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street fighting

General Discussion

#87276

street fighting

what r ur thoughts on it
#87282

Re: street fighting

If you were too lazy that you typed "r" instead of "Are", I am going to be just as equally lazy and say "No" instead of "Yes".

You've got to state reason behind the thread...otherwise it's just pointless. Posting your own thoughts would be nice.
"Balancers are 10 a penny"
#87285

Re: street fighting

Right buddy, try to make your posts a tad more eloquent you don't want them looking like some crap that you just texted to your friends. This ain't an English class, but some of out foreign friends don't enjoy reading leet.

EDIT:Damn Cranial, you beat me to it.
#87308

Re: street fighting

To answer you short Q 8), street fighting has improved, but it simply enhances your units abilty to fight. It nice but perhaps not game changng which is why its weird its the last CP ability :P. Double flamers on you sturm engineers are fun though  ;D. Its not one of those abilites that you necessarily focues on obtaining like KT. Its more of a plus like PE sprint :)..
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#87337

Re: street fighting

What is the difference between phosphorus grenades and molotoves?

Are phosphorus grenades any good vs vehicles? 
#87340

Re: street fighting

I think one does more damage ??? And I think phosphorus cost muni. But I am not sure ???
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#87346

Re: street fighting

Fishhunterx wrote:
I think one does more damage ??? And I think phosphorus cost muni. But I am not sure ???


Yes, Phosporus Nades costs 15 ammo, Molotov are free.
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#87364

Re: street fighting

Both the molotov burn and explosion are far weaker than phosphorous explosion and burn. The phosphorous initial explosion is akin to the nuclear US pineapple. Of course phosphorous nades also have a grenade timer whereas molotovs explode on impact.
If you get into an argument with me, you're wrong.
#87485

Re: street fighting

Urban strat is my fav and i ve been starting to use it way more in pvps since 1.5.First things first thank u for fixing the booby traping/medic truck bug button and incenderiay traps are awsome!but like fishhunter was saying putting street fighting as 3CP and at the top was a little too much.becuase when i play VP500, standard and random normally...i dont even get street fighting intill theres 30sec left of the game.by that time im still just holding VPs with vstrelky and upgraded tankhunters and dont even have strumovie ingenery yet.Either try to  give some other ability that relates to inf tactics because i always wanted to have that scene on a dark urban map (dom palvov) of my strumovie burning out the hidden bunkers and my strelky next to them throwing nades through a building window full of half health retreating volks grenadiers (kind of like stalingrad) (:
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
-FOXYJAGER

Last edited August 28, 2011 at 8:33 PM by FOXYJAGER

#87571

Re: street fighting

Are phosphorous grenades effective against vehicles?
#87607

Re: street fighting

thatguy wrote:
Are phosphorous grenades effective against vehicles?
PE incendiaries are very effective in causing engine criticals. 1.5.01 Molotovs somewhat less so. Phosphorus should be the same.

I am somewhat disappointed in the change to partizans from Boobytraps to incendiary traps. The ability to booby trap an SP and mop up the remnants with your Partizans for fun and profit is hard to beat. Was this changed as a balance item?

Re partizan demolitions: I tried wiring a bridge for demo. The first mp expenditure yielded 2 charges set, no detonator. The second mp expenditure yielded one more charge being set, still no detonator. Am I doing something wrong or is there a bug here. Building charges worked fine.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#87616

Re: street fighting

Against bridges, you need all 4 charges to be set to be able to detonate them.

Booby traps were replaced because they were too copy/paste. The incendiary trap is rarely used yet is quite a cool device so we went with that. Booby traps also caused problems in SE/Urban matchups where neither player would know who's trap was being set off.
If you get into an argument with me, you're wrong.
#87798

Re: street fighting

And Abusive because they could come anywhere from the map and start booby trapping. Though I didn't help stop that myself ;D
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#87908

Re: street fighting

Seeme and your partisans !! ;D On Orel u stole my friends flak at his base and killed half his PGs before they left his base!!well anyways thax for not dorping like the rest of your teamates ???,I mean we finally get across the river and win one little battle so all hope was lost??!?!?thx though because u guys had a great chance to come back at the end if nobody droped but very GG by the way one of my best EF games
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
-FOXYJAGER
#87915

Re: street fighting

I really like the incendiary trap. It might not be quite as effective, but it's very, very cool.

Street fighting on the other hand feels... Well... Useless.
#87919

Re: street fighting

Dot.Shadow wrote:
I really like the incendiary trap. It might not be quite as effective, but it's very, very cool.

Street fighting on the other hand feels... Well... Useless.


It provides some pretty nice bonuses making infantry more viable in late game, much like RBS with the phosphor nades. With the additions we made it makes street fighting more effective late game.
"Balancers are 10 a penny"
#87923

Re: street fighting

That might be true, it doesn't feel like something which should be at the end of a doctrinal tree. More of a mid tier thing. I mean, it's not even close to what God of War or the IL-2 strikes deliver.
#91334

Re: street fighting

The street fighting ability in theory is a good idea but it just comes too late. With all the infantry related doctrines, you get the bonuses/special units early. You use these early bonuses to push the enemy off the high fuel points so you don't get ground down by vehicles etc. At the stage it comes into play, anti-tank or artillery would be much more useful. 
#91378

Re: street fighting

Maybe we should switch KV-2 and Street fighting. SF seems to come to late to heavily change the game :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"