I used to hate this truck as wehr, because it seemed a little too effective. On the other side of things I can see just how necessary it can be for russian infantry to not get absolutely decimated by stukas. I do feel like the rinse and repeat cool-down is a little low(seems to cycle faster than the retreat to captain cool-down -but I could be wrong about that), and without trying it yet, I have worried that a blitz to the back of a base and retreat to truck with 4 upgraded tank hunter squads could take down an HQ in seconds. I'm not sure how much damage that truck eats from base mg fire, so that may make it an impractical tactic as stated by others in this thread, but I still think that the ability should probably be disabled for the enemy base sector if possible.
I'd rather not start another thread to mention one more concern I have about the current state of the russian firebase. This is another tool that I've grown to understand the utter necessity of as a russian player confronting a dug in heavy t1-t2 build, but whether I'm using it or its being used against me, this thing just seems way too good. Its one drawback is that it isn't a focused answer to any specific point(random as shit), but it always hits something somewhere, usually decimating a whole squad, so often...its pretty amazing.
That in itself is fine, it's what makes it good(although I would say hard to anticipate and play against as your enemy), but it gets to do this from the safety of the base, because its range is just too long. There should be some risk to building this unit. if it gets a few shots off its going to pay for itself in spades...seems like it should at least be more vulnerable to raids.
Last edited December 6, 2011 at 6:20 PM by Joshua9