#90228
Things you don't want to see again!
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README
Read this first to avoid seeing just a wall of text :o
This post is devided into sections for a easy read and is about what you don't want to see of recycled units and abilities showing up in the OSTHEER!
The list is in the middle, feel free to add your own or discuss eachothers views.
________________________________________________________
Story behind it!
I can't help but be scared that ostheer will dissapoint in that it won't be unique. When you removed vet for conscripts (which was boring tbh) and instead made them reeinforce easily people said they were bad lategame. Well it isn't hard too choose from the two other buildable squads. Strelky beeing my favorite with close combat MG and flagbearer charging into battle!
I read around in the forums today and see a post where a person claimes that the Soviets needs a HMG because two other factions got it. WELL THATS EXCACLY WHY THE SOVIETS SHOULD NOT!
If you want to play with HMG play wehr or US. The soviets have so many options other than HMG guns they do not need one at all!
So i'm still sitting here wondering, what if the ostheer will include nothing really new and just a mix of the same old units from the other factions.
Now hold on! I do not talk about apperence or stats but purpose and mechanics. A sniper is a sniper even if it got different types of VET bonuses at lvl 2. It is the same gameplay that we have allready mastered with Soviets, Americans and Wehrmacht.
Gameplay only!
This list will not care if a unit is historically correct or nice to look at. But how it affects our gameplay. If it is just a mix of the old factions why not just play them?
We want IS-2943 tank and LKASJDLKASJD infantry because they look cool. Well make a new thread if you want to talk about skins, look and history.
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The list!
Unit - Faction allready using the same concept
Mobile AT guns with crew - Am, Wehr, SU
Been there done that, i want something special for Ostheer
Snipers - SU, Wehr, AM
Id rather see a close combat unit with a silenced gun that has totally different Micro and mechanics. Since the sniper is used and are almost identical for the factions that has it. Exception beeing VET system for Amri and wehr and the upgrade choice for SU.
Standard engineer units - Am, Wehr, PE, SU.
All factions in the game uses infantry to build, i've seen concepts of a vehicle to build for Ostheer, as long as it does not have the ability to rebuild scraped tanks like the 'PE repair tiger', it's unique to them and should stay that way
Radio triangulation and decryption ability - Brits
These abilities are so unique to the Commandos tech three it just can't be touched at all
Resourse draining unit, Funkwagen - Pe
This units ability and strategic possibilities is awesome though little used it is there to be exploited, you got the choice. It's holy for PE.
Locking down sectors like any of the other factions - All factions
Please come up with something unique and fresh! All factions except AMRI and WEHR which are identical have their own way. Please have a brilliant way that they secure sectors
Normal HMG squad - Am, Wehr
Leave this to wehr for the axis, and Americans for the allies. One of the reasons to still play wehr and not any other faction is the MG42... The Am HMG got AP rounds, just make something new atleast.
Adding more in future posts, feel free to discuss!
__________________________________________________________
Last words
Somebody here said that the brits were boring because mechanics like flanking MG's was not as important as to the americans. If you want to flank MG's play the americans. I like the original british because they are something else after hours with the other factions.
Also the PE faction is just great. It includes so many cool new features and i hope the Ostheer will be just as unique if it would be in it's place. What i mean is to have unique aspects unlike all the other factions.
Eastern Front FTW!
My experience with the front so far! :)
It feels like a true expantion to your normal COH experience not by adding thousand units without purpose or place and lots of new techthree abilities that in the end is just for show. If another expantion was made, EasternFront is what that would be like.
README
Read this first to avoid seeing just a wall of text :o
This post is devided into sections for a easy read and is about what you don't want to see of recycled units and abilities showing up in the OSTHEER!
The list is in the middle, feel free to add your own or discuss eachothers views.
________________________________________________________
Story behind it!
I can't help but be scared that ostheer will dissapoint in that it won't be unique. When you removed vet for conscripts (which was boring tbh) and instead made them reeinforce easily people said they were bad lategame. Well it isn't hard too choose from the two other buildable squads. Strelky beeing my favorite with close combat MG and flagbearer charging into battle!
I read around in the forums today and see a post where a person claimes that the Soviets needs a HMG because two other factions got it. WELL THATS EXCACLY WHY THE SOVIETS SHOULD NOT!
If you want to play with HMG play wehr or US. The soviets have so many options other than HMG guns they do not need one at all!
So i'm still sitting here wondering, what if the ostheer will include nothing really new and just a mix of the same old units from the other factions.
Now hold on! I do not talk about apperence or stats but purpose and mechanics. A sniper is a sniper even if it got different types of VET bonuses at lvl 2. It is the same gameplay that we have allready mastered with Soviets, Americans and Wehrmacht.
Gameplay only!
This list will not care if a unit is historically correct or nice to look at. But how it affects our gameplay. If it is just a mix of the old factions why not just play them?
We want IS-2943 tank and LKASJDLKASJD infantry because they look cool. Well make a new thread if you want to talk about skins, look and history.
__________________________________________________________
The list!
Unit - Faction allready using the same concept
Mobile AT guns with crew - Am, Wehr, SU
Been there done that, i want something special for Ostheer
Snipers - SU, Wehr, AM
Id rather see a close combat unit with a silenced gun that has totally different Micro and mechanics. Since the sniper is used and are almost identical for the factions that has it. Exception beeing VET system for Amri and wehr and the upgrade choice for SU.
Standard engineer units - Am, Wehr, PE, SU.
All factions in the game uses infantry to build, i've seen concepts of a vehicle to build for Ostheer, as long as it does not have the ability to rebuild scraped tanks like the 'PE repair tiger', it's unique to them and should stay that way
Radio triangulation and decryption ability - Brits
These abilities are so unique to the Commandos tech three it just can't be touched at all
Resourse draining unit, Funkwagen - Pe
This units ability and strategic possibilities is awesome though little used it is there to be exploited, you got the choice. It's holy for PE.
Locking down sectors like any of the other factions - All factions
Please come up with something unique and fresh! All factions except AMRI and WEHR which are identical have their own way. Please have a brilliant way that they secure sectors
Normal HMG squad - Am, Wehr
Leave this to wehr for the axis, and Americans for the allies. One of the reasons to still play wehr and not any other faction is the MG42... The Am HMG got AP rounds, just make something new atleast.
Adding more in future posts, feel free to discuss!
__________________________________________________________
Last words
Somebody here said that the brits were boring because mechanics like flanking MG's was not as important as to the americans. If you want to flank MG's play the americans. I like the original british because they are something else after hours with the other factions.
Also the PE faction is just great. It includes so many cool new features and i hope the Ostheer will be just as unique if it would be in it's place. What i mean is to have unique aspects unlike all the other factions.
Eastern Front FTW!
My experience with the front so far! :)
It feels like a true expantion to your normal COH experience not by adding thousand units without purpose or place and lots of new techthree abilities that in the end is just for show. If another expantion was made, EasternFront is what that would be like.
Last edited September 15, 2011 at 2:00 AM by Monos
