#92563
3 suggestions for vCoH factions, and 1 for Ostheer
Connect territory with Vampire:
Make the Vampire halftrack capable of locking down on own territory - and then it will be "connected". Even if it isnt connected by other territories.
Forward HQ for wehr Def.
Give the defensive doctrine for wehrmacht an ability to upgrade a neutral building to a HQ. It will be like the normal HQ, except it will not be capable of "phase up". If placed in unconnected territory it will connect it like the vampire in the prior suggestion. I think it should cost around 500 manpower.
Commandos trainable from HQ glider
Make the HQ glider capable of training commandos
Finnish winter troops
Give the Ostheer a ability to call in Finnish winter troops. The finnish troops fought a long, tough war agsint the soviet unioin - being on the defensive. Therefore they will be extremely tough when in cover. But average when in the open.
Make the Vampire halftrack capable of locking down on own territory - and then it will be "connected". Even if it isnt connected by other territories.
Forward HQ for wehr Def.
Give the defensive doctrine for wehrmacht an ability to upgrade a neutral building to a HQ. It will be like the normal HQ, except it will not be capable of "phase up". If placed in unconnected territory it will connect it like the vampire in the prior suggestion. I think it should cost around 500 manpower.
Commandos trainable from HQ glider
Make the HQ glider capable of training commandos
Finnish winter troops
Give the Ostheer a ability to call in Finnish winter troops. The finnish troops fought a long, tough war agsint the soviet unioin - being on the defensive. Therefore they will be extremely tough when in cover. But average when in the open.


