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Armory upgrades

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#88204

Armory upgrades

Of the armory upgrades in [IP address redacted], which get retroactively applied to existing units of that type and which only apply to new units? Sometimes it's tough to tell.

For instance, Men Against Tanks... does that upgrade existing tank hunters or just improve new ones you make after the upgrade?

I'm aware the mortar upgrade definitely doesn't affect existing medium mortars - only new mortars are heavy mortars. But what about the ZiS anti-tank gun upgrade? I'm assuming not for the 85mm gun upgrade on tanks, but do existing guard squads become shock guards after that upgrade?

It would be neat if a) there was a definitive list here, and b) if the mouse-over on screen said explicitly one way or another for each of the upgrades.

And apologies in advance if I've missed something obvious somewhere that already makes this clear.

Last edited September 1, 2011 at 3:38 PM by AllRoundGoodEgg

#88206

Re: Armory upgrades

Man against tanks was the only upgrade for all the existing squads until 1.400. Besides, it's not hard to detect if man against tanks improve all the squads or only new ones.

The Red Flag and Shock Guards joined to that group in 1.501 as the changelog says.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#88208

Re: Armory upgrades

Actually, in mid combat that's the last thing anyone wants to be doing - zooming in to see whether the squad is carrying another anti-tank rifle or not. Better to just simply know before clicking the upgrade button. In fact, even better to know before starting the game so you can factor it into your build order.

Thanks BB. The definitive answer helps heaps. <thumbs up>
#88209

Re: Armory upgrades

Well, I don't say it's not confusing though, because every other upgrade bring a new squad/vehicle to the game so, if no one says(ingame) that affects ALL the squads you will guess it does the same because, 75% of the upgrades do it. Perhaps we could add a label to those three upgrades.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#88214

Re: Armory upgrades

Sounds good.

Post Merge: [time]1314859475[/time]

Another thought on how to represent that (and I'm not saying we shouldn't consider doing both, but it's just something else to think about) is to change the names of the units to their upgraded names.

When you create a mortar unit and select it on the battlefield it says that it's a Medium Mortar. Do the same after the upgrade and your new unit will say Heavy Mortar. It's a very quick clue of the upgrade status of the unit you selected in the heat of battle.

Why not the same for the others?

Upgrade anti-tank guns and the upgraded ones are Veteran ZiS guns. Upgraded Guards are just 'Guards' though. If they became 'Shock Guards' it'd be very clear. Same for the others:

Strelky > Red Banner Strelky
Tank Hunters > Elite Tank Hunters

By actually changing the name of the existing units (as well as new ones you produce), it becomes very clear at a glance.

As I say, just a thought of how to represent that for easiest playability during battle.

Last edited September 2, 2011 at 7:59 AM by AllRoundGoodEgg

#88345

Re: Armory upgrades

^^ I like this idea man, this could be nice.
#88368

Re: Armory upgrades

I agree. Will see what can be done.
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#88373

Re: Armory upgrades

Because someone created a topic about this I'm going to post my idea here too!
I would suggest this so you need to "specialize" a little bit more when playing soviet :P.

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I identify as a four-eyed bird man. /s
#88405

Re: Armory upgrades

Its a pretty good idea as it focuses on the idea that you will not be going for all the upgrades, rather get a few special unts to support your army.

However it assumes that you probably wont get all the upgrades and sort of forces you to chose you things carefully :-\. I happen to like getting all the upgrades :P. But now that will be more expensive.

Also I dont think the support upgrades should be there.
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Om Nom Nom Nom
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#88425

Re: Armory upgrades

Personally, I pretty much like it the way it is - the Soviets have flexibility and no T3 building, and that's their 'thing'. It's well balanced now, and I feel it works.

I'd rather the devs could focus now on the Ostheer. I'm not saying this isn't something they should never consider - if they have spare time, okay. But how likely is that!?!? Spare time, eh? <laughs>
#88476

Re: Armory upgrades

AllRoundGoodEgg wrote:
Personally, I pretty much like it the way it is - the Soviets have flexibility and no T3 building, and that's their 'thing'. It's well balanced now, and I feel it works.

I'd rather the devs could focus now on the Ostheer. I'm not saying this isn't something they should never consider - if they have spare time, okay. But how likely is that!?!? Spare time, eh? <laughs>


Devs have always been focusing on Ostheer. The Balance team has jurisdiction to take care of any soviet adjustments.
"Balancers are 10 a penny"
#88507

Re: Armory upgrades

Focussing on the Ostheer is all I do :P

That said, I did make a simple little model for the Soviets today ;D
#88538

Re: Armory upgrades

QuoteThat said, I did make a simple little model for the Soviets today ;D


It's simple? for you at least :P.
I identify as a four-eyed bird man. /s
#88539

Re: Armory upgrades

walki1 wrote:
QuoteThat said, I did make a simple little model for the Soviets today ;D


It's simple? for you at least :P.


I guess it's a weapon or grenade or some accessoire  :P
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