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Tutorial: Action markers

Tutorials

#78949

Tutorial: Action markers

Hello, Ladies and Gentlemen!

Here's how to  add some extra brilliance to your map, means the inclusion of "Action Markers", which are responsible for visual and sound effects on Company of Heroes maps.
First of all, you'll need to own either Corsix Mod Studio or this SGA extractor to unpack the needed files, however I recommend Corsix (you can also use Corsix for modding, SGA packing and other tasks).
The files you need to unpack are "WW2Art.sga" and "WW2Sound", you can find them in "%yourCOHdirectory%\WW2\Archives".
Using Corsix, you have to follow these steps:


  1. Go to the folder you have Corsix in and execute "ModStudio.exe"

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  2. Click on "Load Single SGA Archive" in the middle of the window

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  3. Browse to your COH directory > WW2\Archives folder and open the desired file

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  4. Right-click on the line "data" that appeared in the upper left corner, select "Extract all files in this folder"

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  5. It appears a new window, you will choose "Go!" and choose a folder to extract the files to, this may take a while and the program may not respond, ignore this

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  6. When completed, cut the extracted "art"/"sound" folder from where you extracted it to and paste it into "COHdirectory\WW2\Data\

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Action markers can be moved, either using the gizmo or simply dragging them aroung with your mouse. For changing the height, you have to use the z axis of the gizmo. Action markers can also be rotated after pressing the "R" key on your keyboard. To get back into the move mode, just one time press "M". The direction e.g. smoke is flying to depends on the wind setting in the maps Terrain Properties, additionally, you can copy an Action Marker, holding LMB on the marker plus the C key, then dragging the marker around will create an exact copy of the marker you selected before.
Now you are able to use action markers in your WB without any problems, however, how that works, I'll describe now:


  1. Open your WB, and open an existing/a new project, select the marker tool (small red flag)

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  2. To the right, you can see that "Scar Markers" is selected as default, you'll need to change it to "Action Markers"

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  3. Right-click where you want to have your Action Marker on your map, we'll use a crater as example

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  4. Select the marker and click on "Edit Action" to the right

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  5. Choose, depending on your choice, either fx_attach or sound_attach under New Command

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  6. To add effects or sound, click on "..." next to "fx"/"sound"

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  7. Browse to your COH directory > WW2\Data\Art\fx or WW2\Data\sound\ambiences, depending on your choice

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  8. Go to "fx_ambient"/"ambiences" folder and select a .bfx/.bsc file of your choice, we will add burning coals to our crater

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  9. Now, if your crater looks like this, you did well (you can elevate and move it to match your imagination)

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Have fun with this, I hope for many many maps with added sound/effects in the future. :D

Maxi
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Last edited February 20, 2012 at 4:00 PM by MaxiKing6

#78991

Re: Tutorial: Action markers

:D
cool Maxi!
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#79000

Re: Tutorial: Action markers

Thanks. Hope you can improve Kalach using this. :)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#79058

Re: Tutorial: Action markers

You know, I've never used sound with the markers, I really don't know why. I may go back to the RRS1 map today and mess around with it ;D
#79068

Re: Tutorial: Action markers

Don't mess with your beautiful map, would be a shame :P
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#79070

Re: Tutorial: Action markers

Nice tutorial! Should be stickied!
I identify as a four-eyed bird man. /s
#79071

Re: Tutorial: Action markers

Thanks, but it is already  ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#79101

Re: Tutorial: Action markers

Nice Maxi! This will hopefully lead some noobies to put a bit more quality in their maps.  :)
"Stop playing the fool!"
#80324

Re: Tutorial: Action markers

doesnt work when chosing a fx im wb it says invalid file path must be combiner mod or something
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#80348

Re: Tutorial: Action markers

1) Where did you put the files?
2) Did you really select fx_attach?
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#80352

Re: Tutorial: Action markers

i made a new folder in my documents and stored them there
2. yes i did
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#80356

Re: Tutorial: Action markers

Man. Didn't you read my tutorial carefully? It says
MaxiKing6 wrote:
When completed, cut the extracted "art"/"sound" folder from where you extracted it to and paste it into "COHdirectory\WW2\Data\



So paste the folder "art" in this path (if not correct, adjust it):
C:\Program Files\THQ\Company of Heroes\WW2\Data\


Clear?
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#80480

Re: Tutorial: Action markers

Nice Tutorial Maxi. EF would benefit from more tutorials of similar quality.

Can action markers be used by the AI in a campaign setting to provide dummy information to the Human player?
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#80483

Re: Tutorial: Action markers

Probably you mean Scar markers, which are responsible for triggering certain actions done by AI. You have to ask walki, Rizz or Cope about Scar, I'm not familiar with it.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#80543

Re: Tutorial: Action markers

MaxiKing6 wrote:
Man. Didn't you read my tutorial carefully? It says
MaxiKing6 wrote:
When completed, cut the extracted "art"/"sound" folder from where you extracted it to and paste it into "COHdirectory\WW2\Data\



So paste the folder "art" in this path (if not correct, adjust it):
C:\Program Files\THQ\Company of Heroes\WW2\Data\


Clear?



yes ok
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#81714

Re: Tutorial: Action markers

still doesnt work

Post Merge: [time]1311682830[/time]

instead it says it cant follow root or something
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#81720

Re: Tutorial: Action markers

Please post the path of the COH directory, the location you moved the "art" folder to and the error message.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#94614

Re: Tutorial: Action markers

Mattdamon07 wrote:
MaxiKing6 wrote:
Man. Didn't you read my tutorial carefully? It says
MaxiKing6 wrote:
When completed, cut the extracted "art"/"sound" folder from where you extracted it to and paste it into "COHdirectory\WW2\Data\



So paste the folder "art" in this path (if not correct, adjust it):
C:\Program Files\THQ\Company of Heroes\WW2\Data\


Clear?



yes ok


I am having a similar issue. I have tried putting it in my Data directory, even under different names etc but it's just not working for me. Would you like my directory path?

C:\Program Files(x86)\THQ\Company of Heroes\WW2\Data\

That's the folder where all the files are now and I still get the root error. I also tried placing it in My Documents/My Games/Company of Heroes/ww2/Data
"Balancers are 10 a penny"
#94772

Re: Tutorial: Action markers

Does your folder path look like that after you pasted the sound/art folders in there:


C:\Program Files(x86)\THQ\Company of Heroes\WW2\Data\sound\...


C:\Program Files(x86)\THQ\Company of Heroes\WW2\Data\art\...

Placing it in My Documents/My Games/Company of Heroes/ww2/Data doesn't work at all.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#96593

Re: Tutorial: Action markers

Very usefull tutorial! Thanks  ;)
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#101665

Re: Tutorial: Action markers

my Coh directory doesnt have a data folder :\
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#101743

Re: Tutorial: Action markers

C:\Program Files(x86)\THQ\Company of Heroes\WW2
I identify as a four-eyed bird man. /s
#101754

Re: Tutorial: Action markers

Mattdamon07 wrote:
my Coh directory doesnt have a data folder :\


If there isn't one, create it..
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#101833

Re: Tutorial: Action markers

Thank you maxiking it works! :D
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#109576

Re: Tutorial: Action markers

A small addition to this tutorial: Action markers can be rotated by selecting and press "R".
I identify as a four-eyed bird man. /s
#109611

Re: Tutorial: Action markers

Right, already knew that but forgot to change it in the tutorial. Thanks for the heads up, Walki :)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#115817

Re: Tutorial: Action markers

Never mind I am idiot  8) It is too early to be working on maps :P
"Balancers are 10 a penny"
#133212

Re: Tutorial: Action markers

Hyho,
Id like to thank Maxi for this TUT, too!
It works and Ive added some smokes, fires and crows to my upcoming map....


regards
SSonne
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-> :)