Brb, busy parroting Minecraft fanboys. SCAAAAAM, SCAAAAAAAAAAAAAM!!!! ::)
As much as I have my doubts over the practicality of such an engine, I think if it can be honed by skilled developers this technology could be a winner. Still, I don't fully understand how a cloud of 800,000 atoms from a converted high poly tree can run at an equal frame rate as a Polygonal tree made up of 800 polys. They didn't seem to be having much trouble running a real world object in their Demo, but then again they didn't exactly put up the specs of the rig they're running on which would have helped to put it in perspective
enormously.
I look forward to seeing how this transpires in the coming months. Seems to me that Notch may have his panties in a twist over a bigger developer bringing out a Minecraft type game with uber realistic graphics which is massively selfish, especially when it seems so groundbreaking. I would definitely have nothing against using this with models in future games so long as the animation and cloud conversion times were squashed to say, an hour or something.
Last edited August 2, 2011 at 8:30 PM by BurroDiablo