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Volks MP-44s

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#86582

Volks MP-44s

Often times i will get lucky and a large group of russians will run close by one of my mgs. While they are all being fired upon, and crawling on the ground, i will usually try and run my volks w/ MP-44 upgrades right in the middle of the crawling blob. For some reason or another, this doesn't work to well. Usually the blob kills my volks. My question is, what is the best way to use MP-44 volks. Should you keep them a few centimeters from the blob and fire, or is the correct method to run them right into the blob? Also, I know it is probably listed, but could you give me a quick synopsis of what the volks gain through veterancy.
Volks are probably my favorite unit in the game, I build tons of them, so I want to figure out how to use them most effectively. Any advice or strategy would be helpful.
#86583

Re: Volks MP-44s

You mean MP-40 right.
And you should use cover  ::)
#86584

Re: Volks MP-44s

Yeah MP-40s, my bad. It seems like when the russians are crawling around they are still pretty effective. I would imagine that their fire rate decreases as they crawl though.
#86590

Re: Volks MP-44s

MP-40s accuracy is really bad on the move. Try keeping the squads in heavy cover until you have veterancy for them.
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#86598

Re: Volks MP-44s

Upgrade your volks to vet 2. Your problems should disappear
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#86610

Re: Volks MP-44s

They do seem a lot tougher at vet 2. I didn't know their accuracy was so bad on the move. Does anyone know what bonus they get at vet 2?
#86624

Re: Volks MP-44s

Tankbuster wrote:
Upgrade your volks to vet 2. Your problems should disappear

It wont if you will keep running Volks into an enemy blob. MP40 work only when stationary. Its a part of a fraction desiogn. Wehrmacht in early game lacks offensive power.
#86626

Re: Volks MP-44s

At Vet 1 Volks get Hp regeneration. At vet 2 the recieve less damage, suppresion and larger sight radius(but not significant amounts of either). At vet 3 they gain more health.

Vet 2 is probably what you need. Although I would recommend they stay with your MG, considering the fact your Mg is probably in cover too that way they cant get to close to your MG or get shot by your volks.
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#86654

Re: Volks MP-44s

Fishhunterx wrote:
Vet 2 is probably what you need. Although I would recommend they stay with your MG, considering the fact your Mg is probably in cover too that way they cant get to close to your MG or get shot by your volks.

As I remember vet2 = orly 5% less recived dmg. To all wechrmacht infantry vet 3 = +20% HP. Even both of those bonuses wont make Volks much stronger. They will never be like Rangers (lead the way unit).

Vet 1 HP regeneration on the other hand is useful becouse it effects all 5 man. Vet 2 sight increase and 1.25 capping speed (after skirmish phase) and very low reinforce cost and blitz nades (all five man throw them) are things that make Volks usefull in non defensive actions.
#86680

Re: Volks MP-44s

Paciat is right, it's only a 5% reduction in received damage at vet 2. Volks don't get great vet compared to say, grens.

Volks throw 3 nades at a time with Assault nades. 4 man squads throw 2 and KCH throw 1.
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#86709

Re: Volks MP-44s

They make the most effective nade squads and their faust can knock around enemy vehicles but consume muni in the longrun.

Don't run around with MP40s, even with Inspiring Speech. (Unless in blobs?) They work better behind cover and in a stationary mode like the others said.
"Balancers are 10 a penny"
#86781

Re: Volks MP-44s

What is a nade squad??

Post Merge: [time]1314292739[/time]

Oh I imagine that means Grenades. When throwing those assault grenades, do they do any damage to stuff in buildings? They are pretty great at stunning things on the ground. Are assault grenades useful for anything except stunning infantry?

Last edited August 25, 2011 at 5:18 PM by FLgator

#86792

Re: Volks MP-44s

Assault grenades are abusive IMO. The stun radius is ridiculous and bad for gameplay and I would personally like them to go back to how they used to be, a barrage of normal grenades.

They do exactly the same damage to units in buildings. Grenades aren't damage mitigated by cover. You might have difficulty actually hitting the units though with good effect.
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#87412

Re: Volks MP-44s

with mp40 volks you should run from cover to cover if you need to get closer.
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