#82541
Soviet tactic for stopping/destroying heavy tanks fast
When Heavy Axis tanks start rolling through the front by that time soviet players should already have started mass production of armor too such as t34/86's and Is2's to counter pathers, hertzs, etc. But soviet players who have had a rough early game and dont have enough armor to stop the blitz of Axis armor, well conscripts are way to go. Yes, conscripts.
When the Axis are on the move and are headed for your base for final blow to stop u from recovering fast enough to get in the game ,this is what u do (u need petrol bombs for this to WORK in any way). This will cost much manpower but if u can't build tanks at this time of game u obviously dont have enough fuel so manpower is your game saving resource now.
U build 4 to 5 conscript squads plus with your comand squad this depends on the axis armor group two conscript squads for each tank or a conscript and your comand squad same thing, what I've seen is that petrol bombs have a burning effect on tanks! But wouldnt the tank just drive away, no it won't because it can't.
When u throw 1 petrol bomb on a tank it's burns the engine slowly but if u throw 2 it damages the engine and we've all seen how fast a tiger goes with a damaged engine u throw 3 destroyed engine and the tank's health goes down to a half with 3 petrol bombs under it and that's for a panther! Not only have u hurt the their tanks badly u stopped their whole advance and if u have any reserve armor send them in to finish them... this tactic is very effective.
I played as the wehrmacht in one of my recent EF games Orel, I lost 2 Panzer IV, 3 panthers, and 2 tigers just to this tactic alone. It wasn't because of bad micro it was because of 3 petrol bombs at once destroying my engines and my tank just sitting there burning.
I never have lost that much Axis armor to infantry, but the worst part was because my panthers were being owned by conscriptes. If anyone has a Q or more information on this tactic please post :) :)
When the Axis are on the move and are headed for your base for final blow to stop u from recovering fast enough to get in the game ,this is what u do (u need petrol bombs for this to WORK in any way). This will cost much manpower but if u can't build tanks at this time of game u obviously dont have enough fuel so manpower is your game saving resource now.
U build 4 to 5 conscript squads plus with your comand squad this depends on the axis armor group two conscript squads for each tank or a conscript and your comand squad same thing, what I've seen is that petrol bombs have a burning effect on tanks! But wouldnt the tank just drive away, no it won't because it can't.
When u throw 1 petrol bomb on a tank it's burns the engine slowly but if u throw 2 it damages the engine and we've all seen how fast a tiger goes with a damaged engine u throw 3 destroyed engine and the tank's health goes down to a half with 3 petrol bombs under it and that's for a panther! Not only have u hurt the their tanks badly u stopped their whole advance and if u have any reserve armor send them in to finish them... this tactic is very effective.
I played as the wehrmacht in one of my recent EF games Orel, I lost 2 Panzer IV, 3 panthers, and 2 tigers just to this tactic alone. It wasn't because of bad micro it was because of 3 petrol bombs at once destroying my engines and my tank just sitting there burning.
I never have lost that much Axis armor to infantry, but the worst part was because my panthers were being owned by conscriptes. If anyone has a Q or more information on this tactic please post :) :)
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
-FOXYJAGER
-FOXYJAGER
Last edited July 31, 2011 at 6:58 AM by blackbishop


