#89384
[1.51] Tank Riders
I'll be blunt. There's a serious problem with the Tank Rider call-in that I think the balance team overlooked.
Currently, the call in gives PPS43 guards and a T34/76 or 85.
Tank Riders call-in cost:
TOTAL OF: 650 mp (regardless of cannon)
Here are the normal unit costs:
T34/76: 360mp 70 fuel
T34/85: 400mp 80fuel
PPS43 Guards: 340mp, 60 mun
TOTAL OF: 700-740 manpower, 70-80 fuel, 60 munitions
Its a difference of 50-90 manpower, 70-80 fuel, and 60 munitions. Not to mention that the Tank Guards are invulnerable to small arms when on the tank. The call-in is also instant, instead of having a build time like the normal units, and also bypasses all prerequisites, such as the Tank Hall.
I don't think the balance team intended this, and it was probably just overlooked, but fix this shit.
Currently, the call in gives PPS43 guards and a T34/76 or 85.
Tank Riders call-in cost:
TOTAL OF: 650 mp (regardless of cannon)
Here are the normal unit costs:
T34/76: 360mp 70 fuel
T34/85: 400mp 80fuel
PPS43 Guards: 340mp, 60 mun
TOTAL OF: 700-740 manpower, 70-80 fuel, 60 munitions
Its a difference of 50-90 manpower, 70-80 fuel, and 60 munitions. Not to mention that the Tank Guards are invulnerable to small arms when on the tank. The call-in is also instant, instead of having a build time like the normal units, and also bypasses all prerequisites, such as the Tank Hall.
I don't think the balance team intended this, and it was probably just overlooked, but fix this shit.


