Fishhunterx wrote:
They're still very powerful, capable of tacking almost all infantry. I thnik it can rival KCH with an upgrade.
1v1, Guards will rape vet 3 KCH. When you see KCH, just be happy your opponent is investing so much manpower to give your Guards free vet.
This isn't a balance problem with the Guards though. Its a balance problem with KCH because they're just epic fail like no other unit except perhaps the PE Swim. Even with the regeneration bonus they get now, they're still pretty useless versus any other "elite" squad. You pretty much have to spend munitions on the med pack to stand a good chance of winning any fight versus elites.
Vet 3 Grens / PGs fare much better versus Guards, and the latter will actually beat Guards in a 1v1.
To answer the OP on how to use Guards efficiently, just use them as a breakthrough unit as Dennis said. Against Wehr use them in a separate group to flank and kill MGs and also catch snipers on the retreat. Against PE, exploit your initial advantage to the max when the Guards first come out and bully those PG squads into submission before they get vet and come knocking for revenge.
On the other hand, you must retreat well and timely with Guards, because at 45 MP per man and a high upkeep, there's really no way to unfuck yourself if you lose a lot of them.
Last edited September 19, 2011 at 11:09 PM by Yauz