#90093
The Red Army's support functions are inferior to that of other Allies.
With the exception of the Vehicle oriented doctrine, the Red Army is weak in a 4v4 setting with either Urban Combat or Propaganda War. You'd think Propaganda War would be better, but it's not.
I play against the CPU, and all they have to do is vehicle swarm, and the game is pretty much over because the Tank Hunters are too slow.
Actually, I don't think it would be so bad if the Red Army wasn't so ungodly dependent on Munitions. EVERYTHING costs a TON of munitions. Conscripts aren't good enough to hold down points, they don't get any kind of weapon upgrades unless you play as Urban Combat (for 50 Munitions, which case, why even bother when you can just upgrade a better unit?)
I'm not bad at this game, I know how to win, it's just that the Red Army is so dependent on munitions, coupled with the fact that their infantry are pretty bad until you get Guards, which isn't a fast upgrade either. Not that it should be, but you're basically stuck with crap, and hoping the CPU defends the right spots while you build up your army.
Often times I find myself wanting to produce a ZIS gun, but I see no point because the Axis will simply swarm it, and then they'll die. I could couple them with Tank Hunters, or Strelky/Guards, but that's too much just to defend one point. I could drop an MG nest, but that's 300 manpower and 15 fuel, fuel which I could instead be using on something like an Armory upgrade, or a Tank Hall.
There's no MG squad, the mortar squad is really good though, I definitely like that. Overall I'd say the support side of the Red Army needs to be improved, they're really lacking compared to the other two Allied factions. I see no reason to play as the Red Army unless I just feel like screwing around with the Vehicle doctrine. It sucks, because I really wanted to like the Urban Combat doctrine. I thought a Sniper Ace sounded awesome, but it's so late when you get him, that the only thing I find him good for is artillery. I mean, that late, you're usually fighting vehicles more than infantry, and plus he costs 750, I mean that's way too much for one unit, whether or not he kills every infantry with ease.
I know it seems like rambling, but these are just my thoughts on the doctrines and overall strategy of the Red Army. The only time I ever win, 3v3/4v4 is with the Vehicle doctrine. It's really depressing, it reminds me of back when the British forces were so unbelievably bad that the only option you had was Defense or lose.
I find myself constantly asking myself, "why play as Red Army, other than just because EF features it?"
I'm ready to go back to the Axis after this, there's just no enjoyment in playing as the Red Army unless I'm pigeonholed into using the Vehicle doctrine.
I play against the CPU, and all they have to do is vehicle swarm, and the game is pretty much over because the Tank Hunters are too slow.
Actually, I don't think it would be so bad if the Red Army wasn't so ungodly dependent on Munitions. EVERYTHING costs a TON of munitions. Conscripts aren't good enough to hold down points, they don't get any kind of weapon upgrades unless you play as Urban Combat (for 50 Munitions, which case, why even bother when you can just upgrade a better unit?)
I'm not bad at this game, I know how to win, it's just that the Red Army is so dependent on munitions, coupled with the fact that their infantry are pretty bad until you get Guards, which isn't a fast upgrade either. Not that it should be, but you're basically stuck with crap, and hoping the CPU defends the right spots while you build up your army.
Often times I find myself wanting to produce a ZIS gun, but I see no point because the Axis will simply swarm it, and then they'll die. I could couple them with Tank Hunters, or Strelky/Guards, but that's too much just to defend one point. I could drop an MG nest, but that's 300 manpower and 15 fuel, fuel which I could instead be using on something like an Armory upgrade, or a Tank Hall.
There's no MG squad, the mortar squad is really good though, I definitely like that. Overall I'd say the support side of the Red Army needs to be improved, they're really lacking compared to the other two Allied factions. I see no reason to play as the Red Army unless I just feel like screwing around with the Vehicle doctrine. It sucks, because I really wanted to like the Urban Combat doctrine. I thought a Sniper Ace sounded awesome, but it's so late when you get him, that the only thing I find him good for is artillery. I mean, that late, you're usually fighting vehicles more than infantry, and plus he costs 750, I mean that's way too much for one unit, whether or not he kills every infantry with ease.
I know it seems like rambling, but these are just my thoughts on the doctrines and overall strategy of the Red Army. The only time I ever win, 3v3/4v4 is with the Vehicle doctrine. It's really depressing, it reminds me of back when the British forces were so unbelievably bad that the only option you had was Defense or lose.
I find myself constantly asking myself, "why play as Red Army, other than just because EF features it?"
I'm ready to go back to the Axis after this, there's just no enjoyment in playing as the Red Army unless I'm pigeonholed into using the Vehicle doctrine.
Last edited September 14, 2011 at 6:16 AM by vikingsteve

