#88032
Soviet 1.501 Command Squad, CP .76mm 1927 emplacement and Naval Inf.
Just a couple comments about the new patch.
Is it just me or has soviet cp gain been reduced? It seems like it takes much longer to gain cp then before. I don't know if this was changed across the board or just for soviets.
Was the command squad damage reduced? I find myself not building it anymore as it seems much more fragile and seems to do much less damage. In turn it seems to gain vet much slower because of this.
The 76mm emplacement takes 4 cp to get too. On top of that it is around 360 req and 60 fuel for what I feel is in an inferior 20mm gun. It's rate of fire is slow, but I guess is compensated by area of effect damage. It also seems to do min damage to armor. By contrast the PE can call in luftwaffe eng after 3 cp and build their 20mm flak for a reduced cost in both req and fuel. The gun does great damage against inf, and solid damage against light armor. I think this situation is also compounded by the fact that CP seem to take a lot longer to build up then before (though I could be imagining ).
I know it was felt Naval inf was OP hence the reduction in strength and unit size. My question is why are the weapon sets now exclusive of one another? I enjoyed the jack of all trades approach before, similar to rangers when upgraded. Anti tank, as well as anti inf, as well as grenade type weapon after research. Just wondering why the one or the other change?
I also like to add thanks for all the hard work. I continue to enjoy this mod and CoH because of it. Can't wait for the Ost.
Is it just me or has soviet cp gain been reduced? It seems like it takes much longer to gain cp then before. I don't know if this was changed across the board or just for soviets.
Was the command squad damage reduced? I find myself not building it anymore as it seems much more fragile and seems to do much less damage. In turn it seems to gain vet much slower because of this.
The 76mm emplacement takes 4 cp to get too. On top of that it is around 360 req and 60 fuel for what I feel is in an inferior 20mm gun. It's rate of fire is slow, but I guess is compensated by area of effect damage. It also seems to do min damage to armor. By contrast the PE can call in luftwaffe eng after 3 cp and build their 20mm flak for a reduced cost in both req and fuel. The gun does great damage against inf, and solid damage against light armor. I think this situation is also compounded by the fact that CP seem to take a lot longer to build up then before (though I could be imagining ).
I know it was felt Naval inf was OP hence the reduction in strength and unit size. My question is why are the weapon sets now exclusive of one another? I enjoyed the jack of all trades approach before, similar to rangers when upgraded. Anti tank, as well as anti inf, as well as grenade type weapon after research. Just wondering why the one or the other change?
I also like to add thanks for all the hard work. I continue to enjoy this mod and CoH because of it. Can't wait for the Ost.


