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#98149

Re: Killing Vehicles/Armor

Yeah its not a must so there's no rush to complete it and aye the Dev's are still busy with Ostheer.

But when/if implemented this would make the game more visually appealing.
They come for our blood but drown in their own!
#98157

Re: Killing Vehicles/Armor

I believe there is a "burning wreck" mod thats goal is tho leave. You guessed it. Visually appealing destroyed tanks and buring wrecks  ;D
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"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#98195

Re: Killing Vehicles/Armor

It would look nice when the Tiger Ace knocks out shermans, Don't you think?
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