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Railroad system

Red Army Suggestions

#89934

Railroad system

A railroad system on certain maps (mainly large maps) would work for any faction.  Could use the train cars to get on/off and have the train run on a timed loop.  It could also be destroyed.  Just an idea.
"Hitler was a vegetarian also."
#89935

Re: Railroad system

Honestly that sounds cool ;D. Straetegic railroads could get troops to whrere they need to go and could be blown up :P

But its probably not going to be implemented b/c it changes core gameplay :'(.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#89937

Re: Railroad system

octodecoy wrote:
A railroad system on certain maps (mainly large maps) would work for any faction.  Could use the train cars to get on/off and have the train run on a timed loop.  It could also be destroyed.  Just an idea.


Idea like idea.

But have you ever seen railroad unit in CoH (not static object)? I don't know also that it is possible to put it to CoH engine. So right now it won't happen.
#89938

Re: Railroad system

Would it be possible to re-skin..lets say a jeep..and link em on a set course.  the tracks could be added later.
"Hitler was a vegetarian also."
#89939

Re: Railroad system

I think that would be hard to animate :-\ ???. Also I dont think there is a train model yet and having 6 rifleman on one jeep looks.....weird?
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#89940

Re: Railroad system

It wouldn't have to be a jeep.  I guess I am just asking if it would be possible to link together multiple units on a path, with graphics for tracks added later. 
  Also, it wouldn't have to disrupt core gameplay, if it could be implemented in a future beta. would be nice to play with.
"Hitler was a vegetarian also."

Last edited September 13, 2011 at 7:11 AM by octodecoy

#89946

Re: Railroad system

With scar it would be possible actually. I think Joint Ops used it once but not as a "transport".
I identify as a four-eyed bird man. /s
#89953

Re: Railroad system

would be very interesting.
"get to the station the last train is about to leave and the enemy are approaching, aaaggghh tiger!"
#89954

Re: Railroad system

The train thing could be a map function on a specific map. Like those maps that have other game-modes.
Won't work?
#89983

Re: Railroad system

This would be intresting to see, I assume this train will be neutral? But may be took over by any faction and then used as troop transports along the rail?
They come for our blood but drown in their own!
#89985

Re: Railroad system

please don't drift out to men of war...  ::)
I identify as a four-eyed bird man. /s
#89987

Re: Railroad system

Tbh I haven't played Men of War, it reminded me of a mission on C&C Generals
They come for our blood but drown in their own!
#89999

Re: Railroad system

USA mission on Generals  ::)
Would be cool to have a special train map
#90009

Re: Railroad system

I think it might not be implemented. Like the mortar bunker on Minsk I never got to try >:(. It was special bunker that was removed for those of you that don't know.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#90018

Re: Railroad system

If this is implemented in EF, it will be on a new gametype, similar to Angoville challenge and not in any normal map.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#90019

Re: Railroad system

New map: Railroad challenge. Control all 5 stations :D
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#90047

Re: Railroad system

Ofcourse it would be a special map. LoL, not all maps have railroads, and if you could build railroads in CoH with the engineers xD haha, that would just be too crazy.

But yeah, instead of normal VP's you could have Vp's at the railroad segments, where controlling the railroad is key to victory.

=) ... The player with most VP's can board the train and choose it to move or halt by clicking on it. If it moves all units in the station will enter the train. And will be able to leave at the next station.

It's fast transportation but it can be blown up by AT weapons and mines along the track.

#90049

Re: Railroad system

This sounds like a neat idea. I really do love it, I have a certain affection for railroads, infact I live not 15 meters from a rail track.

The only issues is that it destroys core mechanisms in the game and thus can not and will not be included in PVP matches.

That being said there is nothing stopping Walki and Rizz from coming up with an evil plot to make a railroad challenge :)
"Balancers are 10 a penny"
#90079

Re: Railroad system

Now we can reinact battles with railroad. Hooray! :D. Like the scene from enemy at the gates :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#90146

Re: Railroad system

blackbishop wrote:
If this is implemented in EF, it will be on a new gametype, similar to Angoville challenge and not in any normal map.


+1

I would even think of an SP mission where you arrive with a train, e.g. on the way to Stalingrad, you have to move your troups down to the Wolga, then a cutscene shows how you cross the river by boat (a modified barge can be used here), then you start to fight the Germans.

On the other hand, it could work as a supply train in a German mission where the train is constantly attacked by Partisans and  some light guns, you have to defend the train with some light equipment (Infantry guns, Landsers, MG-34s,...).

It wouldn't even be hard to animate that. Just let the weels turn. Well, the steam locomotive may be hard to animate, but it would pay off definitely.

If I think about these ideas, it would add a unique atmosphere to SP missions.

Just to give my opinion.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#90164

Re: Railroad system

i want a Panzerzug (armoured train). A new model has to be made animated and skinned. But it would be awesome. These trains were crucial to secure the supply of german troops.

fast forward to 2:10

Die Deutsche Wochenschau 1943-10-20 Panzerzug im Osten
#90188

Re: Railroad system

AHHHH!! I cant understand what they are saying! Someone translate 2:10 :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#90223

Re: Railroad system

TELL THE MAP MAKERS!
#90224

Re: Railroad system

Monos wrote:
TELL THE MAP MAKERS!


What exactly do you want to tell
us? :)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#90239

Re: Railroad system

Make a map with railroads. Where the concept is to have trains running on the tracks. Then make or get someone to make a challenge out of it where trains runs on the tracks and are a key to gameplay.

:D
#90253

Re: Railroad system

80cm Railway guns could be added to the list...for Germans at least.
"Hitler was a vegetarian also."
#90283

Re: Railroad system

Guys making this would take a lot of time cause you need to check every single railroad part if it is destroyed or still intact and I don't think the CoH Engine is done for such things.
I identify as a four-eyed bird man. /s
#90284

Re: Railroad system

octodecoy wrote:
80cm Railway guns could be added to the list...for Germans at least.


No railway guns in EF IIRC.
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#90288

Re: Railroad system

walki1 wrote:
Guys making this would take a lot of time cause you need to check every single railroad part if it is destroyed or still intact and I don't think the CoH Engine is done for such things.


Than the train can only drive in the beginning of the mission and then stops.

Soldiers arrive at the front (ingame clip) than you take control.
#90291

Re: Railroad system

Soviet campaign could include such a mission where you arrive by train!

#90298

Re: Railroad system

Monos wrote:
Soviet campaign could include such a mission where you arrive by train!




This is what I said some posts above.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#90300

Re: Railroad system

Well i agree with you  ;)
#90363

Re: Railroad system

i think soviets used armored trains too if i remember right, though getting such things in game or anything multiturreted would be a long shot
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#90367

Re: Railroad system

tiger205 did animate a multiturreted tank. ehhhm he did at least 2 tanks with multiturrets
#90368

Re: Railroad system

IIRC Darbladecr also animated multiturreted tanks for the upcomming WW1 mod.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#90389

Re: Railroad system

Anyone that's ever played JointOps mod for Company of Heroes probably knows the level "Liberation", where you have to assault a town with something like 20 88s, shitload of mines, and about 450 pop worth of panthers and other crap with nothing more then a few rifles and a sherman or two.

Anyways, "reinforcements" arrive by railroad--a train pulls up and squads of infantry pop out. The train isnt its own entity, merely an animation put over a spawn thats right next to a railcar.

I think it would be easy to slap the map object over a unit, or even just create a new entity. You can also have it put on a fixed path and run it in a ring around the map or whatever, just put the tracks in later. This would make a great addition to a gamemode that involved the russians attacking X german outpost--the Soviet level "Ring of Steel" in Call of Duty: World at War comes to mind...
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#90509

Re: Railroad system

Whenever I see trains in COH I always think of the drivable trains in Blitzkrieg.

I would love to see something similar in the EF mod.
Есть добровольцы? Я и не думал.
#93999

Re: Railroad system

sry if this was added above but maybe roos would work they are like trains eny hoo :)
#94307

Re: Railroad system

Alorios wrote:
sry if this was added above but maybe roos would work they are like trains eny hoo :)

roos are an abomination along with bergtigers.
#94326

Re: Railroad system

actually, there's moving train. in Joint Ops or European Assault mod.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#94719

Re: Railroad system

I do like this idea very much, Its just implementing it may be a problem.

The Soviet Union used armoured trains to a great degree during World War 2 having them fill various roles such as Troop Transports, Anti-Tank rail road car, Anti-Aircraft rail road car, Command Centre etc...

There were also two types of trains Armoured and Unarmoured.

Armoured usually involved armour plating and a large portion of defensive weapons, AT, AA, HMG.

Unarmoured were usually used to transport Vehicles and Ammunition

The Germans and Polish also used trains during WW2.
They come for our blood but drown in their own!
#95292

Re: Railroad system

Krupp K5 A.K.A  German leopold Gun anyone?
He who seeks peace, must be prepared for war
-- Claudius

When the Ostheer come out the only matches you will see online will be Soviet/Soviet vs Ostheer/Ostheer.

R.I.P Britain, America, PE, Wermacht
#96038

Re: Railroad system

Darkjolly wrote:
Krupp K5 A.K.A  German leopold Gun anyone?


Too big for a CoH map, the min range of it would be out of the map I guess to get realistic firing degrees.
I identify as a four-eyed bird man. /s