#84099
Anti-Tank Guns on auto-pilot.
If you are like me you have probably experienced the frustration of having AT guns and Tank Killers exhibit peculiar behavior when allowed to operate on auto-pilot. Perhaps it's my imagination or maybe sour grapes but the CPU player's AI seems to handle this much more effectively then the Human players AI.
- Units on lock-down seem to traverse to a different location when not watched closely. I have seen three Marders L/D in a battery pointing in different directions that seem incompatible with any targets they might have had.
- The AI doesn't seem to have a prioritization for AT vs vehicles. it seems to target infantry as often as not even when a suitable target is in sight. Particularly galling in this regard ATG's have been nerfed in various patches to be less effective against infantry.
- What AI files types need to be compared, analyzed, and improved to improve the Human player's AI?
- Vaguely OT: I have built Firebases set up to cover particular zones of fire. Sometimes, not always I am not allowed to target a barrage within these setup limits. What am I doing wrong?
孫 The
子 Art
兵 of
[b] 法 War
EF_v1.7.10
子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell
兵 of
Sun Tzu says: In warfare one compels and is not compelled by others
[b] 法 War