#85528
My Concept for an Afrika Korps Mod
When I first became interested in WWII back in the 1960's I became fascinated by the war in North Africa. I later received a copy of Avalon Hills Afrika Korps for my thirteenth birthday. I have a dream, a vCoH Mod based on the North African Campaign(s).
The Concept: Develop a vCoH mod that will incorporate the historical aspects of the North African Campaign while still being balanced enough for PvP with vCoH style alternative factions. TO&E's will be historical with the capability to upgrade obsoleted units. Research Options will unlock later technical developments. The Logistical difficulties of North African Operations will be prominently featured.
Well that sums up the basic concept. Whether I ever get the DAK Mod off the ground is moot at this point. No Development Team is currently planned. AND I HAVE NO INTENTION OF STARTING OFFICIAL WORK UNTIL EF_OSTHEER BECOMES DOWNLOADABLE. There is a limit to the number of animators, modellers and skinners available. EF needs You now! Mappers who wish to try their hand at Afrika suitable maps or A.I. Coding Weenies should contact me. Comments?
The Concept: Develop a vCoH mod that will incorporate the historical aspects of the North African Campaign while still being balanced enough for PvP with vCoH style alternative factions. TO&E's will be historical with the capability to upgrade obsoleted units. Research Options will unlock later technical developments. The Logistical difficulties of North African Operations will be prominently featured.
- Three factions are contemplated: Axis, Commonwealth, Amis. One HQ for each faction will incorporate "Allied Forces" Initial selection of a "Command Element" will further qualify this, (Italian/ Vichy for example). A similar initial selection of "Logistics Squad"/"Supply Yard" will toggle an "Afrika"/ "Conventional" Logistics system for PvP Balance.
- Each Faction will have available Battle Group Call-ins available similar to Amis And PE. The composition and cost of Battle Groups will vary over time to reflect the current Tech Levels and Operations which were so much a part of the see-saw nature of combat in the Theater.
- Doctrines will include: Prioritize Afrika", "Capture Malta", "Italian War Machine", "Increased Commonwealth Involvement", "Unconventional Warfare Section", "F.C. Fuller". Faction units that were actually produced will be available for use in Afrika, but with restrictions. The "Logistics/Supply Yard" option may be used to introduce Pz V's, Firefly/Comets, etc for PvP Play.
- Anti-Tank/Tank Warfare will be highlighted. Each Faction will have the ability for global passive tactical upgrades: Camouflage, Hulldown, sand mobility, smoke screens, etc. Dual purpose weapons will all have AP/HE selector switches, (no cost but radically different performance vs hard/soft targets).
- Engineer units will be two-part types when upgraded. Defensive operation upgrades will split the squad into a HMG/Build Squad with lock-down. Assault Engineers will become SMG/flamethrower squads, Engineering support squads minesweeper/demolition squads.
- Half tracks will all be individually upgraded to various weapons platforms/ abilities.
- Infantry weapons upgrades will be overhauled. AT weapons in particular need addressed. Vanilla AT rifles with tread breaker ability will replace the Shreks, Panzerfausts and Piats of 1943 onwards. All mortars will have a passive smoke barrage with a long cool-down rate. Only one BAR/LMG per squad. ATRs, SMGs, MGs upgradable as appropriate. Squads will be able to recover weapons even if they can't use them.
- Veterancy is to be PE/Soviet style hybrid.
- Maps will be several types. Campaign Maps, Historical type maps, and good/interesting PvP maps. I wish to try out some asymmetrical resource maps for PvP use as well. No 4x4 maps will be considered in general.
- Persistant Campaigns of of two types are being considered. OF style campaigns and a solitaire switch campaign where if you lose a scenario you switch to the opposing faction for the next scenario.
Well that sums up the basic concept. Whether I ever get the DAK Mod off the ground is moot at this point. No Development Team is currently planned. AND I HAVE NO INTENTION OF STARTING OFFICIAL WORK UNTIL EF_OSTHEER BECOMES DOWNLOADABLE. There is a limit to the number of animators, modellers and skinners available. EF needs You now! Mappers who wish to try their hand at Afrika suitable maps or A.I. Coding Weenies should contact me. Comments?
孫 The
子 Art
兵 of
[b] 法 War
EF_v1.7.10
子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell
兵 of
Sun Tzu says: In warfare one compels and is not compelled by others
[b] 法 War
