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Ostheer Update 9 - HQ and Gruppen Post Video

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#85236

Re: Ostheer Update 9 - HQ and Gruppen Post Video

we are working on the next patch (which will not include ostheer)

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#85243

Re: Ostheer Update 9 - HQ and Gruppen Post Video

Singdarklighter wrote:
awesome video!!
I know Ostheer is important
but it is possible to have a upload (maybe 1.41?) that have fixed some of the bug metioned in ''[1.4] List of known issues''?
I really hate comp spamming KV2...


Next patch is coming soon.
"Balancers are 10 a penny"
#85244

Re: Ostheer Update 9 - HQ and Gruppen Post Video

Cranialwizard wrote:
Singdarklighter wrote:
awesome video!!
I know Ostheer is important
but it is possible to have a upload (maybe 1.41?) that have fixed some of the bug metioned in ''[1.4] List of known issues''?
I really hate comp spamming KV2...


Next patch is coming soon.


Yay!  8)
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#85248

Re: Ostheer Update 9 - HQ and Gruppen Post Video

Moonwalker wrote:
Cranialwizard wrote:
Singdarklighter wrote:
awesome video!!
I know Ostheer is important
but it is possible to have a upload (maybe 1.41?) that have fixed some of the bug metioned in ''[1.4] List of known issues''?
I really hate comp spamming KV2...


Next patch is coming soon.


Yay!  8)


+1
That's great!
#85401

Re: Ostheer Update 9 - HQ and Gruppen Post Video

Seeme wrote:
I think earlier in the war they wore Helmets but when there factories got bombed, they could only make Hats.


I dont know actually. Perhaps. I know that in vCOH the volks have caps and the grenadiers helmets to make the grenadiers look more like regular german soldiers and the volks to be drafted 3 weeks boot camp soldiers XD

IRL it was more of a choice to the soldier himself if he wanted to wear a helmet or not. It protect slighly agansinst shrapnel but its kind of heavy. Enough Off topic!

Yay Patch! :D Its really great to see that this mod is making progress and just doesnt die away like many others! Great job guys! We appreciate it! :D
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#85588

Re: Ostheer Update 9 - HQ and Gruppen Post Video

blackbishop wrote:
Honestly I wouldn't worry about the size of the buildings for Ostheer ;).


I wouldn't either..... but it would be weird if there was a vehicle or something that was produced out of a structure that was smaller than the produced unit.
Guards of the Red Army. Today, the German Reich is done away with!
#85593

Re: Ostheer Update 9 - HQ and Gruppen Post Video

I don't think that really matters in CoH :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#85615

Re: Ostheer Update 9 - HQ and Gruppen Post Video

British Armour truck :P
If you get into an argument with me, you're wrong.
#85623

Re: Ostheer Update 9 - HQ and Gruppen Post Video

When will you guys make a move about WW2?
(un)official forum troll
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In Soviet Russia, Forum troll You!
#85691

Re: Ostheer Update 9 - HQ and Gruppen Post Video

I think the developers never said they were going to make a ww2 movie.
Guards of the Red Army. Today, the German Reich is done away with!
#85692

Re: Ostheer Update 9 - HQ and Gruppen Post Video

Oh c'mon, making an entertaining trailer is difficult enough as it is ;)
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#85693

Re: Ostheer Update 9 - HQ and Gruppen Post Video

WartyX wrote:
Oh c'mon, making an entertaining trailer is difficult enough as it is ;)

QFT :P
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#85738

Re: Ostheer Update 9 - HQ and Gruppen Post Video

Tunic for the Heckenschütze got terrible colouration. Never exists in this way in WW2 for German army. Your skin maker watched too much "Enemy at the gates" I guess ;D. Better and historicaly correct would be some camo like a Splinter smock with hood. The hood got a net to cover the face. That was what German snipers wore in the russian campaign.

Regards, Caen44.
#85748

Re: Ostheer Update 9 - HQ and Gruppen Post Video

And this is why we are playing a game not fighting a war, Caen.

He is supposed to look unique and the Devs choose to give him this particular tunic camo, so you can tell him apart from everybody else, plus he isn't a sniper, he is more of a Marksman than a Sniper, because he doesn't use a sniper rifle, he uses an MKb42 w/ scope to provide MID-CLOSE RANGE support, not long range support
#85752

Re: Ostheer Update 9 - HQ and Gruppen Post Video

The video has saturated his tunic a little so it seems much more luminous than it actually is. I am well aware the tunic isn't historically accurate and I don't really care, just like Relic didn't really care. It's very difficult to find uniforms that are different enough from the other factions to warrant making and since the Ostheer is an early-mid war faction we want to use as little camo as possible.

Also, there's nothing wrong with a little movie inspiration... game developers do it pretty much constantly...

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^^
You can't tell me that doesn't look like a screenshot from a freakishly realistic future Company of Heroes. Anyway, I digress.
#85755

Re: Ostheer Update 9 - HQ and Gruppen Post Video

Shaving Private Ryan?  ;D
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#85765

Re: Ostheer Update 9 - HQ and Gruppen Post Video

CoD7: Shaving Private Ryan  :P
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#85776

Re: Ostheer Update 9 - HQ and Gruppen Post Video

CoD5 already did that ;D ;D ;D ;D
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#85777

Re: Ostheer Update 9 - HQ and Gruppen Post Video

Whoa, looking at the image i thought,"Which map is this?" and then realisation dawned :-[
(un)official forum troll
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In Soviet Russia, Forum troll You!
#86213

Re: Ostheer Update 9 - HQ and Gruppen Post Video

I remember the HL1 mod DOD having that entire scen as a map. It was called Ramelle or something I think? Even the record player with that French song what its now called are there XD
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#88489

Re: Ostheer Update 9 - HQ and Gruppen Post Video

HyperSniper999 wrote:
I'd give the MG-34 a different sound that isnn't the 42's buzz, unless they really made similar firing sounds.

And what rifle does the Heckenschuzte (or whatever) have? What does Heckenschutze even mean? Hell-shooter?


First i must say: I LOVE this mod,great job dudes. about the MG34: I'm not sure but doesn't the Tiger have a hull-mounted MG34? i remember reading it in the tiger-ace campaign and i have to say that the sound of that gun is very similar,but not exactly the same as the MG42 HMG, so it's hard to hear a difference
#88491

Re: Ostheer Update 9 - HQ and Gruppen Post Video

@Lt.Gottlieb
IIRC we already have custom files for the MG-34, just that we didn't check them if were right or not before recording the video.

AFAIK CoH don't use MG34, hence no MG34 sounds but only MG42 ones.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#88498

Re: Ostheer Update 9 - HQ and Gruppen Post Video

blackbishop wrote:
@Lt.Gottlieb
IIRC we already have custom files for the MG-34, just that we didn't check them if were right or not before recording the video.

AFAIK CoH don't use MG34, hence no MG34 sounds but only MG42 ones.


ok i see. i know it's a little off-topic,but since we're at it, the Sd.Kfz 251 Halftrack of the wehr has two MG42, the one at the rear has the proper sound,the front one has a completely different one,any chances of changing that?
#88503

Re: Ostheer Update 9 - HQ and Gruppen Post Video

Yeah, I've always hated that, I'm sure we can change it.
#88521

Re: Ostheer Update 9 - HQ and Gruppen Post Video

BurroDiablo wrote:
Yeah, I've always hated that, I'm sure we can change it.


The sound is different because the frontal MG is supposed to be a MG-34.
"Balancers are 10 a penny"
#88525

Re: Ostheer Update 9 - HQ and Gruppen Post Video

As someone who uses the HT often, this really annoyed me and was one of the major reasons I now use a soundpack.
If you get into an argument with me, you're wrong.
#88532

Re: Ostheer Update 9 - HQ and Gruppen Post Video

Cranialwizard wrote:
BurroDiablo wrote:
Yeah, I've always hated that, I'm sure we can change it.


The sound is different because the frontal MG is supposed to be a MG-34.


But has the model of the MG42. I think relic made this to distinguish betweeen an enemy attacks from the front or the back.

Maybe the frontal MG sound can be used for MG34 OH?

Last edited September 3, 2011 at 6:20 AM by Killar

#88551

Re: Ostheer Update 9 - HQ and Gruppen Post Video

GodlikeDennis wrote:
As someone who uses the HT often, this really annoyed me and was one of the major reasons I now use a soundpack.


Can't you just change the soundfiles for the next patch? :) and are there any chances of the OH featuring the Opel Blitz as an unarmed Inf.Transporter? i'd love to see it since the opel blitz was a major vehicle of the german army like the kuebelwagen or panzer IV
#88601

Re: Ostheer Update 9 - HQ and Gruppen Post Video

EF has a policy of not changing vCoH in any way (there are a couple small exceptions).
If you get into an argument with me, you're wrong.
#88607

Re: Ostheer Update 9 - HQ and Gruppen Post Video

If it's a bug and we can fix it we do it ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#88610

Re: Ostheer Update 9 - HQ and Gruppen Post Video

ohh ffs...  First my skins don't work with EF anymore.  Now its gonna fuck with my sounds?  :'(
#88630

Re: Ostheer Update 9 - HQ and Gruppen Post Video

Yauz wrote:
ohh ffs...  First my skins don't work with EF anymore.  Now its gonna fuck with my sounds?  :'(


Woot?
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#91167

Re: Ostheer Update 9 - HQ and Gruppen Post Video

So which month is going to have the next vid
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
-FOXYJAGER
#91171

Re: Ostheer Update 9 - HQ and Gruppen Post Video

We are going to post it when its done :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#93758

Re: Ostheer Update 9 - HQ and Gruppen Post Video

Hi people! I am fan your mod and i wait of update with Ostheer. May me write please when will be realized nation Ostheer. I am sorry for the mistakes because I am Ukrainian and I know bad English :)

Last edited October 11, 2011 at 8:14 PM by Meddok

#93759

Re: Ostheer Update 9 - HQ and Gruppen Post Video

Meddok wrote:
May me write please when will be realized nation Ostheer.


You can exspect the release by the end of this year, but much more likely you will see it in early 2012. Actually, it's done when it's done. Just be patient and until then, enjoy the Soviet faction. :)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#93764

Re: Ostheer Update 9 - HQ and Gruppen Post Video

Thank you for answer:) I shall wait it.
But this mod has a problem in net games. Over any time the game hang over:(.
May me explain what me do with it?
#93766

Re: Ostheer Update 9 - HQ and Gruppen Post Video

like lag? I have that same problem, try lowering settings (do this before you play online game beforehand), and exit any outside stuff. In vcoh, I listen to my playlist always when i play coh, but i can't do that in ef because it will lag the game.
Guards of the Red Army. Today, the German Reich is done away with!
#93777

Re: Ostheer Update 9 - HQ and Gruppen Post Video

also your team may get pissed and kick you if your lag is really bad.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#93826

Re: Ostheer Update 9 - HQ and Gruppen Post Video

When I playing normal COH Tales of Valor I have not suspension state but using this mod the game often have this state in some time. I do not use any programs during of the game. 

Last edited October 12, 2011 at 1:45 PM by Meddok