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[WIP] Mozhaysk (6)

Mapping

#92573

[WIP] Mozhaysk (6)

Map Deleted

Sup guys? This is my first map ever attended to make in the worldbuilder thingy. The map itself is a bit of everything, but mostly farm/forest. Originally the map was supposed to be a 2v2 but then I realized it was too fucking big so now it’s a 3v3 maybe it will end up being a 4v4 lets see. 

Description
There must be a special place in hell reserved for the Luftwaffe pilots.  Not even god could protect us from the flying demons. 
We've endured 2 days of air raids with no sign on letting up.  On the second day the Wehrmacht assaulted the town.
We fought hard and managed to hold them off, but they've gained a strong foothold on one side of the town already.
The Luftwaffe bombs hit the town cemetry, and as a result the remains of the deceased were unearthed.  I remember my sweet girlfriend Natasha.
She was only 20 when she succumbed to pneumonia.  I will always remember the red dress they dressed her in before they buried her. 
I saw her remains lying on the street the other day.  Yet, the right to stay alive to smell our dead  is already a priviledge. 
Many of my comrades were not so lucky.  A fresh recruit of only 16 years of age was hit by a strafing run the other day.
The rounds tore off his whole left leg, but didn't kill him.  No one dared to go out and pull him into cover.  The screaming went on for a whole
10 minutes before our commisar took his pistol and silenced the young lad.

PIX

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The development is currently in a freeze, once my laptop stops overheating or vacation fineally is reachable i will present you more updates and finish the map (hopefully)

Special thanks to my fellow Sublime comrades Yauz and Glimz for testing, ideas and support. And Seeme for early WIP suggestions and feedback. 
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Last edited January 30, 2012 at 1:34 AM by Snugz

#92574

Re: [WIP] Mozhaysk (6)

:D nice very nice
#92575

Re: [WIP] Mozhaysk (6)

nice, even better!  :D good job Snugz, I can't wait to play it  ;)
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#92577

Re: [WIP] Mozhaysk (6)

W00T!!!  Nice map, by the man himself!  2 more months till D-day!  This map is how its done!

Lots of cover!
Sufficient Size vs Player Ratio! (hopefully its 4v4)
Good sector & resource layout!

Last edited October 2, 2011 at 7:41 PM by Yauz

#92578

Re: [WIP] Mozhaysk (6)

Killar wrote:
:D nice very nice


+1 great job!
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#92587

Re: [WIP] Mozhaysk (6)

Are you serious, man? This is the fucking best "first attempt" on making a COH map I've ever seen. Respect. Recreates the Eastern Front atmophere very well.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Last edited October 2, 2011 at 7:30 PM by MaxiKing6

#92598

Re: [WIP] Mozhaysk (6)

Thanks for all the kind words guys, can't wait to beta realease it for you guys :)  :)  :)

MaxiKing6 wrote:
Are you serious, man? This is the fucking best "first attempt" on making a COH map I've ever seen. Respect. Recreates the Eastern Front atmophere very well.

Yes this is my first coh map, it started as a learning by doing project im really happy how it has come along now - hopefully it wont end up sucking hard  ;D great maps you made aswell, been playing them in the latest EF patch and getting a little inspiration to lift my design breakdowns... feel free to add some suggestion or ideas, and thanks again for the kind words.
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#92604

Re: [WIP] Mozhaysk (6)

Great look snugz! Welcome back too :)
"Balancers are 10 a penny"
#92605

Re: [WIP] Mozhaysk (6)

Cranialwizard wrote:
Great look snugz! Welcome back too :)


Thanks Cranialwizard! im not back yet still 2months till d-day :)
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#92607

Re: [WIP] Mozhaysk (6)

wow looks realy nice
looking forward to see more pics :D

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#92633

Re: [WIP] Mozhaysk (6)

Very high quality. Can't wait to balance test this.
If you get into an argument with me, you're wrong.
#92668

Re: [WIP] Mozhaysk (6)

MaxiKing6 wrote:
Are you serious, man? This is the fucking best "first attempt" on making a COH map I've ever seen. Respect. Recreates the Eastern Front atmophere very well.


+10!  That's incredible! Great job! :D
"Stop playing the fool!"
#92675

Re: [WIP] Mozhaysk (6)

Goober wrote:
MaxiKing6 wrote:
Are you serious, man? This is the fucking best "first attempt" on making a COH map I've ever seen. Respect. Recreates the Eastern Front atmophere very well.


+10!  That's incredible! Great job! :D


yes it looks nearly finished for a "first attempt" :D

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#92740

Re: [WIP] Mozhaysk (6)

A couple more pix.

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A closer look at a small part of the village. The village is placed in the center of the map

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Just outside the axis starting locations.

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A woodloggin camp + oil depot that im currently working on.









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#92741

Re: [WIP] Mozhaysk (6)

Nice Map, pls put in the official release
i expect a very nicely balanced map from you guys  :D
any chance we can have a peak at the sector layout?
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn
#92752

Re: [WIP] Mozhaysk (6)

The only problem is have is it all looks a little too... square. Try rounding a few edges or placing the buildings at a different angle. I see the hedges near the road look good but the actual artificial structures look too neatly placed.
If you get into an argument with me, you're wrong.
#92758

Re: [WIP] Mozhaysk (6)

put some holes into the wooden fences
a luftwaffe bombardment should do some damage to those flimsy things
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn
#92779

Re: [WIP] Mozhaysk (6)

try to make 2 entrances on the fields, not only 1. Add something, like crater or destoryed car, broken fence...
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#92783

Re: [WIP] Mozhaysk (6)

Am i allowed to suggest some ideas?

I would remove the wooden fence around the corn fields.

I wouldn´t place any tank traps, because some of them are bugged (can´t crush)

Can you add a bigger hall to your lumber camp, otherwise the wood is cut outside? (Only adding a idea of another thread here, where the factorys must have some function you can see ;) )

So its gonna be a 3vs3 map?

Can´t wait to test it :D
#92860

Re: [WIP] Mozhaysk (6)

Good Job. You really improved from the beta you gave me :)
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#92864

Re: [WIP] Mozhaysk (6)

like a boss. looking forward to the release
depressing description though.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?

Last edited October 4, 2011 at 11:41 PM by stealthattack1

#92878

Re: [WIP] Mozhaysk (6)

stealthattack1 wrote:
depressing description though.


Sounds more like a diary entry :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#92886

Re: [WIP] Mozhaysk (6)

Fishhunterx wrote:
stealthattack1 wrote:
depressing description though.


Sounds more like a diary entry :P


Some of the original maps have diary-like descriptions, like Semois
"Balancers are 10 a penny"
#92905

Re: [WIP] Mozhaysk (6)

GodlikeDennis wrote:
The only problem is have is it all looks a little too... square. Try rounding a few edges or placing the buildings at a different angle. I see the hedges near the road look good but the actual artificial structures look too neatly placed.

Ill keep that in mind, rounded a few egdes allready to please you :P

Killar wrote:
Am i allowed to suggest some ideas?

Yes feel free don't hesitate!

stealthattack1 wrote:
depressing description though.

Its the Easternfront not alice in wonderland  :)

Pauly3 wrote:
put some holes into the wooden fences
a luftwaffe bombardment should do some damage to those flimsy things

True ill make the terrain a little more battle hardened.

To the rest of you guys - Thanks for the feedback so far ;D
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#93115

Re: [WIP] Mozhaysk (6)

Wow snugz very nice map! I cant't wait to try this :)
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#93211

Re: [WIP] Mozhaysk (6)

will this map come out in the next patch?
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#93274

Re: [WIP] Mozhaysk (6)

stealthattack1 wrote:
will this map come out in the next patch?


Probaly not!! theres still alot of shit to be done "missing spots" "ugly spots (to be redesigned)" and so on :D

But ill try to work extra hard on getting it playable i promis
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Last edited October 9, 2011 at 11:24 PM by Snugz

#94948

Re: [WIP] Mozhaysk (6)

So its time for a update! I have removed most of the hegdes, and reworked some areas, and added some minor stuff ... progress atleast

The MILK FACTORY (Early WIP Screen) ! Yes this is a little soviet milk factory that used to process milk from the cows of the sorounding fields. After the Wehrmacht attacked the area the milk factory has been transformed into a ruined fortress with a high strategic value
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Reworked stuff
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Dead cows equals no more milk  :'( :'( :'( :'( :'(
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A Wehrmacht plane shot down by the soviets.
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The soviets are some sneaky bastards, they blew a hole into the wall and dug a trench that leads into the factory.
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Last edited October 23, 2011 at 10:15 PM by Snugz

#94960

Re: [WIP] Mozhaysk (6)

I like what I see very much. Though I think there needs to be more holes in the fences. :)

Can't wait to try this one.
"Balancers are 10 a penny"
#94969

Re: [WIP] Mozhaysk (6)

I didn't realize SU had milk farms :3. Nice works anyways

In SU you don't milk cows, cows milk you ;D
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#94981

Re: [WIP] Mozhaysk (6)

looks great! using the dead cows for cover will be screenshot-worthy.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#95012

Re: [WIP] Mozhaysk (6)

Milk factory needs a little more rubbble inside it I think, since it's collapsed and all. Looks great otherwise. I like the idea of the cows. Reminds me of an early CoD 1 mission.
If you get into an argument with me, you're wrong.
#95058

Re: [WIP] Mozhaysk (6)

GodlikeDennis wrote:
Milk factory needs a little more rubbble inside it I think, since it's collapsed and all. Looks great otherwise. I like the idea of the cows. Reminds me of an early CoD 1 mission.


Yea the milk factory is still at a early stage, im gonna fill the area with rubble and craters and other details so it will look pro, right now its very basic and clean.

EDIT small update, more texture for the milk factory

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Last edited October 24, 2011 at 1:30 PM by Snugz

#95064

Re: [WIP] Mozhaysk (6)

awesome! its getting better and better  :) cant wait to fight for more living space on that map  :P
#95080

Re: [WIP] Mozhaysk (6)

Awesome work Snugz, keep it up!
#95092

Re: [WIP] Mozhaysk (6)

BurroDiablo wrote:
Awesome work Snugz, keep it up!

Thanks!
donthateme wrote:
awesome! its getting better and better  :) cant wait to fight for more living space on that map  :P

Thanks hopefully its finished soon  ;) i promis to rape you on
it.
stealthattack1 wrote:
looks great! using the dead cows for cover will be screenshot-worthy.

Nice maybe a good idea for loadingscreen? :D
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#95109

Re: [WIP] Mozhaysk (6)

stealthattack1 wrote:
looks great! using the dead cows for cover will be screenshot-worthy.

Nice maybe a good idea for loadingscreen? :D
[/quote] heck, im down for that!
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#95131

Re: [WIP] Mozhaysk (6)

Wouldn't that look a bit...gruesome to cow lovers :P?
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#95218

Re: [WIP] Mozhaysk (6)

Snugz wrote:
stealthattack1 wrote:
looks great! using the dead cows for cover will be screenshot-worthy.

Nice maybe a good idea for loadingscreen? :D


Company of Cow(ard)s.  8)

Awesome work, Snug!  :)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#95252

Re: [WIP] Mozhaysk (6)

Fishhunterx wrote:
Wouldn't that look a bit...gruesome to cow lovers :P?
cow lovers? i guess if there are such a thing, and they play coh, and EF mod, yeah.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#95264

Re: [WIP] Mozhaysk (6)

stealthattack1 wrote:
Fishhunterx wrote:
Wouldn't that look a bit...gruesome to cow lovers :P?
cow lovers? i guess if there are such a thing, and they play coh, and EF mod, yeah.


Well I mean animal lovers :P. And if Im correct Indians consider cows sacred. Not being sterotypical thats what I was told in school back then :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#95267

Re: [WIP] Mozhaysk (6)

hmm. i know what you mean. i guess if they dont like it they can complain and then well change it. but even "they" have to realize that whether they like it or not, cows die.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#98217

Re: [WIP] Mozhaysk (6)

Hey guys im back with a minor update on my map. After getting some good feedback from the pictures, i decided make some more damage to the fields and fecens as suggested. Oh and a few more trenches  ;D  ;D  ;D 


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Last edited December 9, 2011 at 2:16 PM by Snugz

#98218

Re: [WIP] Mozhaysk (6)

Awesome work  ;).
I identify as a four-eyed bird man. /s
#98221

Re: [WIP] Mozhaysk (6)

Looking good. Great to have you back working on this. Can we expect playtests to begin soonish? It might be able to make it into the next patch.
If you get into an argument with me, you're wrong.
#98223

Re: [WIP] Mozhaysk (6)

Grr... I spotted something. You probably placed a wrecked pak which can be salvaged.
I identify as a four-eyed bird man. /s
#98225

Re: [WIP] Mozhaysk (6)

Walki wrote:
Awesome work  ;).


Thanks  :)

GodlikeDennis wrote:
Looking good. Great to have you back working on this. Can we expect playtests to begin soonish? It might be able to make it into the next patch.


Thanks Dennis! TBH i don't really know when the map will be rdy. The problem is that i have very high expectations to myself when mapping, and i usually make something and then decide to deleate it again  :-[ For instance im gonna deleate the whole milk factory now because i dont feel it fits the map, and i got a new idea for something better.

Walki wrote:
Grr... I spotted something. You probably placed a wrecked pak which can be salvaged.


I placed the "pak38_MapObject" I can't remember is that salvageable aswell? Nice spot there Walki, gonna test later to see if its a problem.
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#98228

Re: [WIP] Mozhaysk (6)

Snugz wrote:
GodlikeDennis wrote:
Looking good. Great to have you back working on this. Can we expect playtests to begin soonish? It might be able to make it into the next patch.


Thanks Dennis! TBH i don't really know when the map will be rdy. The problem is that i have very high expectations to myself when mapping, and i usually make something and then decide to deleate it again  :-[ For instance im gonna deleate the whole milk factory now because i dont feel it fits the map, and i got a new idea for something better.


lol...you're gonna create a fucking masterpiece with that mentality.  :D

Keep it up!  Its much better than some other scrubs who just release total shit and then make excuses about how EF needs noob maps.  Grrrrrr!!!!

Last edited December 9, 2011 at 7:25 PM by Yauz

#98229

Re: [WIP] Mozhaysk (6)

Yauz wrote:
Snugz wrote:
GodlikeDennis wrote:
Looking good. Great to have you back working on this. Can we expect playtests to begin soonish? It might be able to make it into the next patch.


Thanks Dennis! TBH i don't really know when the map will be rdy. The problem is that i have very high expectations to myself when mapping, and i usually make something and then decide to deleate it again  :-[ For instance im gonna deleate the whole milk factory now because i dont feel it fits the map, and i got a new idea for something better.


lol...you're gonna create a fucking masterpiece with that mentality.  :D


QFT! That mentality is vital for a good mapper ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#100173

Re: [WIP] Mozhaysk (6)

@ Snugz: a little update


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