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stalingrad

Mapping

#6590

stalingrad

will there be the city of stalingrad in the mod?
#6705

Re: stalingrad

I don´t now but i will release a map with the name 4p_Charkow it´s a city in russia. It isn´t finsihed yet but i can rename it to Stalingrad :
Pictures in Worldbuilder:

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I identify as a four-eyed bird man. /s
#6706

Re: stalingrad

Good

make sure there are NO CHURCHES as a "model soviet city" stalingrad had none

large buildings needed for sure
Za Chest Gvardii!
#6710

Re: stalingrad

I´m bad at making models and in the map are no buildings where you can go in  :D.
I identify as a four-eyed bird man. /s
#6825

Re: stalingrad

walki1 wrote:
I don´t now but i will release a map with the name 4p_Charkow it´s a city in russia. It isn´t finsihed yet but i can rename it to Stalingrad :
Pictures in Worldbuilder:

Forum post image

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that looks really good i like it
#6827

Re: stalingrad

Hey walki, we already have a stalingrad map, but we will be more than happy for a charkow map.
Feel free to start an own thread about it.
#6829

Re: stalingrad

I have renamed it to Leningrad because i´ve made the Leningrad Docks.
I identify as a four-eyed bird man. /s
#6830

Re: stalingrad

Mind map rules. There will be only one map per battlefield. that means leningrad docks is gonna be leningrad.
#6837

Re: stalingrad

ok then i rename it to 4p_charkow.
I identify as a four-eyed bird man. /s
#6838

Re: stalingrad

And can you please put on more dirty Splats?
At the last picture, it looks very clean.


Mystic
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#15091

Re: stalingrad

Is there any pictures of the map?

Last edited December 14, 2009 at 10:04 PM by Osku

#15600

Re: stalingrad

Would the famed Pavlov's House be included in the Stalingrad map?
#15607

Re: stalingrad


Should have a sign, in english, on the roof, saying
:
This is Pavlov's house! ;)

It's got to be 3-4 floors, methinks? :)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#15708

Re: stalingrad

Loupblanc wrote:

Should have a sign, in english, on the roof, saying
:
This is Pavlov's house! ;)

It's got to be 3-4 floors, methinks? :)



And it should have 4 layers of barbed wires and minefields around it! ;D

And it shall look like this on the map:
Forum post image

Last edited December 27, 2009 at 12:07 AM by smartiejl

#15710

Re: stalingrad


Ahhh yea, almost identical to the one in COD1 :)
God I loved that map :)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#15721

Re: stalingrad

Dont you mean that the one in COD is almost identical to the real deal and not vice versa?  ;)
#15813

Re: stalingrad


I LUV COD's work. Feels historical, pretty much.
I'm so sad about the weapon system in COD5 though :(
Americans with PPSH, what the fuck?
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#23974

Re: stalingrad

I'm working on a Stalingrad map. Its got petlov's house, hill 102, the tractor factory and the vulga river.

I have a few ideas to make sure the hill 102 is fiercely sought by the axis, but I'm trying to make it so if they keep attention to the petlov house/downtown area they can really hurt the soviets.

Downtown has so much rubble that it is really only viable for infantry battles (everything I've read indicates that is what it was like).

I'll give the axis a low fuel point by their base, but the only other significant fuel resource point will be on top of hill 102 so that should really encourage them to attack it and encourage the russians to make sure the germans don't get it. I'll make sure there is lots of artillery to make it hard for each side to hold.

Downtown will be designed with lots of small manpower and ammo points so the russians will want it. I will make it fairly easy for the germans to cut off the supply to these areas so they will try to keep the pressure on the russians and not focus everything on hill 102.

I can normally make a pretty good first pass at a map, but I'm not great at the details. I'll probably try to pass it to somebody else once I get the general "feel" of the map correct.

The only other map I designed was Eagle's Nest on filefront. Another guy helped me with the details on that.

Last edited January 27, 2010 at 9:09 PM by trackmagic

#24187

Re: stalingrad

Don't you mean Pavlov's house?
The map sounds awesome though keep it up;)
#24310

Re: stalingrad

yeah Pavlov sorry. haha petlov just doesn't sound right:)
#24586

Re: stalingrad

Did Pavlov actually excist ? Or was it just thing named bij the developers of CoD? And what is so special about it
#24633

Re: stalingrad

http://en.wikipedia.org/wiki/Pavlov%27s_House
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#28461

Re: stalingrad

Hey everybody, I just finished my 1st pass and my edits for the Stalingrad map. Does anybody have any interest in taking it over from here? If so I can give you the .sgb file.

You can see pictures here:
http://www.flickr.com/photos/trackmagic125/

I'm not sure why, but any soviet units I placed as objects show up as a yellow box in the game (they say Missing LUA). Maybe these just wont work? Also I tried to delete some soviet artillery pieces that I placed, but their crews are still on the map and I cannot remove them. Anybody have any ideas on what that is all about?
#28462

Re: stalingrad

QuoteAlso I tried to delete some soviet artillery pieces that I placed, but their crews are still on the map and I cannot remove them. Anybody have any ideas on what that is all about?


In your console "~", hover over the entity with your mouse

wb_orphan_nuke_entity

QuoteI'm not sure why, but any soviet units I placed as objects show up as a yellow box in the game (they say Missing LUA).


In game or on the worldbuilder ?

Regards
funnyme

Ten soldiers wisely led will beat a hundred without a head.
#28464

Re: stalingrad

Thanks for the info

The boxes are in the game
#28467

Re: stalingrad

Hi,

I assume that you are testing it with EF mod .

There are some unused units like the Russian mariens , have you by any chance used them ,They will show up in the world builder but not ingame .

Regards
funnyme
Ten soldiers wisely led will beat a hundred without a head.
#28480

Re: stalingrad

Also, make sure you're using the latest patch (1.04). Some data was corrupted in 1.02-1.03.