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Soviet Medical Truck

Strategy and Tactics for Soviets

#97107

Soviet Medical Truck

Hi

Does anyone build this and how have you used it.

I have built twice but cannot work out how to use it to good effect.
#97108

Re: Soviet Medical Truck

You can only build one Medic truck at a time. When this truck locks down, all infantry in the area will heal. It can unlock and move around, acting as a mobile med station. Soldiers can also rally to the truck, which allows the truck to srve as a HQ area. Put your truck next to a reinforcement point (the one you build for 250 mp) and it can act like a PE FHQ :P. Hope that helps :D
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#97147

Re: Soviet Medical Truck

i use the medic truck mostly in large map games, where i can retreat my guys forward to it, then attack and retreat back to it. put next to a bunker it makes an ideal outpost. how to use to good effect? retreat forward to it.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#97174

Re: Soviet Medical Truck

It's nice to put a Soviet Med Truck near a British ally's forward truck. The Truck secures resources and provides both your troops and the british troops a form of reinforcing, while the healing truck allows you to retreat to the truck as the forward point, and also allows the british player to heal for free (He'll love you forever, british healing is a pain in the ass and extremely expensive)

Heal Station/Outpost is also a good option. The heal truck can be used in both an aggressive and defensive role. (Allows your troops to be closer to the front and get back into the fight extremely fast/heals your troops and gives support to your allies whom have a lack of foward healing themselves.)
"Balancers are 10 a penny"
#97226

Re: Soviet Medical Truck

excellent - thanks for this.
#97499

Re: Soviet Medical Truck

Is it me or is the truck too strong for a standard truck.
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#97500

Re: Soviet Medical Truck

Tankbuster wrote:
Is it me or is the truck too strong for a standard truck.


No it even can be destroyed by small arms fire.
I identify as a four-eyed bird man. /s
#97519

Re: Soviet Medical Truck

walki1 wrote:
Tankbuster wrote:
Is it me or is the truck too strong for a standard truck.


No it even can be destroyed by small arms fire.


Maybe. But it takes alot of fire to dmg it. By then it can run away :P
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#97530

Re: Soviet Medical Truck

but its lock ability does make it an easier target.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#97540

Re: Soviet Medical Truck

Easier target because of increased accuracy towards it while locked down, or simply the fact it's not moving?
#97545

Re: Soviet Medical Truck

dragonmith wrote:
Easier target because of increased accuracy towards it while locked down, or simply the fact it's not moving?


B/C its not moving :P

stealthattack1 wrote:
but its lock ability does make it an easier target.


Its pack up time is like 2 seconds. And it has the speed of a Half Track. It can run away pretty fast :P
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#97553

Re: Soviet Medical Truck

But Tankbusters (no pun) and AT grenades make short work of it provided it can be head off. It is a bit too cheap IMO for a secondary retreat point that heals.
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#97562

Re: Soviet Medical Truck

I think the medic truck would be better if you could only retreat to it while it was set up, and if it could not be set up in the enemy's base sector. That would prevent retreating into the enemy's base. Or if the idea of a secondary retreat point was abandoned altogether. I mean, isn't gimmicky retreat options one of the reasons people dislike the British and see it as outside the regular CoH style? Seems like the sovs already have enough ways to break/avoid suppression.
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Last edited December 3, 2011 at 3:43 PM by SnappingTurtle

#97564

Re: Soviet Medical Truck

Actually, it is a lifesaver on larger maps. Due to the medic truck and fortified OP, retreating to the truck is better than retreating back to base. Agree with SnappingTurtle tho, about the enemy's sector that is.
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#97569

Re: Soviet Medical Truck

Make it like an Ami or Wher OP. Can only be used in friendly, connected terriotory. And only rally to it when its deployed
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#97585

Re: Soviet Medical Truck

SnappingTurtle wrote:
I think the medic truck would be better if you could only retreat to it while it was set up, and if it could not be set up in the enemy's base sector. That would prevent retreating into the enemy's base. Or if the idea of a secondary retreat point was abandoned altogether. I mean, isn't gimmicky retreat options one of the reasons people dislike the British and see it as outside the regular CoH style? Seems like the sovs already have enough ways to break/avoid suppression.


You shouldn't be able to retreat to the truck when it is not set up.

Getting the truck inside an enemy base is like suicide. Providing you don't run into any kind of enemy on the way to the base, you'll end up getting hit by base MGs or the Flaks, which will rip the truck apart. And if you manage to make it through, any small arms fire would be able to finish it off. If your troops are retreating to it and it dies, they stop dead cold.

Quite frankly, it sounds like the dumbest strategy and waste of resources I ever heard...
"Balancers are 10 a penny"

Last edited December 3, 2011 at 7:10 PM by Cranialwizard

#97588

Re: Soviet Medical Truck

Cranialwizard wrote:

You shouldn't be able to retreat to the truck when it is not set up.

Getting the truck inside an enemy base is like suicide. Providing you don't run into any kind of enemy on the way to the base, you'll end up getting hit by base MGs or the Flaks, which will rip the truck apart. And if you manage to make it through, any small arms fire would be able to finish it off. If your troops are retreating to it and it dies, they stop dead cold.
QFT
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#97610

Re: Soviet Medical Truck

Thats quite large isn't it stealth ;).

I think the more common way to use truck retreat would be to have it move past a MG and soldiers retreat to it. Not necessarily a base
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"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#97621

Re: Soviet Medical Truck

Fishhunterx wrote:
Thats quite large isn't it stealth ;).

I think the more common way to use truck retreat would be to have it move past a MG and soldiers retreat to it. Not necessarily a base


Still risky. Even if it's locked down or not it'll take great damage from the MG and any supporting infantry. Besides, most troops have a retreat cooldown to prevent this (IE the ability has to recharge after you set the truck up)
"Balancers are 10 a penny"
#97673

Re: Soviet Medical Truck

Isn't the 1 min cooldown a bit too long?
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#97691

Re: Soviet Medical Truck

Tankbuster wrote:
Isn't the 1 min cooldown a bit too long?


What has 1min cool down ???. The longest cool dowm I've seen is the Nashhorn :P
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"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#97820

Re: Soviet Medical Truck

When you get the truck out, you get a ! min cooldown on the Retreat to Medical Truck button.
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#97858

Re: Soviet Medical Truck

I didn't know there is a retreat to medic truck button??
#97875

Re: Soviet Medical Truck

Fishhunterx wrote:
Make it like an Ami or Wher OP. Can only be used in friendly, connected terriotory. And only rally to it when its deployed

Than it then will differ from other medical structures? ???
#97890

Re: Soviet Medical Truck

Charliedog123 wrote:
I didn't know there is a retreat to medic truck button??


Once you buy the medic truck, all SU soldier can retreat to medic truck, just like brits retreat to Captain :P.

777Mais777 wrote:
Fishhunterx wrote:
Make it like an Ami or Wher OP. Can only be used in friendly, connected terriotory. And only rally to it when its deployed

Than it then will differ from other medical structures? ???


Honestly Im not sure what you're saying :'(. Someone plz elaborate :P
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"Ha Ha Ha! We have the ZEAL!"
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#97935

Re: Soviet Medical Truck

I used to hate this truck as wehr, because it seemed a little too effective.  On the other side of things I can see just how necessary it can be for russian infantry to not get absolutely decimated by stukas.  I do feel like the rinse and repeat cool-down is a little low(seems to cycle faster than the retreat to captain cool-down -but I could be wrong about that), and without trying it yet, I have worried that a blitz to the back of a base and retreat to truck with 4 upgraded tank hunter squads could take down an HQ in seconds.  I'm not sure how much damage that truck eats from base mg fire, so that may make it an impractical tactic as stated by others in this thread, but I still think that the ability should probably be disabled for the enemy base sector if possible.

I'd rather not start another thread to mention one more concern I have about the current state of the russian firebase.  This is another tool that I've grown to understand the utter necessity of as a russian player confronting a dug in heavy t1-t2 build, but whether I'm using it or its being used against me, this thing just seems way too good.  Its one drawback is that it isn't a focused answer to any specific point(random as shit), but it always hits something somewhere, usually decimating a whole squad, so often...its pretty amazing. 

That in itself is fine, it's what makes it good(although I would say hard to anticipate and play against as your enemy), but it gets to do this from the safety of the base, because its range is just too long.  There should be some risk to building this unit.  if it gets a few shots off its going to pay for itself in spades...seems like it should at least be more vulnerable to raids. 


Last edited December 6, 2011 at 6:20 PM by Joshua9

#97938

Re: Soviet Medical Truck

apperently you have been playing against experienced soviet players. sometimes i see that people dont even build that unit.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#97942

Re: Soviet Medical Truck

Joshua9 wrote:
I'd rather not start another thread to mention one more concern I have about the current state of the russian firebase.  This is another tool that I've grown to understand the utter necessity of as a russian player confronting a dug in heavy t1-t2 build, but whether I'm using it or its being used against me, this thing just seems way too good.  Its one drawback is that it isn't a focused answer to any specific point(random as shit), but it always hits something somewhere, usually decimating a whole squad, so often...its pretty amazing.


lol yea its randomness is actually what makes it so good.  I never feared the American 105, because once you move your Grens out of a certain area, you knew you were safe.  With the Russian Firebase, its often a dilemma of "to move or not to move?"  As for the range of that thing, the US 105 can also reach your base too, so I don't think its a big deal.  Killing it shouldn't be a big deal though.  Just suicide bike rush and firestorm.  Its an almost guaranteed kill, unlike with the 105.  Even a few Gren shreck shots should deal with it.  If its in his base, just shreck away the hedgerows and infiltrate.  Soviets don't have as many emergency tampon abilities to prevent your Grens from finishing the job.

Last edited December 6, 2011 at 7:04 PM by Yauz

#97951

Re: Soviet Medical Truck



Yeah, that occured to me, but then the american 105 is at the end of infantry doctrine, so it will come later, and is still quite effective, though as you say, you don't fear it because you can react to it.  The russian firebase comes early enough that its going to be one spent whore by the end of the game, especially because its hard to threaten it
#97974

Re: Soviet Medical Truck

OT but:
As GLD explained to me b4, when you aim the reticule for the the SU firebase, it hits the things behind it, rather than the area you target. Hence, the randomness experienced by players :P. So if you have specific target in mind (ex: bunker) put the targeting circle IN FRONT of the bunker depending on where you're firing from, not directly on the bunker itself.

Back On Topic :D
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Last edited December 7, 2011 at 11:34 PM by Fishhunterx

#97999

Re: Soviet Medical Truck

Yes that is along the lines of what I said. The Sov firebase isn't all that inaccurate once you learn how to aim it properly. It takes awhile to get though, requiring a tech from SSB and Tank Hall each.
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#103681

Re: Soviet Medical Truck

I like to sit it at my HQ and use it to heal troops that I reinforce. Or, if I am winning in mid-game, and have a decent forward base-esque area established, I move it there. Thing is, it can't reinforce... but it would be OP if it could, lol.
#103792

Re: Soviet Medical Truck

Construct an outpost near a med/high FP/MP. They are located in pretty strategic areas so to speak. Also park your truck next to it and there you have it. Best FHQ in game.
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