#79102
Breakthrough Doctrine: Mechanics
I am dissatisfied with the "mechanics" call-in for this doctrine. Mechanics: 4m/4pistol Squad with advanced repair and production bonus, 300MP call-in available at 5 CP.
issues:
OT: I have worked with many Soviet era Engineers, Mechanics and Draughtsmen from Russia, Ukraine and Hungary. They were uniformly efficient, effective, and funny, :) even when they had to be trained to work in English rather than Cyrillic.
issues:
- Is the advanced repair ability twice as fast a basic repair. 2Ingen=300MP. 1LWGF=1CP/260(?)MP. Similar economics for other factions.
- Mechanics need to be available earlier. At present 340xp is required to activate them. LWGF need 60xp to activate and have many more build/engineer abilities then Mechanics.
- Given the time delay to activate, THe wide array of AFV call-ins available for the Doctrine and the cost/time factor to enable LT/HY Tankovy the production bonus is of very little utility. Time is MP.
- The time delay issue is exacerbated by the 1CP sprint ability which is cheap and quickly available, generally pushing Mechanics arrival back an additional 60xp=1CP.
OT: I have worked with many Soviet era Engineers, Mechanics and Draughtsmen from Russia, Ukraine and Hungary. They were uniformly efficient, effective, and funny, :) even when they had to be trained to work in English rather than Cyrillic.
孫 The
子 Art
兵 of
[b] 法 War
EF_v1.7.10
子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell
兵 of
Sun Tzu says: In warfare one compels and is not compelled by others
[b] 法 War
Last edited July 12, 2011 at 1:16 PM by Otto 213
